ShinyGyaradosisShiny
Just some Neckbeard who plays Pokemon
- 118
- Posts
- 13
- Years
- Seen Oct 22, 2020
Hello everyone and welcome to my
uber singles team guide
hopefully with this guide you can
either make your gameplay improve
or you can learn a thing or two
from my standpoint
so without any further small talk
let's begin shall we?
one note i should probably start this
on is the fact i will be using
pokemon showdown to demonstrate how
you might want to start out.
disclaimer aside, let's jump right
into it.
For starters you might want to
find a type coverage chart online,
google is your friend here guys.
What this allows you to do is
make a team and see how little of
a weakness gap you can make.
A good example is having minimal
ground weakness. A lot of powerful
ground type users exist, but not
all of them are actually ground type
a good example of this is
altaria with earthquake.
I will put a spoiler containing
the team comp i'll be focusing on
down below. --v
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Thunderbolt
- Sludge Bomb
- Icy Wind
With Gengar, his damage potential is key in singles because he has a very high speed and damage output, so focusing on things such as Taunt and Destiny Bond aren't really required, as having better type selection is more important for taking
out unprepared threats.
Bronzong @ Chesto Berry
Ability: Levitate
EVs: 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Ancient Power
- Rest
- Substitute
It was so difficult finding a useful steel type that fit the coverage i was looking for, but with Bronzongs astounding defensive stats, and his access to levitate and Ancient Power made it all the more better for me. This Bronzong is sort of a decoy in a sense. the trick here is to have it go first (if possible) at least for a turn. you can do one of 2 things here,
1. if they have a bulky wall sort of deal going on, or something rather unpredictable, your usual safest bet is to throw out an
ancient power because of the 10 percent increase to your five base combat related stats (besides HP obviously) because what this kind of does is make some players overthink what type of moveset you're going with, allowing you to potentially make them switch out and possibly waste a good resource.
2. Setting up Substitute acts sort of like a mini protect that you can spam, making it way useful with resto chesto. even if you just need the heal and you already ate your berry it takes 2 turns to awaken every time you use rest at below %100 HP.
You guys can also keep in mind that if this sort of strategy does not work for you, you can always make adjustments to what you prefer. Bronzong is very slow, so be careful to not overextend on some plays. Keep him out as long as you think you're able to.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Protect
- Mach Punch
- Seed Bomb
not much to say here, standard Toxic Orb Breloom for singles.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Quiet Nature
IVs: 0 Atk
- Fire Blast
- Scald
- Slack Off
- Thunder Wave
Ahh Slowbro, you have had quite the streak of being overpowered my old friend.
Remember Generation 1's SPECIAL Stat? And how much differently more significant Amnesia was on Mewtwo, Slowbro, and Snorlax alike? Those were some interesting times.
Fire Blast is here to keep Grass users in check, Scald is Scald, Slack Off, and Thunder Wave is standard from here on out.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Crunch
- Draco Meteor
- Flamethrower
- Zen Headbutt
I was browsing the GTS on ORAS and Searched for Salamence at like, 1:00 in the morning and found one who was just looking for any Latios, needless to say i made an easy trade :) sort of an unrelevant story, but it contributes to why i made this specific moveset.
The moveset that the salamence i received had this same moveset apart from draco meteor being dragon claw in my game.
Having this moveset usually can result in OHKO's if done correctly and timed perfectly. Can usually sweep at least 2-3 pokemon in a few turns if he has no other counters to deal with.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Giga Drain
- Bug Buzz
- Quiver Dance
As some of you already might've guessed it, Volcarona has a notorious echo behind his name. He's arguably the best bug type in the game. While he has a 4x weakness to rock, his literal existence can make players rage quit. Standard moveset for cancerous fire bug here, but your choice between sitrus berry and focus sash.
a basic example of an anti ground
moveset. this team also has a lot of
good type coverage overall if you
play a battle out correctly.
Just keep in mind that you won't win
every time and this game is based on
RNG (Random Generated Numbers), and by certain
stats of course.
now in terms of weakness coverage,
one thing to keep in mind, is not
how many pokemon are weak to one
specific typing, for example mine
being fire with bronzong and breloom
but how you can cover that weakness
and make your opponent either flunk
or mispredict your next course of '
action.
let's take a great example like
Talonflame, analyze how you can make
a good outplay into your favor.
For instance, my bronzong has max
HP, and max defense. but his ability
is levitate, so i would NOT be able
to tank a flare blitz in this case.
if it was heatproof then he could
easily.
but sacrificing something as
valueable as levitate for something
like heatproof doesn't make certain
team comps have to worry about it
and i bet a lot of people are going
to see my next solution to it pretty
obvious.
slowbro is
literally a wonder drug for
Talonflame haters. he has a superb
move set, great type coverage,
high defense, and crazy OHKO
resistance from physical damage.
not to mention having his own
recovery is absolutely awesome.
