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- Seen Apr 7, 2025
Can you make it compatible with GBC roms (GSC) by any chance?
I'm gonna say no to that. The focus of this tool is the M4A engine.
If this idea gets enough popularity, maybe, but for now no.
Hmm I have seen in one of the comments the idea of a song table extender. Seriously, it's not hard, a simple repoint would work. Speaking of extended tables, are you going to add an INI file that we could change, if the song table is already extended?
Yeah, I have a very simple format that I use to save settings for ROMs, and it should be no problem for the user to modify it to use a different table.
Adding a way to repoint the table is interesting, so I'll look into it once I have a working version released.
Would it even be possible to develop Advanced Song to play sound data from games that don't use the M4A engine? Such as part of Mario & Luigi: Superstar Saga and Super Mario Advance?
These games only use M4A in the Mario Bros. counterpart, while the other counterpart uses just generic ASM coding for pointing towards sequences, banks and waves.
It would be possible if you feel like completely analyzing and explaining the format used by those games to me. Otherwise, it's not really a priority. As I said above, this will be for games using the M4A format.
On a generic note, I wanna apologize for leaving this tool hanging, but I wanted to finish out the school year before working any further on this, because it does require quite a bit of my focus and time. So, now that my school's let out for the summer, expect to see updates and such coming along. :)