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Tool: Advance Move Maker 1.0 - "Cricco Production"

  • 21
    Posts
    14
    Years
    • Seen Jul 25, 2011
    Advance Move Maker 1.0

    [PokeCommunity.com] Advance Move Maker 1.0 - "Cricco Production"


    Technical Data:

    • Name : Advance Move Maker 1.0
    • Creator : "Cricco Production" (Me xD)
    • Language : English, Espanol (Traduzione Fornita da Ale_Back) , Italiano
    This program was created to facilitate the setting of the various movements in a script, in fact, with a few simple clicks you can select a multitude of codes of movement that later you can paste into your script.
    If you find bugs,glitches or other
    contact me

    Screen :

    Spoiler:


    Download :
    https://www.mediafire.com/?d0y7u4i090wxje7
     
    Thanks friend, I will continue to work to make it even better
     
    It looks very professional, so what made you decide to do a move maker?
     
    Mhh ... I noticed that one of the most boring of the creation of a script is the one set of movements, each time go and try to be sure of what you did ... boring!
    So I asked myself "Why not create a tool that simplifies all of this?" and here's the result xD
     
    Are you planning on making more advanced movements later (such as levitating, flying upwards vertically, locking sprite facing)?
     
    Certainly! The next version of the program will include more complicated movements
     
    Are you planning on making more advanced movements later (such as levitating, flying upwards vertically, locking sprite facing)?
    wait...levitating? flying? What have I missed!? XD
    Certainly! The next version of the program will include more complicated movements
    ^ I think he's mainly talking about sprite facing....perhaps.
     
    This is a pretty cool tool. It might be better if you added a summary in text such as "Move left three times, Face Up", so you can see what movements you've used at a glance. Also, it should auto complete the move (I.E add 0xFE) . So you don't have to press the button.
     
    Well, the program can not know when you're going to finish the script, so the button is some sort of forced choice
     
    It could just insert the other movement bytes before the end byte, leaving the end byte there by default. Or you could just add it when you click 'copy'.
     
    Mhh, not all clicking "copy" xD Oh well, I will work something like this
     
    Aww... I thought you meant Pokemon move like "Blast Burn" or "Water Pulse".... Oh well, this is still a very handy tool for, like people have been saying, scripters like me who are just much too lazy to figure this crap out.
     
    Full Metal said:

    wait...levitating? flying? What have I missed!? XD
    When you jump over a ledge, your sprite hovers in the stepping position, and when you teleport it flies up; I would induce that this is what was meant.

    teejermiester said:
    Aww... I thought you meant Pokemon move like "Blast Burn" or "Water Pulse".... Oh well, this is still a very handy tool for, like people have been saying, scripters like me who are just much too lazy to figure this crap out.
    You mean, kind of like A-Tak?
     
    WoooW! A tool as well, greatly facilitates the work of a ROM-HACKER at the time of making a applymovement.
    I already know several tools that make "same" (say) haha ​​but still, I see yours more complex and very cool image of lap e_e xD
    Thank you, good luck ;)

    Salu2! n_n
     
    yes now i can make people jump and slide and disappear and stuff!!!!
    i love this!!!
    not just walk and run like you can with pksvui movement helper
     
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