The roleplay is currently CLOSED.
The discovery of an ancient ritual, the unearthing of powerful gemstones, the reclamation of a centuries old heritage is shaking up the otherwise quaint and secluded Sevii Islands archipelago. Meticulous research continues as both enthusiasm and concern spread evenly among the population, jumping from island to island. It's your job to investigate further on all these recent events, starting from the vantage point that has been granted you, and find a lasting resolution.
But do you really know what you're getting into?
Together 💎 Forever
IC thread
Background
Led astray by ancient manuscripts and high tech equipment, a professor from another region has finally dropped anchor at One Island, and has made the discovery of a lifetime. It's not easy, sure: it takes a very strong bond of friendship and mutual trust, it takes physical prowess and mental strength, it takes one rare, particular crystal that is only found in the volcanic islands of this archipelago, but…
Pokémon and humans can fuse together.
News have spread slowly, with the first published papers being highly controversial amongst scientists, and with nothing but strange rumors and poorly crafted stories circulating through the different islands. The dangers involved with this phenomenon were many, as Professor Douglas himself could attest, and this called for even more secrecy on his research. But as more people start to get familiar with the fusion and the word keeps spreading further and further, the time has come for you to come into action.

You'll be provided with a room in the smaller but more central Boon Island, a Tri Pass that will grant you free access to Knot and Kin Islands as well, and a preferential line of contact with Professor Douglas. You'll be allowed to take your dearest Pokémon along, and try to fuse with it! You'll be given a generous reward for your efforts at the end of the mission, as well. But getting there will not be easy - there's a reason why there was a strict selection to participate, after all.
Fusion
According to Professor Douglas's notes:
✨ Fusion is not instantaneous, and can be considered as a collaborative process in which, thanks to the gemstone acting like a catalyst, the essence of the Pokémon surrounds the trainer and grants the power to use moves, abilities, as well as increased physical prowess, stamina, or agility. Only when there's mutual agreement between human and Pokémon, they will be able to end the fusion and separate, yielding back the gemstone.
✨ The stone seems to retain some of this energy, allowing for quicker transformations and stronger connections down the line, but making it extremely difficult to fuse with other Pokémon. Changing fusion partners seems impossible in the short period, and having more than one Pokémon to fuse with is also a highly unlikely scenario.
✨ In this fused state, Pokémon and trainer inhabit the same hybridized body while still keeping their consciousness and free will. Communication seems to occur through instantaneous telepathy, but an eventual disagreement or miscommunication between the two beings can have undesirable, if not heavily harmful side effects both physically and mentally. Clear minds, knowledge and trust of each other, and even similar instincts seem to be the only key to achieve the full potential of this fusion - and as such, this change of state should not be performed lightly.
✨ Something that has been noted with most experiments is that, as expected, the appearance of the fused entity is still more similar to that of a person, especially in the body area (where the vital organs are). Pokémon features become more common the further away they manifest from this body district, including horns, claws, wings and armor-like features.
✨ All of this has led to the hypothesis that the Pokémon essence is merely an envelope of a fully human body underneath, and adapts to the more stable structure of a human. Clothes don't seem to interfere with this fusion and are preserved, either hidden under Pokémon features, or replaced by them, or still visible. When it comes to abilities that only the trainer or the Pokémon has mastered, there is usually no interference. A Pokémon who can fly will usually retain full control of the hybrid's wings, for example. It's also rare for a Pokémon to have direct control over a hybrid's human language and words - however, when hybridized it becomes easier for the trainer to communicate with Pokémon other than the fusion partner.
✨ The stone seems to retain some of this energy, allowing for quicker transformations and stronger connections down the line, but making it extremely difficult to fuse with other Pokémon. Changing fusion partners seems impossible in the short period, and having more than one Pokémon to fuse with is also a highly unlikely scenario.
✨ In this fused state, Pokémon and trainer inhabit the same hybridized body while still keeping their consciousness and free will. Communication seems to occur through instantaneous telepathy, but an eventual disagreement or miscommunication between the two beings can have undesirable, if not heavily harmful side effects both physically and mentally. Clear minds, knowledge and trust of each other, and even similar instincts seem to be the only key to achieve the full potential of this fusion - and as such, this change of state should not be performed lightly.
✨ Something that has been noted with most experiments is that, as expected, the appearance of the fused entity is still more similar to that of a person, especially in the body area (where the vital organs are). Pokémon features become more common the further away they manifest from this body district, including horns, claws, wings and armor-like features.
