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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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How do I activate the Day/Night system it won't work for me.

In the metadata, be sure to make the maps that you want to have day and night outdoors. There are instructions in the file.

I'm wondering what script I use to call up the town map, as in, when the player sees a map on a wall and interacts with it.
 
i just wanna' ask, when ever i go on it, it says things like ''cache bitmap open= can't''
 
A new version is now available.

Changes:

Implemented use of items by enemy Trainers
Fixed bug where encounters were assigned to the wrong maps
when they were connected
Added predefined colors and multiple choice support
to the message system
Added a Map View option, which includes a new Perspective Tilemap
Added Switch/Variable settings to Debug menu and made Debug
menu accessible with F9
Added more terrain tags and included location-appropriate
battle backgrounds

Modified scripts

Deleted: aa
Added: DebugConsole
Added: PerspectiveTilemap
Added: PokemonDebug
Changed: PokemonMap
Changed: PokemonOption
Changed: PokemonMapAlias
Changed: PokemonMenu
Changed: Scene_Debug
Changed: PokemonSave
Changed: PokemonField
Changed: Game_Map*
Changed: PokeBattle_ActualScene
Changed: PokemonTrainers
Changed: PokemonTilesetEditor
Changed: Game_Map
Changed: Main
Changed: WindowAndTilemap
Changed: Spriteset_Map
Changed: PokemonMessages
Changed: PBAbilities
Changed: SpriteWindow
Changed: PokemonUtilities
Changed: PokeBattle_Battle
Changed: PokemonStorage
 
Look great! But it always had update, so I need to always transfer to the newest version...
 
I'm having troubles implementing the new stuff again. I replaced the "scripts file" and added all the new graphics for the battle scenes.

It's giving me this error:
undefined method `tileset=' for nil:NilClass
WindowAndTilemap:1060:in `tileset='
Spriteset_Map:21:in `_animationSprite_initialize'
AnimationSprite:69:in `initialize'
Scene_Map:25:in `new'
Scene_Map:25:in `createSpritesets'
Scene_Map:24:in `each'
Scene_Map:24:in `createSpritesets'
Scene_Map:58:in `main'
Main:30
whenever I try to continue or start a new game. I'd like to know how to fix it.
 
Everytime I try to show a picture or background, it gives me this error:


Failed to load bitmap: 1
RPGCache:52:in `load_bitmap'
RPGCache:97:in `picture'
Sprite_Picture:40:in `update'
Spriteset_Map:232:in `_animationSprite_update'
Spriteset_Map:231:in `each'
Spriteset_Map:231:in `_animationSprite_update'
AnimationSprite:124:in `update'
Scene_Map:46:in `updateSpritesets'
Scene_Map:41:in `each'
Scene_Map:41:in `updateSpritesets'
Scene_Map:108:in `update'
Scene_Map:62:in `main'
Scene_Map:59:in `loop'
Scene_Map:66:in `main'
Main:39


What causes it?
 
If that happens every time, it's likely that the Graphics folder is missing or portions of that folder are missing. Please re-obtain the Pokemon Essentials distribution.

...nope...
It gives me this error in the game in which I put the SK. or, to be more accurate, I put the game into the starter kit. But when I try to show the Professor picture, it crash.
 
It works fine for me^^ And thanks, my fangame getting good and good^^
 
Hi, the starter kit is great but how can I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me? sorry if I bother you dude!!!
 
Hi, the starter kit is great but how can I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me? sorry if I bother you dude!!!

I'm not 100% certain, but I think these questions were answered some pages back...

There is also the notes.html file that comes with the distribution :surprised:
 
I checked the notes.html and I undestand most of the things but these I didn't, so I need it in a symplified way!!!
 
It's me again ^^'

OK, when you make the hero run, all it really does is a fast kind of walk. I'm using the FR/LG hero, different to Red, and I have the spritesheet of the hero running. How do I add this so he runs properly in the game?
 
How would I make the hero obtain more than one item in one pokeball like five poekballs
 
To summ up all these questions:

@Axibar:
How would I make the hero obtain more than one item in one pokeball like five pokeballs

--> i think it isn´t possible with the current version of Pokemon Essentials

@ali madan
I control the level of the wild animals in the map, and how can I control the pokemons and their levels of a trainer, and how can I make him battle me?

-->look at Trainers.txt...And for call them look in the game...

We need something like a FAQ for the game, so there won´t be so much questions^^

  • There are still some features to add:
  • The Pokeball Feature (using them)
  • The Feature of changing items , adding new items.
  • The multiple getting of Items.
  • The 4th generation of Pokemon
  • The New DP moves if possible
  • Maybe some sort of online script with netplay plus 2.0.
  • Selecting the menu, batlle and character style (FR/LG, R/S/E [D/P only character] )
  • Different Box Backgrounds (i´ve ripped them already...)
  • New Pokemon Diamond and Pearl Sprites
  • The Male or Female Icon instead of "F" or "M".
  • The Game sounds.
  • Game Intro


and so on

@Poccil
PM me if you need the graphics for new features
 
Oh alright I will stick with it saying the same message 5 times.XD

Oh and does anybody know how to obtian a badge from a gym leader like a boulderbadge
 
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