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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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10,673
Posts
15
Years
    • Seen Dec 30, 2023
    Hello, can someone help me with this error, please?
    It occurs when I manually modify the encounters.txt file, and then I try to open Editor.exe. Thanks.

    Code:
    Compiler:1067:in `pbCompileEncounters'
    Compiler:3926:in `pbCompileAllData'
    Compiler:4034
    Exception: RuntimeError
    Message: Undefined encounter type , expected one of the following:
    ["Land", "Cave", "Water", "RockSmash", "OldRod", "GoodRod", "SuperRod", "HeadbuttLow", "HeadbuttHigh", "LandMorning", "LandDay", "LandNight", "BugContest"]
    File PBS/encounters.txt, line 1

    Alright, right off I'm assuming you've forgotten to define where the pokemon are being encountered. Or you have spelled the area encounter type incorrectly. For example, this would be a code which would be correct, though I'm not sure if this will help you or not as you may have tried this already. The bold are the areas you should take a look at.

    Code:
    ############
    [B]002 # Cave[/B]
    25,10,10
    [B]Cave[/B]
    ZUBAT,8
    GEODUDE,9
    ZUBAT,10
    GEODUDE,8
    ZUBAT,9
    GEODUDE,10
    ONIX,9
    NOSEPASS,6
    ONIX,10
    NOSEPASS,8
    NOSEPASS,10
    NOSEPASS,10

    In fact, the error says the issue is in line one, so take a look at that line.
     

    WindBlows

    It's been a long time!
    749
    Posts
    17
    Years
    • Seen Aug 5, 2023


    Thanks for the tip, but unfortunately, it didn't work.
    I wonder if this happens because of editing this on the NotePad?
    Anyway, this is what I have, I can't see anything wrong.

    Code:
    ############
    012 # Route 2
    25,10,10
    Land
    PIDGEY,3
    CATERPIE,4
    RATTATA,3
    SENTRET,4
    PIDGEY,4
    CATERPIE,4
    SPEAROW,3
    METAPOD,4
    PIDGEY,5
    SHINX,5
    PIDGEOTTO,7
    BUTTERFREE,7
    ############
    014 # Route 3
    25,12,14
    Land
    GEODUDE,4
    RATTATA,4
    GEODUDE,4
    PIDGEY,5
    SENTRET,5
    RATTATA,4
    ZIGZAGOON,5
    SHINX,6
    SPEAROW,6
    GEODUDE,7
    BIDOOF,8
    HAPPINY,5
    ############
    016 # Stalac Cave
    25,10,10
    Cave
    ZUBAT,8
    GEODUDE,9
    ZUBAT,10
    GEODUDE,8
    ZUBAT,9
    GEODUDE,10
    ONIX,9
    NOSEPASS,6
    ONIX,10
    NOSEPASS,8
    NOSEPASS,10
    NOSEPASS,10
     
    10,673
    Posts
    15
    Years
    • Seen Dec 30, 2023


    Thanks for the tip, but unfortunately, it didn't work.
    I wonder if this happens because of editing this on the NotePad?
    Anyway, this is what I have, I can't see anything wrong.

    Code:
    ############
    012 # Route 2
    25,10,10
    Land
    PIDGEY,3
    CATERPIE,4
    RATTATA,3
    SENTRET,4
    PIDGEY,4
    CATERPIE,4
    SPEAROW,3
    METAPOD,4
    PIDGEY,5
    SHINX,5
    PIDGEOTTO,7
    BUTTERFREE,7
    ############
    014 # Route 3
    25,12,14
    Land
    GEODUDE,4
    RATTATA,4
    GEODUDE,4
    PIDGEY,5
    SENTRET,5
    RATTATA,4
    ZIGZAGOON,5
    SHINX,6
    SPEAROW,6
    GEODUDE,7
    BIDOOF,8
    HAPPINY,5
    ############
    016 # Stalac Cave
    25,10,10
    Cave
    ZUBAT,8
    GEODUDE,9
    ZUBAT,10
    GEODUDE,8
    ZUBAT,9
    GEODUDE,10
    ONIX,9
    NOSEPASS,6
    ONIX,10
    NOSEPASS,8
    NOSEPASS,10
    NOSEPASS,10

    Try this and see if it works, Notepad shouldn't effect that matter.