✨ All of this has led to the hypothesis that the Pokémon essence is merely an envelope of a fully human body underneath, and adapts to the more stable structure of a human. Clothes don't seem to interfere with this fusion and are preserved, either hidden under Pokémon features, or replaced by them, or still visible. When it comes to abilities that only the trainer or the Pokémon has mastered, there is usually no interference. A Pokémon who can fly will usually retain full control of the hybrid's wings, for example. It's also rare for a Pokémon to have direct control over a hybrid's human language and words - however, when hybridized it becomes easier for the trainer to communicate with Pokémon other than the fusion partner.
OOC: this mechanic is heavily inspired by Pokémon RéBURST, and also by the countless "gijinka" fan arts of Pokémon that are available online. There are many different ways to interpret this concept, and that is why I wanted to give some guide-lines that are specific to this roleplay, but nonetheless feel free to ask questions and share ideas!
Sevii Islands Overview
The Sevii Islands are located somewhere south of Cinnabar Island, Kanto, and much like it are volcanic in origin. Their climate is more leaning towards tropical - rather hot all year round, windy and humid. The Tri Pass you've been given at the start of your mission gives you access to the three northernmost islands of the archipelago:
✨ Knot Island (One Island), while far from being the largest island, is known as the Capital of the archipelago, and has been one of the first to be fully explored. It's a well known tourist hotspot thanks to the wonderful volcanic beaches and hot springs, much like Cinnabar Island to the north, but unlike it, the shape of Knot Island is that of a thin crescent moon, with Mount Ember towering over it from a separate, smaller island to the north-east.
✨ Boon Island (Two Island) hosts another relatively large settlement, mostly thanks to the large freight harbor that benefits from this island's relatively central position and ease of access from mainland Kanto and Johto. It's a roughly circular island and mostly mountainous, which makes it great for hiking.
✨ Kin Island (Three Island) is one of the two islands of this archipelago where agriculture is prevalent. Rather than one single settlement, it hosts many small farms and houses scattered around the entire area. Many small factories and artisan shops are located here as well.
With the Rainbow Pass, which you can obtain later in the story, you can get access to the other islands:✨ Boon Island (Two Island) hosts another relatively large settlement, mostly thanks to the large freight harbor that benefits from this island's relatively central position and ease of access from mainland Kanto and Johto. It's a roughly circular island and mostly mountainous, which makes it great for hiking.
✨ Kin Island (Three Island) is one of the two islands of this archipelago where agriculture is prevalent. Rather than one single settlement, it hosts many small farms and houses scattered around the entire area. Many small factories and artisan shops are located here as well.
✨ Floe Island (Four Island) is the smallest of the seven main islands, and the most mountainous. Some people still call it home, but the population is steadily decreasing. The population of otherwise rare Ice-type Pokèmon makes this island unique, though.
✨ Time Island (Five Island) is another agricultural hotspot, but is also an exclusive tourist spot thanks to the many large beaches found around the island. It's actually a group of smaller islands and rocks, which are the remnants of an ancient volcanic caldera.
✨ Fortune Island (Six Island) is the largest one of the archipelago, and is known for its ancient ruins, mineshafts, and rugged terrain. It's an adventurer's paradise! It's sometimes also called Squash Island for its unusual shape.
✨ Quest Island (Seven Island) is much like Knot Island in shape, but far less populated. Many steep slopes and canyons can be found on the inside of this island, but that also makes it difficult to live here. Being the furthest from Knot and Boon Islands also contributes in making this the least populated of the Sevii Islands, but the large variety of Pokémon makes up for it!
✨ Time Island (Five Island) is another agricultural hotspot, but is also an exclusive tourist spot thanks to the many large beaches found around the island. It's actually a group of smaller islands and rocks, which are the remnants of an ancient volcanic caldera.
✨ Fortune Island (Six Island) is the largest one of the archipelago, and is known for its ancient ruins, mineshafts, and rugged terrain. It's an adventurer's paradise! It's sometimes also called Squash Island for its unusual shape.
✨ Quest Island (Seven Island) is much like Knot Island in shape, but far less populated. Many steep slopes and canyons can be found on the inside of this island, but that also makes it difficult to live here. Being the furthest from Knot and Boon Islands also contributes in making this the least populated of the Sevii Islands, but the large variety of Pokémon makes up for it!