I went over defenses first for this
guide because it is the more
important thing to be focusing on
in some areas, simply because
leaving something like a landorus t
out against for instance a Mamoswine
with ice shard after landorus already
went. you want to have good outs
to something problematic but at the
same time you want to keep what
sweepers you have left.
now we can go into offenses and
such. but before we go there, there
is one more thing i should mention.
this guide is probably not going
to help you in vgc / double formats
because when it comes to vgc, it is
a lot more difficult (for me) to
make a good outcome against primals
because of how vgc's rules work.
VGC's 2016 format is consisted of ;
being able to run 2 legendaries in
any party, 2 of the same item cannot
be used, specific time limits, yada
yada not as important. Having 2
legendaries is fine and all, but for
some reason it is actually a lot more
challenging for more diverse team
coverages, and instead becomes easier
with building against certain outcomes
and specific movesets / gimmicks.
you can have a bulky slow type of pokemon, but if a smeargle
dark voids both of your pokemon,
you have one of two options
switch out and lose either whatever
advantage you had, or just waiting
it out and risk a KO. it's super
unhealthy, and can only be countered
with certain things. if you feel
otherwise, i am not opposed to you,
i just have a different standpoint
on what i prefer playing. Glad we
got that across civilly.
moving forward here,
offense is detrimental for sweeping
teams when they least expect it, or
overthink a situation.
this is where switches come in. as
obvious as it may feel, switching
in and out of certain situations is
key into staying alive or making a
comeback but is also very risky.
one thing very difficult with making
certain team comps is knowing what
is going to counter you hardest,
having 2 physical sweepers of any
useful movepools is really awesome
to start with, and having 2 special
sweepers can make anything unprepared punished hard.
We'll start with physical attackers,
with physical attackers you want to
do something rather less known for
most. Having at least 1 bulky max
hp sweeper on your physical damage
roster, - preferably with access to
priority moves like Mach Punch.
Breloom fits this job very well,
just keep him away from talonflame
and ice.
the next type of physical sweeper
you should at least try to have 1
of is something with very high speed
and very high base damage output.
Salamence can fit this case very well
due to his access of both physical
and special attacks that benefit him
greatly.
should probably use choice scarf
or assault vest with a moveset like
this depending on outspeeding something
or making you have a better chance
against special attacks.
as for special attackers, you can
run just about anything that fits
your type coverage, as for me, i
prefer using mega gengar and
volcarona, because they both can
become severe problems if left un-
checked.
Be sure to let me know if i did an
alright job on giving you guys ins-
ight on uber singles and maybe some-
thing more. i hope you all learned
at least something from getting this
far in the wall of text.
Have a good day everyone! Be sure
to leave criticisms down below!
uber singles team guide
hopefully with this guide you can
either make your gameplay improve
or you can learn a thing or two
from my standpoint
so without any further small talk
let's begin shall we?
one note i should probably start this
on is the fact i will be using
pokemon showdown to demonstrate how
you might want to start out.
disclaimer aside, let's jump right
into it.
For starters you might want to
find a type coverage chart online,
google is your friend here guys.
What this allows you to do is
make a team and see how little of
a weakness gap you can make.
A good example is having minimal
ground weakness. A lot of powerful
ground type users exist, but not
all of them are actually ground type
a good example of this is
altaria with earthquake.
I will put a spoiler containing
the team comp i'll be focusing on
down below. --v
Spoiler:
Gengar-Mega @ Gengarite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Thunderbolt
- Sludge Bomb
- Icy Wind
With Gengar, his damage potential is key in singles because he has a very high speed and damage output, so focusing on things such as Taunt and Destiny Bond aren't really required, as having better type selection is more important for taking
out unprepared threats.
Bronzong @ Chesto Berry
Ability: Levitate
EVs: 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Ancient Power
- Rest
- Substitute
It was so difficult finding a useful steel type that fit the coverage i was looking for, but with Bronzongs astounding defensive stats, and his access to levitate and Ancient Power made it all the more better for me. This Bronzong is sort of a decoy in a sense. the trick here is to have it go first (if possible) at least for a turn. you can do one of 2 things here,
1. if they have a bulky wall sort of deal going on, or something rather unpredictable, your usual safest bet is to throw out an
ancient power because of the 10 percent increase to your five base combat related stats (besides HP obviously) because what this kind of does is make some players overthink what type of moveset you're going with, allowing you to potentially make them switch out and possibly waste a good resource.
2. Setting up Substitute acts sort of like a mini protect that you can spam, making it way useful with resto chesto. even if you just need the heal and you already ate your berry it takes 2 turns to awaken every time you use rest at below %100 HP.
You guys can also keep in mind that if this sort of strategy does not work for you, you can always make adjustments to what you prefer. Bronzong is very slow, so be careful to not overextend on some plays. Keep him out as long as you think you're able to.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Protect
- Mach Punch
- Seed Bomb
not much to say here, standard Toxic Orb Breloom for singles.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Quiet Nature
IVs: 0 Atk
- Fire Blast
- Scald
- Slack Off
- Thunder Wave
Ahh Slowbro, you have had quite the streak of being overpowered my old friend.
