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6th Gen A Better Battle? Taking Down Magma/Aqua Again

ZenonPrototype

Prodigy of Ice
  • 39
    Posts
    10
    Years
    With the new release coming out, is anyone besides me actually hoping that the antagonistic characters of the ORAS will be harder to face than their Ruby/Sapphire counterparts? And I don't just mean their leaders.
     
    I hope they make the grunts a little tougher as well. Maybe if you lose to a grunt with a lv3 Poochyena, your save file and all you pokemon could get deleted (kidding)? I think that would make the game far more challenging than it currently is.
     
    Well, if I remember correctly, there's already been info around showing that some of the Grunts will come at you in hordes - as in, the same encounter style as the XY horde battles. Assuming you aren't leading with something that has a full-area-effect move, those seem like they could get rough.

    Given that Maxie and Archie will get mega evolutions for their respective flagship Pokémon, it already looks like we'll see a bump up in difficulty for both teams.
     
    It seems with horde encounters it will hopefully be more difficult.
     
    I think only the leaders will be reasonably tougher. They only started making the leaders tougher in DPPt.
     
    Provided they don't just use the same three Pokémon like they did in the original games, they might be more difficult to handle; Team Flare used a lot of different Pokémon in their lineups (Houndour, Zubat, Electrike, Scraggy, Gulpin, Liepard, Croagunk, among quite a few others) so they might make these teams a bit more versatile here, even if the Hoenn Dex is still only 200 like the first games.
     
    I've noticed from screenshots that some admins have less Pokémon than they did originally, and at one stage Maxie has 2 Pokémon where as Archie has 3. I don't know whether they've included more battles so that Team Magma/Aqua are more involved with the storyline, but I can't really see them making much of a difference in terms of levels/teams and difficulty.
     
    I wouldn't mind everything being buffed. I would like more of a challenge when playing a CPU just like in Battle Maison.
     
    I don't believe they're going to be any more difficult or easy, due to reasons stated above. In remakes, they usually keep things closely resembling to original games as much as possible, which is what they would likely do here.

    Though, this is a bit off-topic, but I'd definitely like it (and I'm sure many others would, too) if there were a way for us to increase and decrease challenge level of the entire game at will from get-go. This would be sort of like the difficulty-setting feature from Pokémon Black 2 and White 2, but we won't have to unlock it; it'd be available right from start.
     
    Though, this is a bit off-topic, but I'd definitely like it (and I'm sure many others would, too) if there were a way for us to increase and decrease challenge level of the entire game at will from get-go. This would be sort of like the difficulty-setting feature from Pokémon Black 2 and White 2, but we won't have to unlock it; it'd be available right from start.

    Definitely in on that one. With everything going on in the game anyway, It would be great to at least have a method for switching like that.
     
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