Roleplay Mechanics
This roleplay will be split into various chapters, each one containing a choice of explorable areas, wild Pokémon to befriend, and a few prompts and missions. Some of them will move the plot forward or give additional information on the world and setting, while some can be seen as side-missions, and can be more suited for character development or bonding. At certain points in the roleplay, you will also be able to create your own missions and ask for a reward of your choice, as long as the other players and the GM (ultimately) approve it.
The first chapter will act as a prologue and, in my intentions, will be quite chill and drawn out to allow everyone to get familiar with the RP, the other player characters, the setting and the mechanics. Your characters will be given more freedom to explore new areas and get acquainted with the process of fusing with their partner Pokémon. The following ones, on the other hand, will be more plot-focused and with more action! You read it here first: if things go well, this roleplay will last for about one year!
As for mechanics regarding your Pokémon and your items...
✨ Pokémon can know up to 6 moves at a time, and of course retain their abilities in battle.
✨ You cannot catch Pokémon, but you can still befriend any wild one you meet, temporarily.
✨ Levels… are useful little numbers for deciding when to give your Pokémon new moves or let them evolve, that's true! But… that's really it. This is also because I don't see any need for competition between players when it comes to their own Pokémon's strength: it's supposed to be a cohesive team! Because of this, everyone can expect their Pokémon to grow about 5 levels per chapter, and can adjust their movesets accordingly. You can also evolve your Pokémon without asking the GM for permission, as long as you have the necessary items or have reached the correct level.
✨ There's no need for a money system as long as it makes sense. You can use some of the devices and resources that the Rangers may have, too! Rarer items such as TMs can be given out as mission rewards, though, and as such it's recommended to keep track of those somewhere in your posts.
✨ You cannot catch Pokémon, but you can still befriend any wild one you meet, temporarily.
✨ Levels… are useful little numbers for deciding when to give your Pokémon new moves or let them evolve, that's true! But… that's really it. This is also because I don't see any need for competition between players when it comes to their own Pokémon's strength: it's supposed to be a cohesive team! Because of this, everyone can expect their Pokémon to grow about 5 levels per chapter, and can adjust their movesets accordingly. You can also evolve your Pokémon without asking the GM for permission, as long as you have the necessary items or have reached the correct level.
✨ There's no need for a money system as long as it makes sense. You can use some of the devices and resources that the Rangers may have, too! Rarer items such as TMs can be given out as mission rewards, though, and as such it's recommended to keep track of those somewhere in your posts.
General Rules
✨ This RP has a M rating. It's mostly to allow for more creative freedom, but that does not mean that adult themes, violence and such should be abused. The most important thing is to have some tact when talking about such things and, of course, avoiding all explicit content (as per forum-wide rules).
✨ Bunnying other players, godmodding, or retconning events is not appreciated. Respect other players, talk things through with them, and keep it fair! I trust you all on this.
✨ One main character for each player. You're allowed to create as many NPCs as you'd like, but they cannot be part of the ranger research group that player characters are already part of.
✨ Communication is essential. There will be a dedicated discord server for the roleplay and you are expected to be active in there as well: if you disappear without warning, or remain inactive for more than two weeks in succession, other players may be allowed to control your character and/or you may be booted from the roleplay altogether (I will be more lenient during the first chapter only, though).
✨ Have fun of course! Or I'm feeding you to Gimmepie.
Sign up sheet
✨ Name:
✨ Age: (21-29)
✨ Gender/Pronouns:
✨ Appearance: you can describe or show images of your hybrid of choice both here or during the IC thread, both are fine options!
✨ Personality: some strengths and weaknesses, some traits that might make them fit for the job…
✨ Background story: you can come from any region but, at one point, you must have joined the Rangers and made it through the selection to participate in this mission.
✨ Pokémon info: please include species, nickname (if any), gender, ability, and moves. You can have up to two TM/TR moves and one egg/tutor move, meaning that at least three moves need to be from the Pokémon's level-up moveset. No Legendaries, no mythicals, no Ditto! Your Pokémon will start approximately from level 35.
Players List
✨ QueenNothing as Kent Kelly
✨ Eleanor as Charlotte Grace Berkeley
✨ Groc as Paul Li
✨ Hyzenthlay as Bexley Granger
✨ Adventure as Mira Cullins
✨ Janp as Reginald Rawlings
✨ Fen-Fen as Nia Bradshaw

Art by Hyzenthlay - thank you ♥
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