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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Also, is there any script or anything that I could use to change the encounters for a map during game play? Say for example I wanted an area to change wild encounters if a certain switch is on, or when a player touches an event. Is this possible?

You could make a copy of the map, and just have the player warp to it without a transition, then you can modify the encounters on that map.
 
Also, is there any script or anything that I could use to change the encounters for a map during game play? Say for example I wanted an area to change wild encounters if a certain switch is on, or when a player touches an event. Is this possible?
Example: Give all wild pokémon +15 levels when the switch 50 is on, in the script PokemonEncounters, below line "level=encounter[1]+rand(1+encounter[2]-encounter[1])" put "level+=15 if $game_switches[50]"

EDIT: Oops, its give +15 for all maps, use "level+=15 if $game_switches[50] && game_map.map_id==70" for map 70 example.
 
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Example: Give all wild pokémon +15 levels when the switch 50 is on, in the script PokemonEncounters, below line "level=encounter[1]+rand(1+encounter[2]-encounter[1])" put "level+=15 if $game_switches[50]"

EDIT: Oops, its give +15 for all maps, use "level+=15 if $game_switches[50] && game_map.map_id==70" for map 70 example.

Isn't it easier to use my method?
 
Example: Give all wild pokémon +15 levels when the switch 50 is on, in the script PokemonEncounters, below line "level=encounter[1]+rand(1+encounter[2]-encounter[1])" put "level+=15 if $game_switches[50]"

EDIT: Oops, its give +15 for all maps, use "level+=15 if $game_switches[50] && game_map.map_id==70" for map 70 example.
Thanks, but I meant changing the actual species encounters. Sorry if I wasn't clear.

Isn't it easier to use my method?
I think FL's suggestion is a little more practical.
 
Day/Night Problem

Sometimes (not all the time) when I warp from an indoor map to an outdoor map, or start the game on an outdoor map, this error message appears:

Exception: ArgumentError

Message: time must be positive

PokemonUtilities:288:in `at'

PokemonUtilities:288:in `getToneInternal'

PokemonUtilities:287:in `each'

PokemonUtilities:287:in `getToneInternal'

PokemonUtilities:50:in `getTone'

PokemonUtilities:761:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:33:in `perspectivetilemap_initialize'

Does anybody know why this happens and how to fix it?
 
I am working on a custom menu system for my game and I am working on the buttons. I inserted this code for a pokedex button:

@[email protected] = 380 # to the value of the displayed graphic's verticle appearance
@button1.y = 20 # to the value of the displayed graphic's horizontal appearance
@button1.z = 100 # This sets the priority of the button over other graphics
@button1.bitmap = RPG::Cache.picture("Button1") # defines the graphic
if Mouse.mouse_in_area?(380,20,50,50)
if Mouse.click?(1)
$game_system.se_play
($data_system.decision_se)
pbFadeOutIn(99999)
( scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen }
end
end

I keep getting an error every time I start up the game saying that line thirteen has a syntax error. Line thirteen is in bold. Can someone tell me what the error is?

I am working on a custom menu system for my game and I am working on the buttons. I inserted this code for a pokedex button:

@[email protected] = 380 # to the value of the displayed graphic's verticle appearance
@button1.y = 20 # to the value of the displayed graphic's horizontal appearance
@button1.z = 100 # This sets the priority of the button over other graphics
@button1.bitmap = RPG::Cache.picture("Button1") # defines the graphic
if Mouse.mouse_in_area?(380,20,50,50)
if Mouse.click?(1)
$game_system.se_play
($data_system.decision_se)
pbFadeOutIn(99999)
( scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen }
end
end

I keep getting an error every time I start up the game saying that line thirteen has a syntax error. Line thirteen is in bold. Can someone tell me what the error is?
 
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I am working on a custom menu system for my game and I am working on the buttons. I inserted this code for a pokedex button:

@[email protected] = 380 # to the value of the displayed graphic's verticle appearance
@button1.y = 20 # to the value of the displayed graphic's horizontal appearance
@button1.z = 100 # This sets the priority of the button over other graphics
@button1.bitmap = RPG::Cache.picture("Button1") # defines the graphic
if Mouse.mouse_in_area?(380,20,50,50)
if Mouse.click?(1)
$game_system.se_play
($data_system.decision_se)
pbFadeOutIn(99999)
( scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen }
end
end

I keep getting an error every time I start up the game saying that line thirteen has a syntax error. Line thirteen is in bold. Can someone tell me what the error is?

I am working on a custom menu system for my game and I am working on the buttons. I inserted this code for a pokedex button:

@[email protected] = 380 # to the value of the displayed graphic's verticle appearance
@button1.y = 20 # to the value of the displayed graphic's horizontal appearance
@button1.z = 100 # This sets the priority of the button over other graphics
@button1.bitmap = RPG::Cache.picture("Button1") # defines the graphic
if Mouse.mouse_in_area?(380,20,50,50)
if Mouse.click?(1)
$game_system.se_play
($data_system.decision_se)
pbFadeOutIn(99999)
( scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen }
end
end

I keep getting an error every time I start up the game saying that line thirteen has a syntax error. Line thirteen is in bold. Can someone tell me what the error is?
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Huh-huh! Here's the problem!
"}" should be ")"
 
Thanks Icegod. Now I get an error saying:

NoMethodError occurred.
Undefined method 'x=' for nil:NilClass

Here is the script again:

@[email protected] = 380 # to the value of the displayed graphic's verticle appearance
@button1.y = 20 # to the value of the displayed graphic's horizontal appearance
@button1.z = 100 # This sets the priority of the button over other graphics
@button1.bitmap = RPG::Cache.picture("Button1") # defines the graphic
if Mouse.mouse_in_area?(380,20,50,50)
if Mouse.click?(1)
$game_system.se_play
($data_system.decision_se)
pbFadeOutIn(99999)
( scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen )
end
end
 
So, I have a really old version of Essentials, and have no motive of changing editions...
So I was hoping someone could tell me how to edit the Scene_Intro scripts so it shows Pic_1 for a tad longer than it usually does....

