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『 BLOODSUCKERS 』

Etherion

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    The premise of this team is too absorb attacks, I've tested them and they're 'OK' but I was wondering what you guys think of this team. The team has two synergies, first the 'vampires', these are Sceptile, Arcanine and Gastrodon, with their respective abilities, they can take Electric, Fire and Water-type attacks. And then we have the SkarBliss combo. Lastly, we have Azumarill, which I plan to have Sap Sipper, but then, my team needs a physical powerhouse, and Azu's the gal.

    • Dipper (Sceptile) (M) @ Sceptilite
      Ability: Overgrow
      EVs: 4 Atk / 252 SpA / 252 Spe
      Hasty Nature
      - Substitute
      - Leaf Storm
      - Dragon Pulse
      - Earthquake​

    • Grunkle Ford (Arcanine) (M) @ Life Orb
      Ability: Flash Fire
      EVs: 252 Atk / 4 SpD / 252 Spe
      Jolly Nature
      - Extreme Speed
      - Flare Blitz
      - Close Combat
      - Morning Sun​

    • Wendy (Gastrodon) (F) @ Leftovers
      Ability: Storm Drain
      EVs: 252 HP / 128 Def / 60 SpA / 68 Spe
      Modest Nature
      - Scald
      - Earth Power
      - Toxic
      - Recover​

    • Mable (Azumarill) (F) @ Assault Vest
      Ability: Huge Power
      EVs: 248 HP / 252 Atk / 8 SpD
      Adamant Nature
      - Aqua Jet
      - Waterfall
      - Play Rough
      - Knock Off​

    • Grunkle Stan (Skarmory) (M) @ Leftovers
      Ability: Sturdy
      EVs: 252 HP / 252 Def / 4 SpD
      Impish Nature
      - Defog
      - Brave Bird
      - Roost
      - Whirlwind​

    • Soos (Blissey) @ Leftovers
      Ability: Natural Cure
      EVs: 4 HP / 252 Def / 252 SpD
      Impish Nature
      - Stealth Rock
      - Seismic Toss
      - Aromatherapy
      - Soft-Boiled​

     
    You're going to have a lot of problems with M-Manectric and Thundurus-T looking at your team so far. Since they'll take out M-Scep with HP Ice and Skarmory and Azu with T-Bolt. That's also a decent neutral hit on Arcanine. Keldeo will also be a problem for Blissey, Sceptile (if they predict the switch), Skarmory and Arcanine. Contrary Serperior might also cause problems.
     
    Hi Etherion! While you have a good framework going here, I'd like to make a few suggestions to you.

    Unfortunately, your team has massive trouble with Mega Venusaur. In order to rectify that, I would replace Arcanine with a specially defensive Talonflame (Leftovers, 248 HP, 244 SpD 16 Speed, Careful nature with Brave Bird/Will-O-Wisp/Taunt/Roost). If you'd rather, you can use an offensive variant of the same set with a bit more Attack and Speed investment along with Sky Plate for the item. Talonflame will also help you to take on the Serperiors that gimmepie mentioned in his post. I would personally run the fully specially defensive variant because it allows you to beat Mega Charizard Y without any trouble, which would steamroll your team otherwise.

    Next, I would make Gastrodon specially defensive and run Ice Beam over Earth power. This will help you to beat Thundurus, Mega Manectric, and Mega Diancie. I would run a spread of 248 HP, 252 SpD, 8 Speed with a Calm nature). Earth Power doesn't target anything that Gastrodon would otherwise struggle with in OU save for the rare Toxicroak which you beat with Skarmory anyway. You'll run into dragons and opposing Mega Sceptiles far more often, in which case Ice Beam would be quite useful.

    Blissey isn't all that effective in today's metagame, but Azumarill seems necessary owing to the fact that without it, your team would have massive issues with Hydreigon, Goodra, etc. In order to rectify this, I would replace Blissey with Clefable and replace Azumarill with Tyranitar. Clefable acts much like Blissey, only it is more reliable and takes on pesky Dragon-types. There are two ways you could go with your Clefable. The first is a bulker variant with Leftovers, a Calm nature, and a spread of 248 HP/172 Def/84 SpD/4 Speed with a set of Moonblast/Flamethrower/Softboiled, and Calm Mind. This Clefable is an extremely effective late-game sweeper and mid-game sponge. This spread allows you to avoid getting 2HKOd by Mega Lopunny's Return and Thundurus-I's Thunderbolt, among other things. Since you already have a special tank in Gastrodon, you might want to consider running a Clefable with 248 HP/172 Def/84 SpA/4 Speed with a Bold Nature and a Life Orb. This allows Clefable to 2HKO Chansey the vast majority of the time at +6, which helps you to beat stall teams easier. Both sets are equally effective, but if I were you, I would run the latter over the former.

    Finally, with Blissey gone, you need a Stealth Rocker. Tyranitar fits the bill in this situation as it acts as a Talonflame/Mega Charizard X check for your team which you desperately need. If I were you, I would run a Relaxed-natured Tyranitar with 248 HP/80 Def/176 SpD/4 Speed with Stone Edge/Thunder Wave/Stealth Rock/Pursuit and a Chople Berry. The Chople Berry will allow you to take 1 Focus Blast from Gengar, Mega Charizard Y, or Alakazam, which allows you to retaliate with a Thunder Wave, essentially neutralizing the threat (Your first line of defense for Gengar and Zard Y should be Gastrodon and Talonflame, respectively, but the Chople Berry helps as a last line of defense against these threats. If you want, you can run a Shuca Berry variant instead, which would help you take on Zard X even more effectively.

