ABYAY
Advancing the Yarzan species
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- West Virginia
- Seen Sep 15, 2014
*Is a troll magnet*
Perhaps you all remember my older OU Platinum team. Well, I decided to take it, strip some of it apart, and put it back together, much stronger than before. I still have some very notable weaks, but I'll fix them when I can make a sane change.
As my usual self has it, no Skymin/Heatran/Scizor on this team, but I might use Scizor since I love that bug, but do not tell me to use Skymin or Heatran since they are the most...abused..fricken things.
FACE!! (Metagross) @ Leftovers
Ability: Clear Body
EVs: 204 HP/76 Atk/224 SDef
Adamant nature
- Meteor Mash: Obligatory STAB move here. Meteor Mash really tears a hole in a ton of things, and the attack boost is always welcome.
- Stealth Rock: The most important move in the game here, Stealth Rock is used on every team. Free damage is fun to have, and with Meta, it should be very easy to do so.
- Bullet Punch: Bullet Punch is a very useful priority move on the team. It brings a KO to the likes of Gengar and Azelf after a Meteor Mash.
- Earthquake: Ground/Steel isn't bad coverage, and Earthquake is probably the most used offensive move in the game.
Use on the team: Leading Metagross is pretty sturdy, hitting around the likes of Aerodactyl, Azelf, and others. Bronzong walls me pretty badly, but I can just set up SR and switch. The Sp.def EVs give me some defense against Azelf's Fire Blast and let me fight another day.
---
Mean Ghost (Rotom-heat) @ Choice Scarf
Ability: Levitate
EVs: EVs: 176 HP/210 Spd/124 SAtk
Modest nature
- Overheat: Lucario check right here. Overheat is just one of those "Hit and run" type of things. It also provides decent coverage with Electric.
- Discharge: I need some paralysis support, so Discharge is perfect with STAB as well.
- Hidden Power [Ground]: I never used Reflect a single time when I had this thing, so in goes Hidden Power Ground, giving me some insurance against the obvious incoming Heatran.
- Shadow Ball: It sucks to lose to Vire when I outright have type advantage, so in goes Shadow Ball to help.
Use on the team: Rotom with Scarf is actually pretty good, seeing as it keeps Gyarados and Lucario from absolutely destroying me. It's still fairly bulky with good stats all across the table.
EVs hit 390 speed and OHKO Azelf with Shadow Ball I believe.
---
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature
- Calm Mind: Calm Mind is standard on basically...every single Suicune out there. It bolsters my weak sp.atk and good sp.def to high sweeping levels.
- Roar: Offers some much needed phazing for the team.
- Surf: Duh; STAB move.
- Ice Beam/Hidden Power [Dragon]: Right now I use Ice Beam, but HP Dragon is getting thoughts solely for Kingdra, which feels the pain after a couple CMs. I can simply Roar out Gyara, hence why HP Electric isn't listed (Taunt Versions are outsped by Rotom.)
Use on the team: Suicune has been an abused Pokemon for a while, filling various roles, from stopping Heatran to plain out sweeping. Roaring Suicune helps rack up SR damage, as well as keeping Dragon Dancers from fully setting up.
---
Sledgehammer (Heracross) (M) @ Choice Band
Ability: Guts
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature
- Close Combat: My oh my does this move hurt with STAB, a lot of attack, and a CB. Give me a Guts Boost, and then we'll really be up there.
- Megahorn: Secondary STAB here, Megahorn is up there with Close Combat in damage.
- Pursuit: Thunderbolt/Focus Blast/HP Ice locked Gengars, go kill yourselves...literally. You've been trapped and KO'd.
- Stone Edge: Fliers now have to be careful, even if they have Intimidate. This WILL hurt.
Use on the team: Choice Banded Hera deals with the slower threats that are paralyzed by everyone else on the team. It also bashes the life out of anything not named Gliscor or bulky ghosts (and Megahorn/Stone Edge does a lot to them. Jolly > Adamant here to take down non DD'd Salamence and such; well those that run around 270 speed anyway.)
---
Goro (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 108 HP/150 Atk/252 Def
Impish nature
- Dynamicpunch: General No Guard STAB, Dynamicpunch hurts. It confuses, which can stall time if needed.
- Stone Edge: Stone Edge pairs well with Dynamicpunch for coverage and the high crit chance is always welcome.
- Rest: Machamp is a beastly status absorber, taking hits from Tyranitar like crazy and resting off the damage.
- Sleep Talk: I need defense while Resting, so this helps. Only severe hax can really mess up Machamp, and if I'm lucky, then good luck.
Use on the team: Four arms, huge muscles, and looks like Goro, Machamp serves as a top-notch Tyranitar counter with the above EV spread. It also hits hard too and serves to be the only fighting-attack user on the team.
The old 252HP/252atk/6def spread sucks badly. The above spread is much more reliable.
---
your wife (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature
- Thunder Wave: Paralysis support, much appreciated here. I'm tempted to go Toxic to deal with bulky ghosts, which have been troubling me.
- Ice Beam: Ice Beam hits those grounds that resist T-Wave. It's also a great move to have.
- Seismic Toss: 2nd most standard move on Blissey: Solid 100 points of damage here and there, it stacks up over time.
- Softboiled: Non-Wish Blisseys need this unless they're crazy in some sort.
Use on the team: Blissey is still the most sturdy special wall in the game, and it can take on the likes of Porygon-Z easily, something this team needs to deal with.
--------
Here's the next version of the team.
Perhaps you all remember my older OU Platinum team. Well, I decided to take it, strip some of it apart, and put it back together, much stronger than before. I still have some very notable weaks, but I'll fix them when I can make a sane change.