    Code:
    ############
    012 # Route 2
    25,10,10
    Land
    PIDGEY,3
    CATERPIE,4
    RATTATA,3
    SENTRET,4
    PIDGEY,4
    CATERPIE,4
    SPEAROW,3
    METAPOD,4
    PIDGEY,5
    SHINX,5
    PIDGEOTTO,7
    BUTTERFREE,7
    ############
    014 # Route 3
    25,10,10
    Land
    GEODUDE,4
    RATTATA,4
    GEODUDE,4
    PIDGEY,5
    SENTRET,5
    RATTATA,4
    ZIGZAGOON,5
    SHINX,6
    SPEAROW,6
    GEODUDE,7
    BIDOOF,8
    HAPPINY,5
    ############
    016 # Stalac Cave
    25,10,10
    Cave
    ZUBAT,8
    GEODUDE,9
    ZUBAT,10
    GEODUDE,8
    ZUBAT,9
    GEODUDE,10
    ONIX,9
    NOSEPASS,6
    ONIX,10
    NOSEPASS,8
    NOSEPASS,10
    NOSEPASS,10
     
    2
    Posts
    13
    Years
    • Seen Apr 21, 2011
    Cant catch pokemon 0.0

    Hi there :)

    I've been working with pokemon essentials for quite some time now, I've been able to creat custom pokemon, use the script, creat a storyline and maps, custom music, and so on. I've only had one problem the whole time and it's sord of a newby question to ask but here goes.

    Every time I throw a pokeball and catch a pokemon, it doesn't go to my PC or my party. This has been happening in both the test and in-game I'm wondering why this is. I'm thinking it could be that my scripts aren't up to date with the loggs on the main site but I want to be sure. (If so, I only need help with where I put those new scripts). If there's a way please explain hehe :P

    Please and thank you ^^

    Hi there :)

    I've been working with pokemon essentials for quite some time now, I've been able to creat custom pokemon, use the script, creat a storyline and maps, custom music, and so on. I've only had one problem the whole time and it's sord of a newby question to ask but here goes.

    Every time I throw a pokeball and catch a pokemon, it doesn't go to my PC or my party. This has been happening in both the test and in-game I'm wondering why this is. I'm thinking it could be that my scripts aren't up to date with the loggs on the main site but I want to be sure. (If so, I only need help with where I put those new scripts). If there's a way please explain hehe :P

    Please and thank you ^^
     
    Last edited:

    SpawnHyuuga

    Elite Four Spawn
    198
    Posts
    17
    Years
  • That has nothing to do with the question.

    I must agree, this is all according to personal preference. Your best bet, I think - if you're trying to follow a route similar to mine, is to give the player the option to stop collecting badges and Pokemon when they want. It's not as if you HAVE to collect them all. Granted the image of being strapped to an electric chair until you do, sounds quite amusing. :3

    Does anyone know if Poccil is still around?
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Still nothing... )':
    Any other tip or suggestion?
    Thank you!


    one thing you can try;
    change ''Land'' to ''LandMorning'' ''LandDay'' or ''LandNight'' see if the error appears now... other than the fact your using ''Land'' as the encounter type, i use LandMorning etc. so i would have no idea, everything looks fine... otherwise, check the map id exists, u may have deleted it or something, cant imagine that being the reason tho! as when you create a new map, it would b that maps id! hope this helps.


    Certainly not. Such a thing is quite complex.

    There are two parts to reading a .txt file and loading its contents into the game: defining the variables used for that information, and actually reading it in. This doesn't include actually using the information anywhere.

    The wiki page Adding new encounter methods offers an extremely brief glance at what that means, and provides reasons for doing what you do (there's more to do than you think). Basically, you need to define the variables in the appropriate script module, and then edit Compiler to include reading in your new .txt file.

    While I usually suggest a "copy 'n' paste" approach to doing anything, here I would strongly recommend you keep away from it unless you really know what you're doing. It involves some very complicated and fiddly code, and it can't really be taught.

    You could always skip the Compiler part, and put the information directly into the scripts. The items obtained via the Pickup ability do this, for one. You just need to remember where you keep it all. After all, the PBS files are just convenient storage places for information that can be easily accessed, rather than trawling through the scripts. That's all they're for.


    thanks Maruno, i didnt think it would be that easy haha... well i will look into it, but i did think that adding everything to a script would be the easiest way, but wouldnt be, as you said, easily accessed as opposed to using a .txt file... i will see what i can come up with, im not as advanced in scripting as you but i will see. x
     

    Kitty17794

    disney devoted. disney owned.
    502
    Posts
    20
    Years
  • Abnegation and Maruno -- thank you for your quick responses! <3 Greatly appreciate the info.

    I do have another problem that I'd love some input on. I spent hours yesterday searching Google, here, the Wikia, RPXP forums, and just plain out playing/tinkering with the script...but I can not figure out why I'm having this error with my register and dependency calls. :/ I'm sure I'm overlooking something silly, but I'm fairly stumped.

