Anything goes team help

Bobsomeness

Pure Bobsomeness
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    This is my team from anything goes. I've never lost once, but I feel like I can still use some help. Any suggestions?

    Drifblim @ Leftovers
    Ability: Aftermath
    Shiny: Yes
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Minimize
    - Stockpile
    - Baton Pass
    - Defog
    The Drifblim uses minimize 3 times, then stockpile 3 times, then baton pass to Volcarona
    This is also my hazard remover.

    Talonflame @ Leftovers
    Ability: Gale Wings
    Shiny: Yes
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Taunt
    - Roost
    - Brave Bird
    - Will-O-Wisp
    My stall breaker. I use taunt against potential stalls.

    Fort (Forretress) @ Focus Sash
    Ability: Overcoat
    Shiny: Yes
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Stealth Rock
    - Spikes
    - Toxic Spikes
    - Explosion
    My hazard guy. After setting everything down, I use explosion :)

    Don't Even Try (Whimsicott) @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Cotton Spore
    - Leech Seed
    - Substitute
    - Cotton Guard
    This is my staller. Pretty effective, but I think I can replace cotton guard and spore, but I'm not sure what...

    Volcarona @ Leftovers
    Ability: Flame Body
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Def / 30 SpD / 30 Spe
    - Bug Buzz
    - Fiery Dance
    - Substitute
    - Aerial Ace
    My special sweeper. Drifblim baton pass support.

    Salamence @ Life Orb
    Ability: Intimidate
    EVs: 232 Atk / 24 SpA / 252 Spe
    Naive Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Fire Blast
    My physical sweeper.
     
    volcarona is not a good sweeper to use in AG; if you really, really want to run it go quiver dance > aerial ace and lum berry > lefties to screw over klefki and darkrai. use mega salamence, as regular mence simply doesn't cut it.
     
    I haven't played in AG because I personally think tiers are bull****, but let's dive right in!

    Your Drifblim seems to rely on Talonflame to Taunt opponents, because Drifblim is crippled if something Taunts it. Maybe give it a Mental Herb for some one time protection, replace Defog with Shadow Ball or something (to keep it from being setup bait), and make Forretress your spinner instead.

    On that note, you might not get any time to get up all those hazards, so it might be a good idea to replace one with Rapid Spin. Or you could replace Explosion (if you DO make this your spinner), cause nobody wants a throwaway hazard clearer.

    Try replacing Whimsicott's Cotton Spore and Cotton Guard with Encore and Stun Spore. If your opponent tries to set up, BAM, lock them into an Encore. Then hit them with Leech Seed and Stun Spore for a bit of chaos, and set up Substitute when you can. You'll probably last a good long time.
    I pretty much stole all of that from TheNationalDex on Youtube.

    And lastly, doesn't Volcarona's physical attack suck? Why Aerial Ace? Aside from that, pretty much what Amour said.

    And yeah, Mega 'Mence FTW.
     
    There is always the option of using 6 SwagPlay Klefkis lol

    Oh, but idk if there's really any need to run Substitute on Volcarona. If you're passing Minimize and Stockpile boosts to it from Drifblim (and make sure to go with all the suggestions Amour and Kebab have given, because they've said some good stuff) it's not really gonna need the shielding Sub provides, and you need some coverage because just about every Fire type in the world walls Fire+Bug. Hidden Power Ground or Giga Drain would be good.

    Just be careful of opponents prepared for Baton Pass teams, as well as Gothitelle.

    @Kebab: idk, you might like AG since the one and only rule is Endless Battle Clause
     
    You could also consider Mega Rayquaza over Salamence simply because it's the sole reason why AG was created. There's a pretty big opportunity cost of not using it, though, as it can Mega Evolve and still have an item, provided it has Dragon Ascent:
    -Draco Meteor
    -Dragon Ascent
    -Earthquake/Overheat
    -Extreme Speed/Dragon Claw
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Swords Dance
    -Dragon Ascent
    -Earthquake
    -Extreme Speed/Dragon Dance
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry

    Mega Salamence sets if you're interested (note that Mega Rayquaza is generally the superior option):
    -Dragon Dance
    -Return/Double-Edge
    -Earthquake
    -Fire Blast/Draco Meteor/Outrage
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate

    or
    -Draco Meteor/Hyper Voice
    -Return/Double-Edge
    -Fire Blast
    -Earthquake
    Nature: Naive
    EVs: 64 Atk/192 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate

    or
    -Substitute
    -Dragon Dance
    -Return
    -Roost
    Nature: Jolly/Adamant
    EVs: 56 HP/252 Atk/200 Spe
    Item: Salamencite
    Ability Intimidate

    or
    -Draco Meteor/Roost
    -Hyper Voice
    -Fire Blast
    -Hydro Pump
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Salamencite
    Ability: Intimidate
     
    Frankly I'm surprised you've never lost with this team, no offense. Seems like the primals and uber legends would simply overpower you on most fronts, but um. Advice wise, I'd just say maybe not plan on using explosion on Ferrothron after one round of putting up your hazards. Even if it keeps that set, you can still save it to throw in on an obvious physical attack to get some chip damage from iron barbs, or present an annoyance with its great typing. That last move could go to leech seed maybe; to set that up on something they'll likely not wanna switch out.
     
    volcarona is not a good sweeper to use in AG; if you really, really want to run it go quiver dance > aerial ace and lum berry > lefties to screw over klefki and darkrai. use mega salamence, as regular mence simply doesn't cut it.
    Thanks! I'll think about it

    I haven't played in AG because I personally think tiers are bull****, but let's dive right in!

    Your Drifblim seems to rely on Talonflame to Taunt opponents, because Drifblim is crippled if something Taunts it. Maybe give it a Mental Herb for some one time protection, replace Defog with Shadow Ball or something (to keep it from being setup bait), and make Forretress your spinner instead.

    On that note, you might not get any time to get up all those hazards, so it might be a good idea to replace one with Rapid Spin. Or you could replace Explosion (if you DO make this your spinner), cause nobody wants a throwaway hazard clearer.

    Try replacing Whimsicott's Cotton Spore and Cotton Guard with Encore and Stun Spore. If your opponent tries to set up, BAM, lock them into an Encore. Then hit them with Leech Seed and Stun Spore for a bit of chaos, and set up Substitute when you can. You'll probably last a good long time.
    I pretty much stole all of that from TheNationalDex on Youtube.

    And lastly, doesn't Volcarona's physical attack suck? Why Aerial Ace? Aside from that, pretty much what Amour said.

    And yeah, Mega 'Mence FTW.
    Thanks! I'll do what I can with Whimsicott, but I might use U-Turn instead of Stun Spore because I'm afraid they might use taunt.
    As for aerial ace, I use it in case people start getting high evade.

    Frankly I'm surprised you've never lost with this team, no offense. Seems like the primals and uber legends would simply overpower you on most fronts, but um. Advice wise, I'd just say maybe not plan on using explosion on Ferrothron after one round of putting up your hazards. Even if it keeps that set, you can still save it to throw in on an obvious physical attack to get some chip damage from iron barbs, or present an annoyance with its great typing. That last move could go to leech seed maybe; to set that up on something they'll likely not wanna switch out.
    Maybe I haven't battled experts yet, because I've beaten all legendary teams I've encountered...anyways, I'll take your advice into account and keep on trying!

    You could also consider Mega Rayquaza over Salamence simply because it's the sole reason why AG was created. There's a pretty big opportunity cost of not using it, though, as it can Mega Evolve and still have an item, provided it has Dragon Ascent:
    -Draco Meteor
    -Dragon Ascent
    -Earthquake/Overheat
    -Extreme Speed/Dragon Claw
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Swords Dance
    -Dragon Ascent
    -Earthquake
    -Extreme Speed/Dragon Dance
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Lum Berry

    Mega Salamence sets if you're interested (note that Mega Rayquaza is generally the superior option):
    -Dragon Dance
    -Return/Double-Edge
    -Earthquake
    -Fire Blast/Draco Meteor/Outrage
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate

    or
    -Draco Meteor/Hyper Voice
    -Return/Double-Edge
    -Fire Blast
    -Earthquake
    Nature: Naive
    EVs: 64 Atk/192 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate

    or
    -Substitute
    -Dragon Dance
    -Return
    -Roost
    Nature: Jolly/Adamant
    EVs: 56 HP/252 Atk/200 Spe
    Item: Salamencite
    Ability Intimidate

    or
    -Draco Meteor/Roost
    -Hyper Voice
    -Fire Blast
    -Hydro Pump
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Salamencite
    Ability: Intimidate
    Ok, I've adjusted my team. Thank you for your advice!
     
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