As my usual self has it, no Skymin/Heatran/Scizor on this team, but I might use Scizor since I love that bug, but do not tell me to use Skymin or Heatran since they are the most...abused..fricken things.
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/shinies/s_metagross.png)
FACE!! (Metagross) @ Leftovers
Ability: Clear Body
EVs: 204 HP/76 Atk/224 SDef
Adamant nature
- Meteor Mash: Obligatory STAB move here. Meteor Mash really tears a hole in a ton of things, and the attack boost is always welcome.
- Stealth Rock: The most important move in the game here, Stealth Rock is used on every team. Free damage is fun to have, and with Meta, it should be very easy to do so.
- Bullet Punch: Bullet Punch is a very useful priority move on the team. It brings a KO to the likes of Gengar and Azelf after a Meteor Mash.
- Earthquake: Ground/Steel isn't bad coverage, and Earthquake is probably the most used offensive move in the game.
Use on the team: Leading Metagross is pretty sturdy, hitting around the likes of Aerodactyl, Azelf, and others. Bronzong walls me pretty badly, but I can just set up SR and switch. The Sp.def EVs give me some defense against Azelf's Fire Blast and let me fight another day.
---
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/pokemonfactory/rotomheat.png)
Mean Ghost (Rotom-heat) @ Choice Scarf
Ability: Levitate
EVs: EVs: 176 HP/210 Spd/124 SAtk
Modest nature
- Overheat: Lucario check right here. Overheat is just one of those "Hit and run" type of things. It also provides decent coverage with Electric.
- Discharge: I need some paralysis support, so Discharge is perfect with STAB as well.
- Hidden Power [Ground]: I never used Reflect a single time when I had this thing, so in goes Hidden Power Ground, giving me some insurance against the obvious incoming Heatran.
- Shadow Ball: It sucks to lose to Vire when I outright have type advantage, so in goes Shadow Ball to help.
Use on the team: Rotom with Scarf is actually pretty good, seeing as it keeps Gyarados and Lucario from absolutely destroying me. It's still fairly bulky with good stats all across the table.
EVs hit 390 speed and OHKO Azelf with Shadow Ball I believe.
---
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/pokemonfactory/suicune.png)
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SAtk
Bold nature
- Calm Mind: Calm Mind is standard on basically...every single Suicune out there. It bolsters my weak sp.atk and good sp.def to high sweeping levels.
- Roar: Offers some much needed phazing for the team.
- Surf: Duh; STAB move.
- Ice Beam/Hidden Power [Dragon]: Right now I use Ice Beam, but HP Dragon is getting thoughts solely for Kingdra, which feels the pain after a couple CMs. I can simply Roar out Gyara, hence why HP Electric isn't listed (Taunt Versions are outsped by Rotom.)
Use on the team: Suicune has been an abused Pokemon for a while, filling various roles, from stopping Heatran to plain out sweeping. Roaring Suicune helps rack up SR damage, as well as keeping Dragon Dancers from fully setting up.
---
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/pokemonfactory/heracross.png)
Sledgehammer (Heracross) (M) @ Choice Band
Ability: Guts
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature
- Close Combat: My oh my does this move hurt with STAB, a lot of attack, and a CB. Give me a Guts Boost, and then we'll really be up there.
- Megahorn: Secondary STAB here, Megahorn is up there with Close Combat in damage.
- Pursuit: Thunderbolt/Focus Blast/HP Ice locked Gengars, go kill yourselves...literally. You've been trapped and KO'd.
- Stone Edge: Fliers now have to be careful, even if they have Intimidate. This WILL hurt.
Use on the team: Choice Banded Hera deals with the slower threats that are paralyzed by everyone else on the team. It also bashes the life out of anything not named Gliscor or bulky ghosts (and Megahorn/Stone Edge does a lot to them. Jolly > Adamant here to take down non DD'd Salamence and such; well those that run around 270 speed anyway.)
---
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/pokemonfactory/machamp.png)
Goro (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 108 HP/150 Atk/252 Def
Impish nature
- Dynamicpunch: General No Guard STAB, Dynamicpunch hurts. It confuses, which can stall time if needed.
- Stone Edge: Stone Edge pairs well with Dynamicpunch for coverage and the high crit chance is always welcome.
- Rest: Machamp is a beastly status absorber, taking hits from Tyranitar like crazy and resting off the damage.
- Sleep Talk: I need defense while Resting, so this helps. Only severe hax can really mess up Machamp, and if I'm lucky, then good luck.
Use on the team: Four arms, huge muscles, and looks like Goro, Machamp serves as a top-notch Tyranitar counter with the above EV spread. It also hits hard too and serves to be the only fighting-attack user on the team.
The old 252HP/252atk/6def spread sucks badly. The above spread is much more reliable.
---
![[PokeCommunity.com] ABYAY's Yoshi Squad [PokeCommunity.com] ABYAY's Yoshi Squad](https://www.arkeis.com/images/pokemonfactory/blissey.png)
your wife (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature
- Thunder Wave: Paralysis support, much appreciated here. I'm tempted to go Toxic to deal with bulky ghosts, which have been troubling me.
- Ice Beam: Ice Beam hits those grounds that resist T-Wave. It's also a great move to have.
- Seismic Toss: 2nd most standard move on Blissey: Solid 100 points of damage here and there, it stacks up over time.
- Softboiled: Non-Wish Blisseys need this unless they're crazy in some sort.
Use on the team: Blissey is still the most sturdy special wall in the game, and it can take on the likes of Porygon-Z easily, something this team needs to deal with.
--------
Here's the next version of the team.
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