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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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blueguy

No capitalization required. ;D
738
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19
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    • Age 33
    • Seen Aug 20, 2013
    How do I activate the Day/Night system it won't work for me.

    In the metadata, be sure to make the maps that you want to have day and night outdoors. There are instructions in the file.

    I'm wondering what script I use to call up the town map, as in, when the player sees a map on a wall and interacts with it.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    A new version is now available.

    Changes:

    Implemented use of items by enemy Trainers
    Fixed bug where encounters were assigned to the wrong maps
    when they were connected
    Added predefined colors and multiple choice support
    to the message system
    Added a Map View option, which includes a new Perspective Tilemap
    Added Switch/Variable settings to Debug menu and made Debug
    menu accessible with F9
    Added more terrain tags and included location-appropriate
    battle backgrounds

    Modified scripts

    Deleted: aa
    Added: DebugConsole
    Added: PerspectiveTilemap
    Added: PokemonDebug
    Changed: PokemonMap
    Changed: PokemonOption
    Changed: PokemonMapAlias
    Changed: PokemonMenu
    Changed: Scene_Debug
    Changed: PokemonSave
    Changed: PokemonField
    Changed: Game_Map*
    Changed: PokeBattle_ActualScene
    Changed: PokemonTrainers
    Changed: PokemonTilesetEditor
    Changed: Game_Map
    Changed: Main
    Changed: WindowAndTilemap
    Changed: Spriteset_Map
    Changed: PokemonMessages
    Changed: PBAbilities
    Changed: SpriteWindow
    Changed: PokemonUtilities
    Changed: PokeBattle_Battle
    Changed: PokemonStorage
     

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    Look great! But it always had update, so I need to always transfer to the newest version...
     

    blueguy

    No capitalization required. ;D
    738
    Posts
    19
    Years
    • Age 33
    • Seen Aug 20, 2013
    I'm having troubles implementing the new stuff again. I replaced the "scripts file" and added all the new graphics for the battle scenes.

    It's giving me this error:
    undefined method `tileset=' for nil:NilClass
    WindowAndTilemap:1060:in `tileset='
    Spriteset_Map:21:in `_animationSprite_initialize'
    AnimationSprite:69:in `initialize'
    Scene_Map:25:in `new'
    Scene_Map:25:in `createSpritesets'
    Scene_Map:24:in `each'
    Scene_Map:24:in `createSpritesets'
    Scene_Map:58:in `main'
    Main:30
    whenever I try to continue or start a new game. I'd like to know how to fix it.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    blueguy:

    In the script section WindowAndTilemap, near line 1019, add the following after the line that reads "setClass(Draw_Tilemap)":

    Code:
       else
        setClass($ResizeFactor==1.0 ? Tilemap : CustomTilemap)

    It may also help to delete the save file because of incompatibilities.
     
    73
    Posts
    17
    Years
    • Age 34
    • Seen Dec 7, 2023
    Everytime I try to show a picture or background, it gives me this error:


    Failed to load bitmap: 1
    RPGCache:52:in `load_bitmap'
    RPGCache:97:in `picture'
    Sprite_Picture:40:in `update'
    Spriteset_Map:232:in `_animationSprite_update'
    Spriteset_Map:231:in `each'
    Spriteset_Map:231:in `_animationSprite_update'
    AnimationSprite:124:in `update'
    Scene_Map:46:in `updateSpritesets'
    Scene_Map:41:in `each'
    Scene_Map:41:in `updateSpritesets'
    Scene_Map:108:in `update'
    Scene_Map:62:in `main'
    Scene_Map:59:in `loop'
    Scene_Map:66:in `main'
    Main:39


    What causes it?
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    If that happens every time, it's likely that the Graphics folder is missing or portions of that folder are missing. Please re-obtain the Pokemon Essentials distribution.
     
    73
    Posts
    17
    Years
    • Age 34
    • Seen Dec 7, 2023
    If that happens every time, it's likely that the Graphics folder is missing or portions of that folder are missing. Please re-obtain the Pokemon Essentials distribution.

    ...nope...
    It gives me this error in the game in which I put the SK. or, to be more accurate, I put the game into the starter kit. But when I try to show the Professor picture, it crash.
     

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    It works fine for me^^ And thanks, my fangame getting good and good^^
     
    60
    Posts
    16
    Years
    • Seen Oct 18, 2008
    Hi, the starter kit is great but how can I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me? sorry if I bother you dude!!!
     

    NytewolfAU2k7

    Game Modder & Creator
    175
    Posts
    17
    Years
  • Hi, the starter kit is great but how can I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me? sorry if I bother you dude!!!

    I'm not 100% certain, but I think these questions were answered some pages back...

    There is also the notes.html file that comes with the distribution :surprised:
     
    60
    Posts
    16
    Years
    • Seen Oct 18, 2008
    I checked the notes.html and I undestand most of the things but these I didn't, so I need it in a symplified way!!!
     
    441
    Posts
    18
    Years
    • Seen Oct 26, 2016
    It's me again ^^'

    OK, when you make the hero run, all it really does is a fast kind of walk. I'm using the FR/LG hero, different to Red, and I have the spritesheet of the hero running. How do I add this so he runs properly in the game?
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    How would I make the hero obtain more than one item in one pokeball like five poekballs
     
    64
    Posts
    17
    Years
    • Seen May 16, 2008
    To summ up all these questions:

    @Axibar:
    How would I make the hero obtain more than one item in one pokeball like five pokeballs

    --> i think it isn´t possible with the current version of Pokemon Essentials

    @ali madan
    I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me?

    -->look at Trainers.txt...And for call them look in the game...

    We need something like a FAQ for the game, so there won´t be so much questions^^

    • There are still some features to add:
    • The Pokeball Feature (using them)
    • The Feature of changing items , adding new items.
    • The multiple getting of Items.
    • The 4th generation of Pokemon
    • The New DP moves if possible
    • Maybe some sort of online script with netplay plus 2.0.
    • Selecting the menu, batlle and character style (FR/LG, R/S/E [D/P only character] )
    • Different Box Backgrounds (i´ve ripped them already...)
    • New Pokemon Diamond and Pearl Sprites
    • The Male or Female Icon instead of "F" or "M".
    • The Game sounds.
    • Game Intro


    and so on

    @Poccil
    PM me if you need the graphics for new features
     

    |Maximus|

    I'm back~
    836
    Posts
    16
    Years
    • Seen Sep 10, 2010
    Oh alright I will stick with it saying the same message 5 times.XD

    Oh and does anybody know how to obtian a badge from a gym leader like a boulderbadge
     
    Last edited:
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    I just added a small note in the documentation about that:

    To add a Gym Badge, use $Trainer.badges[X]=true where X is a number from 0 through 7. It is normally set after the player defeats a Gym Leader.
     
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