    Other than some EV nitpicks, those are all the edits I have. As I see it now, the biggest threat to your team is Heatran, but you can surprise it with an Earthquake from Mega Sceptile, and you can stall it out with Talonflame as long as you don't throw Talonflame in on a Toxic. I have put the edited team in a pastebin below so you can easily import it to Showdown. I hope I was helpful!

    PASTEBIN: https://pastebin.com/hUeTdivS
     
    At first glance, you have nothing for stall. Arcanine can be a decent breaker with Wild Charge, but it'll die fast. Maybe try Starmie over Gastrodon to retain your Water switch-in (checks Keldeo better too) while also giving you a spinner. You gain a more reliable switch-in for Heatran as well. This frees up a slot in Skarm's place for a nice breaker, since you no longer need it for Defog. You can experiment with stuff like Specs or Band Hoopa-U, mixed or NP Thundurus-I, mixed Jirachi (not sure if it's good), Kyurem-B, Gengar, etc. You could use Defog Lati@s instead of Gastrodon/Starmie and Manaphy instead of Skarmory. This leaves you with a bigger weakness to status though, unless you use Rain Dance on Mana.

    Good luck.
     
    Hi Etherion! While you have a good framework going here, I'd like to make a few suggestions to you.

    Unfortunately, your team has massive trouble with Mega Venusaur. In order to rectify that, I would replace Arcanine with a specially defensive Talonflame (Leftovers, 248 HP, 244 SpD 16 Speed, Careful nature with Brave Bird/Will-O-Wisp/Taunt/Roost). If you'd rather, you can use an offensive variant of the same set with a bit more Attack and Speed investment along with Sky Plate for the item. Talonflame will also help you to take on the Serperiors that gimmepie mentioned in his post. I would personally run the fully specially defensive variant because it allows you to beat Mega Charizard Y without any trouble, which would steamroll your team otherwise.

    Next, I would make Gastrodon specially defensive and run Ice Beam over Earth power. This will help you to beat Thundurus, Mega Manectric, and Mega Diancie. I would run a spread of 248 HP, 252 SpD, 8 Speed with a Calm nature). Earth Power doesn't target anything that Gastrodon would otherwise struggle with in OU save for the rare Toxicroak which you beat with Skarmory anyway. You'll run into dragons and opposing Mega Sceptiles far more often, in which case Ice Beam would be quite useful.

    Blissey isn't all that effective in today's metagame, but Azumarill seems necessary owing to the fact that without it, your team would have massive issues with Hydreigon, Goodra, etc. In order to rectify this, I would replace Blissey with Clefable and replace Azumarill with Tyranitar. Clefable acts much like Blissey, only it is more reliable and takes on pesky Dragon-types. There are two ways you could go with your Clefable. The first is a bulker variant with Leftovers, a Calm nature, and a spread of 248 HP/172 Def/84 SpD/4 Speed with a set of Moonblast/Flamethrower/Softboiled, and Calm Mind. This Clefable is an extremely effective late-game sweeper and mid-game sponge. This spread allows you to avoid getting 2HKOd by Mega Lopunny's Return and Thundurus-I's Thunderbolt, among other things. Since you already have a special tank in Gastrodon, you might want to consider running a Clefable with 248 HP/172 Def/84 SpA/4 Speed with a Bold Nature and a Life Orb. This allows Clefable to 2HKO Chansey the vast majority of the time at +6, which helps you to beat stall teams easier. Both sets are equally effective, but if I were you, I would run the latter over the former.

    Finally, with Blissey gone, you need a Stealth Rocker. Tyranitar fits the bill in this situation as it acts as a Talonflame/Mega Charizard X check for your team which you desperately need. If I were you, I would run a Relaxed-natured Tyranitar with 248 HP/80 Def/176 SpD/4 Speed with Stone Edge/Thunder Wave/Stealth Rock/Pursuit and a Chople Berry. The Chople Berry will allow you to take 1 Focus Blast from Gengar, Mega Charizard Y, or Alakazam, which allows you to retaliate with a Thunder Wave, essentially neutralizing the threat (Your first line of defense for Gengar and Zard Y should be Gastrodon and Talonflame, respectively, but the Chople Berry helps as a last line of defense against these threats. If you want, you can run a Shuca Berry variant instead, which would help you take on Zard X even more effectively.

    Other than some EV nitpicks, those are all the edits I have. As I see it now, the biggest threat to your team is Heatran, but you can surprise it with an Earthquake from Mega Sceptile, and you can stall it out with Talonflame as long as you don't throw Talonflame in on a Toxic. I have put the edited team in a pastebin below so you can easily import it to Showdown. I hope I was helpful!

    PASTEBIN: https://pastebin.com/hUeTdivS

    Physically defensive Gastrodon is better so it can take Keldeo's Secret Swords better:

    252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 4 Def Gastrodon: 282-333 (66.3 - 78.3%) -- guaranteed 2HKO after Leftovers recovery

    There's also a nice Curse set that Gastrodon can utilize with a specially defensive spread:
    -Curse
    -Scald/Waterfall
    -Earthquake
    -Recover
    Nature: Sassy/Careful
    EVs: 252 HP/112 Def/144 SDef
    Item: Leftovers
    Ability: Storm Drain
     
    You might consider choice band-victini over arcanine. Its a great breaker which ur team needs and its sheer power can 2 hit most meta with stealth rock damage.

    If fast electrics like thundurus, mega manectric, jolteon who carry hp ice are a problem u can consider scarf tini. Which still has good power thanks to v-create.U could run trick as the 4th move to cripple stall further more.Just watch out for thundurus.Prankster thunder wave is generally the first choice for thundurus when it comes to 1v1 against a mon
     
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