Remember Generation 1's SPECIAL Stat? And how much differently more significant Amnesia was on Mewtwo, Slowbro, and Snorlax alike? Those were some interesting times.
Fire Blast is here to keep Grass users in check, Scald is Scald, Slack Off, and Thunder Wave is standard from here on out.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Crunch
- Draco Meteor
- Flamethrower
- Zen Headbutt
I was browsing the GTS on ORAS and Searched for Salamence at like, 1:00 in the morning and found one who was just looking for any Latios, needless to say i made an easy trade :) sort of an unrelevant story, but it contributes to why i made this specific moveset.
The moveset that the salamence i received had this same moveset apart from draco meteor being dragon claw in my game.
Having this moveset usually can result in OHKO's if done correctly and timed perfectly. Can usually sweep at least 2-3 pokemon in a few turns if he has no other counters to deal with.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Giga Drain
- Bug Buzz
- Quiver Dance
As some of you already might've guessed it, Volcarona has a notorious echo behind his name. He's arguably the best bug type in the game. While he has a 4x weakness to rock, his literal existence can make players rage quit. Standard moveset for cancerous fire bug here, but your choice between sitrus berry and focus sash.
a basic example of an anti ground
moveset. this team also has a lot of
good type coverage overall if you
play a battle out correctly.
Just keep in mind that you won't win
every time and this game is based on
RNG (Random Generated Numbers), and by certain
stats of course.
now in terms of weakness coverage,
one thing to keep in mind, is not
how many pokemon are weak to one
specific typing, for example mine
being fire with bronzong and breloom
but how you can cover that weakness
and make your opponent either flunk
or mispredict your next course of '
action.
let's take a great example like
Talonflame, analyze how you can make
a good outplay into your favor.
For instance, my bronzong has max
HP, and max defense. but his ability
is levitate, so i would NOT be able
to tank a flare blitz in this case.
if it was heatproof then he could
easily.
but sacrificing something as
valueable as levitate for something
like heatproof doesn't make certain
team comps have to worry about it
and i bet a lot of people are going
to see my next solution to it pretty
obvious.
slowbro is
literally a wonder drug for
Talonflame haters. he has a superb
move set, great type coverage,
high defense, and crazy OHKO
resistance from physical damage.
not to mention having his own
recovery is absolutely awesome.
I went over defenses first for this
guide because it is the more
important thing to be focusing on
in some areas, simply because
leaving something like a landorus t
out against for instance a Mamoswine
with ice shard after landorus already
went. you want to have good outs
to something problematic but at the
same time you want to keep what
sweepers you have left.
now we can go into offenses and
such. but before we go there, there
is one more thing i should mention.
this guide is probably not going
to help you in vgc / double formats
because when it comes to vgc, it is
a lot more difficult (for me) to
make a good outcome against primals
because of how vgc's rules work.
VGC's 2016 format is consisted of ;
being able to run 2 legendaries in
any party, 2 of the same item cannot
be used, specific time limits, yada
yada not as important. Having 2
legendaries is fine and all, but for
some reason it is actually a lot more
challenging for more diverse team
coverages, and instead becomes easier
with building against certain outcomes
and specific movesets / gimmicks.
you can have a bulky slow type of pokemon, but if a smeargle
dark voids both of your pokemon,
you have one of two options
switch out and lose either whatever
advantage you had, or just waiting
it out and risk a KO. it's super
unhealthy, and can only be countered
with certain things. if you feel
otherwise, i am not opposed to you,
i just have a different standpoint
on what i prefer playing. Glad we
got that across civilly.
moving forward here,
offense is detrimental for sweeping
teams when they least expect it, or
overthink a situation.
this is where switches come in. as
obvious as it may feel, switching
in and out of certain situations is
key into staying alive or making a
comeback but is also very risky.
one thing very difficult with making
certain team comps is knowing what
is going to counter you hardest,
having 2 physical sweepers of any
useful movepools is really awesome
to start with, and having 2 special
sweepers can make anything unprepared punished hard.
We'll start with physical attackers,
with physical attackers you want to
do something rather less known for
most. Having at least 1 bulky max
hp sweeper on your physical damage
roster, - preferably with access to
priority moves like Mach Punch.
Breloom fits this job very well,
just keep him away from talonflame
and ice.
the next type of physical sweeper
you should at least try to have 1
of is something with very high speed
and very high base damage output.
Salamence can fit this case very well
due to his access of both physical
and special attacks that benefit him
greatly.
should probably use choice scarf
or assault vest with a moveset like
this depending on outspeeding something
or making you have a better chance
against special attacks.
as for special attackers, you can
run just about anything that fits
your type coverage, as for me, i
prefer using mega gengar and
volcarona, because they both can
become severe problems if left un-
checked.
Be sure to let me know if i did an
alright job on giving you guys ins-
ight on uber singles and maybe some-
thing more. i hope you all learned
at least something from getting this
far in the wall of text.
Have a good day everyone! Be sure
to leave criticisms down below!
Last edited: