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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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That's just a problem of priority of superposition...
Go into tools=> Data basis => chipsets (dont know if the names are exactly the same since I use the french version), select your chipset and look for your bridge in it. Look if there is a superposition priority on it (*1, *2, ...), if yes, delete it.
 
That's just a problem of priority of superposition...
Go into tools=> Data basis => chipsets (dont know if the names are exactly the same since I use the french version), select your chipset and look for your bridge in it. Look if there is a superposition priority on it (*1, *2, ...), if yes, delete it.

if u look at the first post on this page (which is mine i had a didfferent problem) partyghoul suggested to change priority so i did now i have this problem but the old problem is fixed.
 
if u look at the first post on this page (which is mine i had a didfferent problem) partyghoul suggested to change priority so i did now i have this problem but the old problem is fixed.

Yes I've looked and that's exactly what I'm saying. This problem can only come from a superposition problem. Show us a screenshot of your chipset with the superpositions.
 
Yes I've looked and that's exactly what I'm saying. This problem can only come from a superposition problem. Show us a screenshot of your chipset with the superpositions.

its the default tileset with the bridge going from no superposition nothing to *2 thats all i changed.
 
Uh, sorry, but you have just been saying that you've changed it to *2 and it must have no superposition... If it's 2, the player is then under the bridge like here...

exactly. i did what partyghoul said to change. i changed the priority to be higher than the ledge of the rocks.
 
When i was changing characters so there were 4 and changed the bgm and window i got this error while saving:

Exception: NoMethodError
Message: undefined method `name' for nil:NilClass
PokemonEditor:1594:in `serializeConnectionData'
PokemonEditor:1592:in `each'
PokemonEditor:1592:in `serializeConnectionData'
PokemonEditor:1591:in `open'
PokemonEditor:1591:in `serializeConnectionData'
PokemonEditor:1974:in `pbMapScreenLoop'
PokemonEditor:1968:in `loop'
PokemonEditor:1983:in `pbMapScreenLoop'
PokemonEditor:1993:in `pbEditorScreen'
PokemonEditor:1990:in `pbCriticalCode'

Can someone help please?
 
exactly. i did what partyghoul said to change. i changed the priority to be higher than the ledge of the rocks.

If you want it to be higher than the edge of the rocks, put this edge on the 2d layer of the map and the bridge on the 3rd, but don't change the superposition priorities to do it or you will have problems like you have now.

If you do like I've just said, it should solve your problem.
 
When i was changing characters so there were 4 and changed the bgm and window i got this error while saving:

Exception: NoMethodError
Message: undefined method `name' for nil:NilClass
PokemonEditor:1594:in `serializeConnectionData'
PokemonEditor:1592:in `each'
PokemonEditor:1592:in `serializeConnectionData'
PokemonEditor:1591:in `open'
PokemonEditor:1591:in `serializeConnectionData'
PokemonEditor:1974:in `pbMapScreenLoop'
PokemonEditor:1968:in `loop'
PokemonEditor:1983:in `pbMapScreenLoop'
PokemonEditor:1993:in `pbEditorScreen'
PokemonEditor:1990:in `pbCriticalCode'

Can someone help please?

From what I can see the connection data doesn't work any more..
Did you change the Connection.txt file?
And if not what maps did you delete?

PoKéMaKeR
 
If you want it to be higher than the edge of the rocks, put this edge on the 2d layer of the map and the bridge on the 3rd, but don't change the superposition priorities to do it or you will have problems like you have now.

If you do like I've just said, it should solve your problem.

as stated a few posts after my first the cliff is on the second and the bridge is on the thrid. thats where party ghoul said to try the priority.
 
as stated a few posts after my first the cliff is on the second and the bridge is on the thrid. thats where party ghoul said to try the priority.
so the bridge is on the third layer, the cliff is on the second and both their priorities are zero? is so then you shouldn't be having a problem
 
so the bridge is on the third layer, the cliff is on the second and both their priorities are zero? is so then you shouldn't be having a problem


no the default for the cliff that is on the bottom is *1 which is like the back of the house or a building do u go behind it. then the bridge orginally didnt have any priority. so i got the issue i had on the page before this one.

EDIT- i finally got it to work. So no worries. thanks for all the thoughts to get it to work.
 
Last edited:
I actually deleted all maps but not changed anything to the connections.txt
 
Well delyemerald2, I think I know what your problem is. You should not have deleted the map named "intro". add that back to your project and edit the event to your likings. You could also try deleting all the code in your connections.txt File.

Also I believe changing Party Members is an Event Command that has no effect with this starterkit.

I also wanna give a Shoutout to Poccil and Flamguru, AUESOME STARTER KIT. I've been working on a project and it's coming along great ! I might make thread about it later.

PEACE OUT
 
could someone go into detail or even post their code for the side way up the cliffs. i tried what the notes say but it just hits the cliff wall and does nothing other than the beeping sound of being blocked.
 
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