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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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    • Seen Jul 16, 2023
    Is there any way in which I can edit the beginning of the game so I can have an animation in there like other games do?
     

    |Maximus|

    I'm back~
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    • Seen Sep 10, 2010
    You would need to edit Pic_1 into an animation I think.

    By the way Pic_1 is in the graphics folder under titles
     

    Flameguru

    Pokemon: Metallic Silver
    517
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    • Seen today
    I finally figured out how to implement the night and day system, and I'm very happy with it.
    I think the one flaw in it is that at night, things become very harsh-looking. I think it would look better at a softer tone, but that's just me.
    I'm also curious if there is a way of making tiles change to suit the time of day, such as windows.

    Thank you for continuing to work on this. It's really quite amazing.

    There is a way to do that. You can just make a timed based event (On the Left Side of the window check the switch box and then make the box say: s:Time.now.hour>=6&&Time.now.hour<20 is ON)

    Just set the Event's graphic to a lighted window and your good to go ;)

    (That was just an example, you can change the time)
     

    |Maximus|

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    • Seen Sep 10, 2010
    I know, but I don't think the game accepts .GIFs.
    Hmmm you're right it doesn't maybe you should save all of the frames for your .GIF and then edit the script so it will show all of the frames before Pic_1 and Pic_2.I hope I could help.
     

    blueguy

    No capitalization required. ;D
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    • Age 33
    • Seen Aug 20, 2013
    There is a way to do that. You can just make a timed based event (On the Left Side of the window check the switch box and then make the box say: s:Time.now.hour>=6&&Time.now.hour<20 is ON)

    Just set the Event's graphic to a lighted window and your good to go ;)

    (That was just an example, you can change the time)

    Thanks! It works... The only problem is that it darkens my windows too... so they don't really appear lit. XD Any advice on how to solve this minor problemo?
     
    386
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    • Seen Aug 10, 2015
    If you mean to disable it, just comment out the line "tintScreen" on line 123 of the script section AnimationSprite.
     

    venom12

    Pokemon Crystal Rain Relased
    476
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    • Age 33
    • Seen Dec 28, 2023
    Poccil please help me with my problem.


    undefined method `name' for nil:NilClass
    Game_Map:15 in `name'
    PokemonField:451:in `pbOnMapSceneChange'
    PokemonMap:265:in `setSceneChanged'
    Scene_Map:27:in `createSpritesets'
    Scene_Map:58:in `main'
    Main:39
     
    312
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    • Seen Jul 16, 2023
    I mean, how do I edit the script so it shows more than Pic_1 and Pic_2 at the beginning?

    I want it to go Pic_1, Pic_2, Pic_3, Pic_4, Pic_5 etc.
     

    |Maximus|

    I'm back~
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    • Seen Sep 10, 2010
    You would edit I think scene intro but like Nytewolf said just use cam recorder and make the video show in the begining.
     
    386
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    • Seen Aug 10, 2015
    I mean, how do I edit the script so it shows more than Pic_1 and Pic_2 at the beginning?

    I want it to go Pic_1, Pic_2, Pic_3, Pic_4, Pic_5 etc.

    It's in the script section Main, here's an example.

    Code:
        $scene = Scene_Intro.new(['Pic_1', 'PictureA', 'PictureB'], 'Pic_2')
     
    441
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    • Seen Oct 26, 2016
    Might sound a little noobish, but how do I edit the introduction? I'm still not very good with this XD.
     
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