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Released the original Pokemon Stadium way back in 1998. Pushed both the 3D experience and the larger television screen. Released no Stadium-like game since Battle Revolution in 2006. Understands why. Falls flat as a standalone game premise in the Nintendo Switch age. Simply asks, "Why not just make it part of the main Pokemon game?"
How would you make a Pokemon Stadium game worth buying without feeling like you ripped out a piece of a mainline game for a quick cash grab? What features would you include?
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*Thought about an anime mode as well. Somehow operates more like a battle from the anime. Watched too little of the anime to present a more fleshed-out idea, unfortunately. Risks turning it into an action game. Deviates a little too much from Stadium for personal taste.
How would you make a Pokemon Stadium game worth buying without feeling like you ripped out a piece of a mainline game for a quick cash grab? What features would you include?
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- Battle customization. Bring back all of the battle formats (like Rotation, Royal, Inverse, and doubles with partners). Allow toggles for Dynamax, Mega Evolutions, and Z-moves. Bring back restrictions like Little Cup, as well as Base Stat Total limit options. Should be able to use different Generation rules, as able. Would be interesting to mix newer mechanics with old generations too (like Z-moves in Generation 3).
- Add some new battle formats. Suggests a format with random Pokemon and a few held items. Pick three of four to battle. Customize their moves, abilities, and items.
- Unique stadium mechanics. Stole this idea from the anime*. Ought to make a difference where your Pokemon are battling. May have trouble moving in an Ice Arena. Could be problematic for a Flying Pokemon dropped into the water by Gravity. (Must have normal stadiums too, of course.)
- Online. Seemingly did this in Battle Revolution. (Never played it. May or may not be obvious.) Adds the idea of asynchronus play in there. Put up and browse player-made team. Fight them with an AI controlling that team. Should have the ability for tournaments too, offline and online.
- A streamlined, single-player Pokemon experience. Pick a region and battle format(s). Follow its normal progression. Begin with one of three Pokemon. Defeat a random Pokemon in the grass to add to the team. Automatically levels your entire team between matches. (May still choose level-up moves and evolutions.) Eventually challenges the Champion.
- Handicaps. Becomes more accessible to newer players. Give them affection benefits and level advantages, for example. Perhaps maximum damage rolls as well.
- Achievements. "Regain a berry twice in one battle with the Harvest ability". "Use Round on two Pokemon whose Speed difference is equal to or greater than the slower Pokemon's Speed stat". "Burn a Pokemon who is normally immune to the status effect." "Copy or reverse a Pokemon's stat stages totaling +10 or more."
*Thought about an anime mode as well. Somehow operates more like a battle from the anime. Watched too little of the anime to present a more fleshed-out idea, unfortunately. Risks turning it into an action game. Deviates a little too much from Stadium for personal taste.