Sorry I'm late....
Cuz I have problem with sfx move..
So...I just make a animation without sfx..
every I playing the sfx in animation editor, always getting error.
If you want to add your own sfx , you can edit for yourself.
sorry for that...I have trouble with animation editor.
This pack Contains :
- Eerie Spell
- Thunderous Kick
- Freezing Glare
Next :
- Fiery Wrath
- ThunderCage
- DragonEnergy
- Glacial Lance
- Astral Barrage
Sorry for my bad english
I speak Indonesian
DUDE...
Your animations are awesome!
I have a problem with Thunderous Kick though. It is awesome, but it doesn't really feel "thunderous". I made one based on Thunder Punch (just changing the punch with a kick).
EDIT: I changed my mind and took your animation. The "Thunderous" feel is now found in the sounds.
Some advice.
I noticed that your animations were made with the "Screen" focus.
To change that, click on the "Cel focus" in the Animations Editor. This allows you to change the focus of the cels you are using. If you choose "User", then the cel will "attach" to the user of the move, "Target" will attach the cels to the target of the move, and "User and Target" will basically attach the cells to the line between the user and the target.
For example, in Freezing Glare, all the cels directly work on the target, so their focus should be "Target". Also, in Eerie Spell, the first part works on the user of the move, and the second part, on the target of the move. So, for the first part, the cels should have their focus on the User (click on the cel to select it, then right click, then "Properties", and then "Focus", and choose "User"), and on the second part, the cels should have their focus on the target (choose "Target" in the properties of the cels).
Moves like Hyperbeam that draw a (big) line, or moves like Leech Seed that "throw" stuff at the opponent should have a focus "User and Target", because the animation needs to know where the user is, and also, where the target is, so that it feels like the user is throwing the Leech Seeds at the target.
The "Screen" focus should only be used for things that affect the field, not directly Pokémons, like weather or terrains. Beware, it is chosen by default when you make an animation, and when you use "Tweening", the created cels always focus on the Screen, even if you changed the default target. This is a terrible tool.
What is it for? It's in order to auto-make a animation for when the opponent uses the move. For example, Freezing Glare animation only works on the target, so when the opponent uses the move, its target will be your Pokémon (the Pikachu in the animation editor). It allows you to skip making an "OppMove" animation. Besides, in double or triple battles, the users and targets will not necessarily be at the same positions that the Pikachu or Charizard, so most animatoins need to know where the users and targets are.
Note that you should make an OppMove animation when this automatically-created OppMove looks terrible, which happens half of the time when using the "User and Target", and always when usgin the "Screen" focus.
Hope this was clear! :)
ardicoozer said:
Sorry I'm late....
Cuz I have problem with sfx move..
So...I just make a animation without sfx..
every I playing the sfx in animation editor, always getting error.
If you want to add your own sfx , you can edit for yourself.
sorry for that...I have trouble with animation editor.
Don't worry, I'm taking time myself (I'm discovering pixel art + I'm busy with work).
What error do you get from the animation editor? Can you make a thread in the forum?
And to be honest... Everybody has a hard time with the animation editor. This is the reason why I didn't want to make all animations myself (Dark Souls kinda made me masochistic but not to that point) and this is also the reason why almost nobody makes animations ^^"
But, awesome work man. You're good at animations.