Shiny Quagsire
I'm Still Alive, Elsewhere
- 697
- Posts
- 15
- Years
- Age 27
- Hoenn Safari Zone
- Seen Aug 8, 2020
Currently it uses interdpth's RTC but I could arrange for a vanilla RSE RTC version if that's what the community wants.If/When you do get around to making a Day/Night system, please give us the option to use the RTC that's already present in Ruby/Emerald.
Or did I misread you and the Day/Night Pokemon switch is already compatible with the native Ruby/Emerald RTC?
Bleh.
Who knew that my first post on PC in so long would be on this thread.
Anyways, I took a look at your source, and I've made a few changes that make operating the map editor a lot smoother.
Demonstration:
https://www.dropbox.com/s/ntsifq5rgkxfvji/MEH1.mp4
Also consider getting rid of a lot of those extra lines. They're bothersome :o
Maybe consider starting blocks on the same line as the opening statement.
Maybe add me as a contributor.
Github: pokecommunity
I'll probably hold off on adding people as contributers. From what I've seen with other, larger projects is that things work best if you have one central code repository and several people with their own personal repositories submitting pull requests. That way people don't accidentally overwrite changes and such. Also, with that said, feel free to submit a pull request for that feature and we could add that in. It looks a lot better than what I did and I wasn't in a position to fix what wasn't broken, so I never bothered. I recall Spherical Ice mentioning that it wasn't quite as smooth as A-Map so this might be a fix.