    Code:
    ---------------------------
    Pokemon Disneydreams
    ---------------------------
    Exception: RuntimeError
    
    Message: Script error within event 1, map 41 (Blanche Forest):
    
    Exception: NoMethodError
    
    Message: Section082:786:in `pbRegisterPartner'undefined method `[]' for nil:NilClass
    
    ***Full script:
    
    pbAddDependency2(003,"Snow White",2)
    pbRegisterPartner(PBTrainers::PRINCESS,
    "Snow White")
    
    
    Interpreter:239:in `pbExecuteScript'
    
    (eval):2:in `pbExecuteScript'
    
    Interpreter:1583:in `eval'
    
    Interpreter:239:in `pbExecuteScript'
    
    Interpreter:1583:in `command_355'
    
    Interpreter:492:in `execute_command'
    
    Interpreter:191:in `update'
    
    Interpreter:104:in `loop'
    
    Interpreter:196:in `update'
    
    Scene_Map:96:in `update'
    
    
    
    Interpreter:274:in `pbExecuteScript'
    
    Interpreter:1583:in `command_355'
    
    Interpreter:492:in `execute_command'
    
    Interpreter:191:in `update'
    
    Interpreter:104:in `loop'
    
    Interpreter:196:in `update'
    
    Scene_Map:96:in `update'
    
    Scene_Map:94:in `loop'
    
    Scene_Map:107:in `update'
    
    Scene_Map:63:in `main'

    "DP Kit"? Like Diamond/Pearl?

    Is the interface changed in this 'kit' or is it just a bunch of of sprites? I'm interested, but a thread search as failed me.

    Sorry, kit was totally the wrong word to use. Its all sprites, but there were a bunch of different ones, such as Pokemon, Overworld trainers, all of the animations for the hero and heroine's moves (surf, water, fish, etc.) and such. Unfortunately, there doesn't seem to be a read-me in the file, I'm now realizing as I look through it, so I can't for sure say who made it. :( But I'm fairly certain I found it somewhere on here. If you can't find it though, I could zip it back up and send it to you.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Abnegation and Maruno -- thank you for your quick responses! <3 Greatly appreciate the info.

    I do have another problem that I'd love some input on. I spent hours yesterday searching Google, here, the Wikia, RPXP forums, and just plain out playing/tinkering with the script...but I can not figure out why I'm having this error with my register and dependency calls. :/ I'm sure I'm overlooking something silly, but I'm fairly stumped.

    Code:
    ---------------------------
    Pokemon Disneydreams
    ---------------------------
    Exception: RuntimeError
    
    Message: Script error within event 1, map 41 (Blanche Forest):
    
    Exception: NoMethodError
    
    Message: Section082:786:in `pbRegisterPartner'undefined method `[]' for nil:NilClass
    
    ***Full script:
    
    pbAddDependency2(003,"Snow White",2)
    pbRegisterPartner(PBTrainers::PRINCESS,
    "Snow White")
    
    
    Interpreter:239:in `pbExecuteScript'
    
    (eval):2:in `pbExecuteScript'
    
    Interpreter:1583:in `eval'
    
    Interpreter:239:in `pbExecuteScript'
    
    Interpreter:1583:in `command_355'
    
    Interpreter:492:in `execute_command'
    
    Interpreter:191:in `update'
    
    Interpreter:104:in `loop'
    
    Interpreter:196:in `update'
    
    Scene_Map:96:in `update'
    
    
    
    Interpreter:274:in `pbExecuteScript'
    
    Interpreter:1583:in `command_355'
    
    Interpreter:492:in `execute_command'
    
    Interpreter:191:in `update'
    
    Interpreter:104:in `loop'
    
    Interpreter:196:in `update'
    
    Scene_Map:96:in `update'
    
    Scene_Map:94:in `loop'
    
    Scene_Map:107:in `update'
    
    Scene_Map:63:in `main'
    All I can think of there is that you haven't made a trainer class which has the internal name "PRINCESS". Go look in the PBS file trainers.txt for it. Aside from that, try using ExtendText to fit the whole line onto... one line (although I really don't know how that would be a problem).
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen May 10, 2024
    Hello, can anyone give me of tutorial on how to upgrade Pokemon Essentials to a newer version?
    Since 2010-04-12 Poccil stopped to put this upgrade type. But if you had an previous Starter Kit, use this guide by Flameguru:
    Simple...well, maybe not. Here I go!

    First, make a copy of your entire projects folder. Then go into your games Data Folder. Copy over all of the Map Files, MapInfos, and the Tilesets data files.

    If you used any custom Tilesets or charsets or even pictures copy them over too, same for audio.

    Then go into the merged project and make an event and make it control switches. Then copy all of your switches from your game to the merged project.

