- 489
- Posts
- 17
- Years
- Brisbane, Australia
- Seen Jun 20, 2019
HGSS region map template; includes everything needed to make a HGSS style region map. Just remember to credit me if used.
Last edited:
Hi everyone. I have decided to make Kyledove's GSC tiles into RMXP format. So I took a hour, did it and am giving it to the community. Seeing as how i will probably never going to use them.
Remember full credit goes to Kyledove. As for me I need none.
Enjoy!
Hi, these are the overworlds of HGSS in rpgxp format:)
bye
First and second frames are the same (third and fourth too), so the pokemon looks frozen when moving.
Also second and fourth frame should be one pixel lower (normal view) or two pixels lower (with 2x magnification/RPG Maker format). Now it just "changes" the legs and the body does not move, it looks so unnatural
Wichu, you're right that HG/SS Pokémon overworlds have only two frames.... but did you test the overworld you did? They should change their legs while moving, isn't it?
This is correct for RPG Maker:
This is not:
I have fixed the problem with the Kanto and Johto overworldsThis is correct for RPG Maker:
Ok, you're right, but Wichu wrote that he "converted the HG/SS OWs to RMXP format" and it's not proper RM format, that's why I reacted :)Theoretically that format is wrong because for RMXP the frames next to each other. But if you play through HGSS you'll notice that the pokemon sprite animates slower than the player, this is because there are only two different frames that loop around.
Oh, you are wonderful :) I'd be grateful if you make the rest of it :) Thanks a lot!I have fixed the problem with the overworlds of kanto
Look at them
Theoretically that format is wrong because for RMXP the frames next to each other. But if you play through HGSS you'll notice that the pokemon sprite animates slower than the player, this is because there are only two different frames that loop around.
That's correct; the sprite bobs up and down twice as fast as it changes frames, which is reflected in my sprites.