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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Lorem: The Scene_Intro script controls the "title screen", and the copyright screen. It is possible to insert more screens, as I did with the hero running animation.
 
May I ask which script controls the very beginning of the game? As in the copyright screen and title screen. Thank you.

At line 33, change '15' to change the copyright screen and '20' to change the speed of the 'Press Start' animation.
 
i have this question:
You can put a Battler in GIF format?
If it is possible to do what I have to work?

When i make,this error has raised.

Message: Script error within event 1, map 326 (pokéworld):
Section061:222:in `load_bitmap'Failed to load bitmap: Graphics/Battlers/152.png
Section018:238:in `pbExecuteScript'
Section115:223:in `pbLoadPokemonBitmap'
Section068:1391:in `pbStartBattle'
Section070:527:in `pbStartBattleCore'
Section070:514:in `pbStartBattle'
Section082:273:in `pbWildBattle'
Section082:272:in `pbBattleAnimation'
Section082:272:in `pbWildBattle'
(eval):2:in `pbExecuteScript'
Section018:1615:in `eval'

Interpreter:249:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
 
The scripts haven't been adapted for that yet. I'll work it out tomorrow, when I have the scripts in front of me.
 
ok
thanks!!!!!!!!!!!!!!!!!
and :
why i make one autotile with terrain tag 8??????
 
Last edited:
no. in the debug menu you can edit the tileset, no autotiles...
and, wen i call $scene = Scene_Credits.new, this error as ocurried

Exception: RGSSError
Message: failed to create bitmap
Scene_Credits:52:in `initialize'
Scene_Credits:52:in `new'
Scene_Credits:52:in `main'
Main:18:in `mainFunction'
Main:7:in `pbCriticalCode'
Main:21:in `mainFunction'
Main:25
Main:24:in `loop'
Main:33

why?
 
Is there a file called "Black" in the titles folder of your game?
 
Is there a file called "Black" in the titles folder of your game?
yes
i have
 
Wow, this kit is really great. But I have one big problem:

How do I add the PokeTeam-Menu and the Pokedex to the Main-Menu?

And: Can someone explain the wild pokemon system? I don't get what the numbers at the top of the encounter files mean and how they are related to the tiles.


TIA
 
It worked out now. I have no idea why it didn't worked before.

I still have a problem with the encounter file. Is there any tutorial for wild pokemon encounters beside that one in the note file?
 
I started using the starter kit again, this time to actually make a game. I made the players room, you get transferd there after the intro anyways, i walk around for a while and i get this message.


Expection: ArgumentError
Message: Party 1 has no Pokemon
POkeBattle_battle:235:in 'initialize'
PokemonField:203:in 'new'
PokemonField:203:in 'pbWildBattle'
PokemonField:414:in 'pbOnStepTaken'
Game_player*:620:in 'update_old'
Walk/Run:25:in 'update'
Scene_Map:99:in 'update'
Scene_Map:96:in 'loop'
Scene_Map:109:in 'update'
Scene_Map:65:in 'main'

This exception was logged in errorlog txt.​


Anyone know why im getting pokemon battles on the "inner" tilset
 
Anyone know why im getting pokemon battles on the "inner" tilset

Read. The. Manual.

Honestly, while we try to help everyone, it's getting annoying seeing all these people asking stupid questions. You haven't edited encounters.txt, which handles wild Pokémon battles. Edit/clear that and you'll be fine.
 
Right I have tried for a week now but havn't found a solution. I have my Odale Town and Thorndon which I want to connect together using a Route 01. But when I connect Route 01 to Odale Town. Thorndon(the village you start in) does not appear to connect to Route 01. If you delete Odale Town, Thorndon will connect to Route 01, but when Odale Town is added Thorndon doesn't connect and all I see is a black edge. If anyone knows why this is happening, I'd appreciate it if you'd help.
 
So when I add new pokemon to the dex i add them right after 493, but there are icons for pokemon like deoxys forms and unown forms, so when i go to add the new icons i have to replace them, is there anyway i can avoid that without makeing a large space in the pokedex.....?
 
im my game every time Occurs this errors

Exception: Hangup
Message: The script is taking too long. The game will restart.
BitmapCache:130:in `tile'
Sprite_Character:36:in `update_or'
PerspectiveTilemap:388:in `shadow_update'
Shadow:164:in `update'
PerspectiveTilemap:384:in `shadow_initialize'
Shadow:140:in `initialize'
Spriteset_Map:27:in `new'
Spriteset_Map:27:in `_animationSprite_initialize'
Spriteset_Map:26:in `each'
Spriteset_Map:26:in `_animationSprite_initialize'
Exception: Hangup
Message: The script is taking too long. The game will restart.
BitmapCache:57:in `load_bitmap'
BitmapCache:115:in `tileset'
BitmapCache:130:in `tile'
Sprite_Character:36:in `update_or'
PerspectiveTilemap:388:in `shadow_update'
Shadow:164:in `update'
PerspectiveTilemap:384:in `shadow_initialize'
Shadow:140:in `initialize'
Spriteset_Map:27:in `new'
Spriteset_Map:27:in `_animationSprite_initialize'

Exception: Hangup
Message: The script is taking too long. The game will restart.
Spriteset_Map:13:in `_animationSprite_initialize'
AnimationSprite:42:in `shadow_initialize'
Shadow:202:in `initialize'
Scene_Map:25:in `new'
Scene_Map:25:in `createSpritesets'
Scene_Map:24:in `each'
Scene_Map:24:in `createSpritesets'
Scene_Map:230:in `transfer_player'
Scene_Map:105:in `update'
Scene_Map:96:in `loop'

Exception: Hangup
Message: The script is taking too long. The game will restart.
Audio:123:in `Audio_bgm_play'
Audio:264:in `bgm_play'
Game_System:31:in `audioBgmPlay'
Game_System:51:in `bgm_play_ex'
Game_System:64:in `bgm_play'
Game_Map*:145:in `autoplay'
Scene_Map:235:in `transfer_player'
PokemonDebug:813:in `pbDebugMenu'
PokemonDebug:737:in `loop'
PokemonDebug:960:in `pbDebugMenu'

Why the Message: The script is taking too long. The game will restart.?
 
I've finished creating an editor for Pokemon Essentials. It contains all the editor commands from the debug menu,
but in a more convenient form with recent bug fixes. It is to be installed in the Pokemon Essentials folder
and requires a Pokemon Essentials project. Here is the address:

https://upokecenter.com/projects/pokestarter/editor.zip
 
I try to send a a demo to my friend but he gets this error when he tries to play it:

Exception: Win32::Registry::Error
Message: The system cannot find the file specified.
RTP and Registry:201:in `open'
RTP and Registry:467:in `rtpGetPath'
RTP and Registry:481:in `audio_exist?'
Game_Map*:140:in `autoplay'
Scene_Map:235:in `transfer_player'
Scene_Map:105:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
Scene_Map:62:in `loop'

What's going on?
 
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