This is the current code
Spoiler:

Anyone have any idea how to edit this? :/
 
does someone know how i could change my game to the standard ds size, and what size is the ds size. thx.
flamemaster~
 
Summary Screen

I was wondering if it was possible to expand the summary screen for abilities using Pokemon Essentials. I am trying to expand the abilities box to two lines so that some of the new abilities will fit. An example showing my issue is in the attachments if I wasn't very clear above.
 
So, I have a really old version of Essentials, and have no motive of changing editions...
So I was hoping someone could tell me how to edit the Scene_Intro scripts so it shows Pic_1 for a tad longer than it usually does....

This is the current code
Spoiler:

Anyone have any idea how to edit this? :/

If I had to guess, I'd say just fiddle around with the code anywhere where it says speed. Test out a few numbers. If you notice a change, than you found the right line of code.
 
hey peoples

So I've been writing a script for a custom menu for my game and I have the buttons all set, but I keep getting an error saying:

Script 'Dual Screen' line 102: NoMethodError occured.

undefined method 'mouse_in_area?' for Mouse:Module


How do I fix this?
 
Help! Triple Triad not working >.<

Okay. I am not a noob to making games, just throwing that out there. I want to make a serious game about triple triad, but it's not working >.< I downloaded the pokemon essentials, i had used it before and made pokemon gmaes, but i wanted to make a game 100% about triple triad. Getting badges by beating champion duelists, going to the card shop, buying booster packs, but i seem to have a few problems.
1. After the player buys cards, it doesn't give them to him.
I tried copying the original event, putting the player in the starting pokecenter after the beginning with oak, i tried redownloading and such. They buy the cards (they pick what they want, and give the money) but don't get any. I tried hitting the sale button, but it says i have no cards. I bought five and tried to play, but it says i didn't have neough. So i bough more. Still didn't have enough. So i came to the problem that i just wasn't being given the cards i bought. I tried new saves, and multiple things.

2. I want a way to hide the pokemon option (looking at party ect) but i can deal with this one.

3. Buying cards of pokemon you don't have. Right now i am just giving the player pokemon they could use , like giving 25 pokemon for the shop to carry, they have to battle for the rest. Ect.

If you have a solution to any of these, please help me.
 
I was wondering if it was possible to expand the summary screen for abilities using Pokemon Essentials. I am trying to expand the abilities box to two lines so that some of the new abilities will fit. An example showing my issue is in the attachments if I wasn't very clear above.
Look in: PokemonSummary
Search for the line:
[abilitydesc,176,176,0,Color.new(0,0,0),Color.new(208,208,200)]
For me it's line 195. I'm not entirely sure what needs to be done exactly, but that IS the section that displays the ability description, so it's a step in the right direction.
 
Does anyone now a way to fix the text box.
What happens is that after compiling, the text box automatically changes to 3 lines tall, I believe this is a default error, so you should compile your project and test it out too. It's not that bad, but it makes the game look kinda weird.
 
Look in: PokemonSummary
Search for the line:
[abilitydesc,176,176,0,Color.new(0,0,0),Color.new(208,208,200)]
For me it's line 195. I'm not entirely sure what needs to be done exactly, but that IS the section that displays the ability description, so it's a step in the right direction.
Thank you. That will help so much. I should be able to work it out. Thank you very much.

Sometimes (not all the time) when I warp from an indoor map to an outdoor map, or start the game on an outdoor map, this error message appears:

Exception: ArgumentError

Message: time must be positive

PokemonUtilities:288:in `at'

PokemonUtilities:288:in `getToneInternal'

PokemonUtilities:287:in `each'

PokemonUtilities:287:in `getToneInternal'

PokemonUtilities:50:in `getTone'

PokemonUtilities:761:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'

Sprite_Character:33:in `perspectivetilemap_initialize'

Does anybody know why this happens and how to fix it?

Hey, I'm having the same issue. I did notice that it worked perfect in the original essentials demo, and the only scripting I've changed has been the different eggs for different groups. I also have made sure that the editor is set to outdoor instead of indoor when I am outside. Any tips? Also, Dannyboy, have you changed any scripts? We may have done the same thing wrong.
 
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Changing the text speed in the script

Hi there, I'm developping a game since a few days and I can figure out pretty much anything I want with the Pkmn Essentials Wiki, but this time I'm really stuck:

I've been trying to find a variable in the scripts that would enable messages to be displayed lightning-fast, since even in FAST mode it's waaay to slow.

Do you know precisely what file I should check out or even the name of the variable that commands directly the text speed? Several variables are related to text speed, but I can't seem to find the one directly related to the actual speed.

Thanks a lot.
 
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