    It's kind of confusing but it only takes 20 minutes max and it's what i have been doing this whole time
    -----
    Now reposting my question since I probably got missed:
    What's up?
    Hey, did anybody figure out how to make the May 7th release less laggy? There're scripts I need but I can't use them on my game because there's more than copy and pasting on that.
    I tried to move my project to May 7th but... it's too laggy.
    If I use the EditorScripts from May 7th, a lot of trouble happens: the types match-ups mess... Petal Dance is super effective against Charizard(even though being Fire/Flying) and BubbleBeam is TOTALLY ignored(neither uneffective nor normally effective nor super effective... just ignored).
    I think it's because the May 7th's compiler, since is different from the Nov I-don't-know-what-day release.
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen May 10, 2024
    Can you explain this a bit more please?
    To enter in Switch Control you need to open a event (create a new), go to Control Switches, right click and choose Multi-Copy in switch 0001 and select the last number (if you have 50 switches select 50), save the event and delete it. Open the merged project and paste all in switch 0001 (again, create a new event to acess switches and delete it in the end).
     
    Last edited:

    IceGod64

    In the Lost & Found bin!
    624
    Posts
    15
    Years
  • Okay, so I need some help.

    In this map in my game, events 1-6 are blank events with no graphic or anything. The reason for this is that I'm including a photo man like HG/SS had for the fun of it.

    Using the pokemon following script made by Help-14, I know I need this line of code to make the events change to the trainers party members(This is the line for party member 1, of course.)
    Code:
    pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].name.to_s+".png",0,2,0])
    But what change do I need to make to "pbGetDependency" to have this work correctly?

    (Also, for the record I'm making this a global function in the script editor, i.e I have a definition for it in a custom script.)
     
    9
    Posts
    13
    Years
    • Seen Aug 21, 2011
    I just downloaded Pokemon Essentials today from the website. I can open it in RPG Maker XP, and when I hit play everything seems fine... until after I press enter when it says to check notes.html for further documentation. It freezes right there and does nothing more.

    I am running Windows 7 but I put RPG Maker XP in compatability mode for Windows XP Service Pack 2, as I always do with RMXP.

    Any ideas?

    Is there an older version of Pokemon Essentials that might work for me?

    If you have any thoughts, that would be great! Thanks!
     
    Last edited:

    KitsuneKouta

    狐 康太
    442
    Posts
    14
    Years
    • Seen Nov 20, 2017
    I just downloaded Pokemon Essentials today from the website. I can open it in RPG Maker XP, and when I hit play everything seems fine... until after I press enter when it says to check notes.html for further documentation. It freezes right there and does nothing more.

    I am running Windows 7 but I put RPG Maker XP in compatability mode for Windows XP Service Pack 2, as I always do with RMXP.

    Any ideas?

    Is there an older version of Pokemon Essentials that might work for me?

    If you have any thoughts, that would be great! Thanks!
    Maybe it's one of kits that doesn't work, or it could have been corrupted when downloading it. You can get the kit I use here. I think it's from just before the May 7th version, but I don't remember.
     

    majorgames

    Guest
    0
    Posts
    ok the following glitches i need fixed and i dont know how

    transform dosent change the user's sprite

    fly, dive, shadowforce, ect dosent make the users sprite disapear and reappear

    fly, dive, shadowforce, solar beam, ect dosent use 2 animations

    roar, growl, howl dosent make the pokemon sound its battle cry

    is there anyway to fix these?
     

    Zadow

    Pokemon Ebony Developer
    82
    Posts
    14
    Years
  • ok the following glitches i need fixed and i dont know how
    transform dosent change the user's sprite
    fly, dive, shadowforce, ect dosent make the users sprite disapear and reappear
    fly, dive, shadowforce, solar beam, ect dosent use 2 animations
    roar, growl, howl dosent make the pokemon sound its battle cry
    is there anyway to fix these?
    I'm pretty sure these are not glitches but simply features never implemented into Pokemon Essentials.

    -------------------------------------------------------------------------

    Now I have a serious problem with essentials, no error message or anything.
    I'm finally testing a Pokemon I inserted into the game so I decided to go test a wild battle using it against a Bulbasaur, obviously, and here I am discovering I cannot throw Pokeballs!
    It acts as if I cancel it, no matter what button I press when I go to throw it.

    I would really appreciate some help here -.-; (I cannot have my game without being able to catch Pokemon!) and if I need to change versions of essentials please tell me what version, and how I can find it because I can only find a link to the latest one.

    --------------------------------------------------------------------------

    Thanks in advance and I hope I can get some help. ^^
     

    majorgames

    Guest
    0
    Posts
    sounds like a version issue, tbh i dont have that problem...what version are you using

    as for the features not implimented, do you know how to impliment them...it kinda bothers me
     
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