King Gumball
Haven't been here for ages...
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- Seen Apr 8, 2013
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They're fairly neat--vector/cel shaded style and Ken Sugimori's style are two different things and it isn't fair to compare the two. The Dream World style is meant to be flat-shaded to work with Flash rather than something meant to stand on its own (like in an art book). The vector art is also supposed to 'pop' out of the page where the backgrounds are made to look like a story book illustration, which it does. There was probably a limited color palette that the designers had to stick to (owing to the nature of the program) which might explain why the colors are so off on a number of the Pokemon.
There are a few neat poses in the Dream World art and I think it works for the medium. Personally I like Sugimori's art style better, but it's always interesting to see how other artists interpret the same designs with their own medium.
Yeah, I doubt they had a limited palette if the background has that many colors.Flash does not have a limited colour palette - and neither does the SWF file format in general.
Flash does not have a limited colour palette - and neither does the SWF file format in general.
Yes, that is one thing makes the artwork more interesting. Also beacuse it's not the usual Sugimori style, it's something meant to be different. I don't see why people should call the style lazy due to lack of shading/thick lineart; it's more-so a simple yet still effective style.I love how most of the Pokemon have different poses as to what we see in their sprites, such as Vuljina soaring instead of just sitting their; just gives them a bit more class. :)
^ That is the Best DW Art there is, in my opinion that is.
I'd like to see a bit more discussion here, so I'm bumping it.
Anyway, I'm taking a liking to Hydreigon's DW art:
Spoiler:![]()
It looks a lot more intimidating than its original art.