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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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2,048
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16
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    • Seen Sep 7, 2023
    Lorem: The Scene_Intro script controls the "title screen", and the copyright screen. It is possible to insert more screens, as I did with the hero running animation.
     
    441
    Posts
    18
    Years
    • Seen Oct 26, 2016
    May I ask which script controls the very beginning of the game? As in the copyright screen and title screen. Thank you.

    At line 33, change '15' to change the copyright screen and '20' to change the speed of the 'Press Start' animation.
     
    92
    Posts
    16
    Years
    • Seen Jun 13, 2012
    i have this question:
    You can put a Battler in GIF format?
    If it is possible to do what I have to work?

    When i make,this error has raised.

    Message: Script error within event 1, map 326 (pokéworld):
    Section061:222:in `load_bitmap'Failed to load bitmap: Graphics/Battlers/152.png
    Section018:238:in `pbExecuteScript'
    Section115:223:in `pbLoadPokemonBitmap'
    Section068:1391:in `pbStartBattle'
    Section070:527:in `pbStartBattleCore'
    Section070:514:in `pbStartBattle'
    Section082:273:in `pbWildBattle'
    Section082:272:in `pbBattleAnimation'
    Section082:272:in `pbWildBattle'
    (eval):2:in `pbExecuteScript'
    Section018:1615:in `eval'

    Interpreter:249:in `pbExecuteScript'
    Interpreter:1615:in `command_355'
    Interpreter:467:in `execute_command'
    Interpreter:190:in `update'
    Interpreter:104:in `loop'
    Interpreter:195:in `update'
    Scene_Map:98:in `update'
    Scene_Map:96:in `loop'
    Scene_Map:109:in `update'
    Scene_Map:65:in `main'
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    The scripts haven't been adapted for that yet. I'll work it out tomorrow, when I have the scripts in front of me.
     
    92
    Posts
    16
    Years
    • Seen Jun 13, 2012
    ok
    thanks!!!!!!!!!!!!!!!!!
    and :
    why i make one autotile with terrain tag 8??????
     
    Last edited:
    92
    Posts
    16
    Years
    • Seen Jun 13, 2012
    no. in the debug menu you can edit the tileset, no autotiles...
    and, wen i call $scene = Scene_Credits.new, this error as ocurried

    Exception: RGSSError
    Message: failed to create bitmap
    Scene_Credits:52:in `initialize'
    Scene_Credits:52:in `new'
    Scene_Credits:52:in `main'
    Main:18:in `mainFunction'
    Main:7:in `pbCriticalCode'
    Main:21:in `mainFunction'
    Main:25
    Main:24:in `loop'
    Main:33

    why?
     
    31
    Posts
    16
    Years
    • Seen Mar 26, 2008
    Wow, this kit is really great. But I have one big problem:

    How do I add the PokeTeam-Menu and the Pokedex to the Main-Menu?

    And: Can someone explain the wild pokemon system? I don't get what the numbers at the top of the encounter files mean and how they are related to the tiles.


    TIA
     
    31
    Posts
    16
    Years
    • Seen Mar 26, 2008
    It worked out now. I have no idea why it didn't worked before.

    I still have a problem with the encounter file. Is there any tutorial for wild pokemon encounters beside that one in the note file?
     
    4
    Posts
    16
    Years
    • Seen Sep 26, 2010
    I started using the starter kit again, this time to actually make a game. I made the players room, you get transferd there after the intro anyways, i walk around for a while and i get this message.


    Expection: ArgumentError
    Message: Party 1 has no Pokemon
    POkeBattle_battle:235:in 'initialize'
    PokemonField:203:in 'new'
    PokemonField:203:in 'pbWildBattle'
    PokemonField:414:in 'pbOnStepTaken'
    Game_player*:620:in 'update_old'
    Walk/Run:25:in 'update'
    Scene_Map:99:in 'update'
    Scene_Map:96:in 'loop'
    Scene_Map:109:in 'update'
    Scene_Map:65:in 'main'

    This exception was logged in errorlog txt.​


    Anyone know why im getting pokemon battles on the "inner" tilset
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • Anyone know why im getting pokemon battles on the "inner" tilset

    Read. The. Manual.

    Honestly, while we try to help everyone, it's getting annoying seeing all these people asking stupid questions. You haven't edited encounters.txt, which handles wild Pokémon battles. Edit/clear that and you'll be fine.
     

    sprugles555

    L Spriter, Advanced RMXP User
    37
    Posts
    16
    Years
  • Right I have tried for a week now but havn't found a solution. I have my Odale Town and Thorndon which I want to connect together using a Route 01. But when I connect Route 01 to Odale Town. Thorndon(the village you start in) does not appear to connect to Route 01. If you delete Odale Town, Thorndon will connect to Route 01, but when Odale Town is added Thorndon doesn't connect and all I see is a black edge. If anyone knows why this is happening, I'd appreciate it if you'd help.
     

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    So when I add new pokemon to the dex i add them right after 493, but there are icons for pokemon like deoxys forms and unown forms, so when i go to add the new icons i have to replace them, is there anyway i can avoid that without makeing a large space in the pokedex.....?
     
    92
    Posts
    16
    Years
    • Seen Jun 13, 2012
    im my game every time Occurs this errors

    Exception: Hangup
    Message: The script is taking too long. The game will restart.
    BitmapCache:130:in `tile'
    Sprite_Character:36:in `update_or'
    PerspectiveTilemap:388:in `shadow_update'
    Shadow:164:in `update'
    PerspectiveTilemap:384:in `shadow_initialize'
    Shadow:140:in `initialize'
    Spriteset_Map:27:in `new'
    Spriteset_Map:27:in `_animationSprite_initialize'
    Spriteset_Map:26:in `each'
    Spriteset_Map:26:in `_animationSprite_initialize'
    Exception: Hangup
    Message: The script is taking too long. The game will restart.
    BitmapCache:57:in `load_bitmap'
    BitmapCache:115:in `tileset'
    BitmapCache:130:in `tile'
    Sprite_Character:36:in `update_or'
    PerspectiveTilemap:388:in `shadow_update'
    Shadow:164:in `update'
    PerspectiveTilemap:384:in `shadow_initialize'
    Shadow:140:in `initialize'
    Spriteset_Map:27:in `new'
    Spriteset_Map:27:in `_animationSprite_initialize'

    Exception: Hangup
    Message: The script is taking too long. The game will restart.
    Spriteset_Map:13:in `_animationSprite_initialize'
    AnimationSprite:42:in `shadow_initialize'
    Shadow:202:in `initialize'
    Scene_Map:25:in `new'
    Scene_Map:25:in `createSpritesets'
    Scene_Map:24:in `each'
    Scene_Map:24:in `createSpritesets'
    Scene_Map:230:in `transfer_player'
    Scene_Map:105:in `update'
    Scene_Map:96:in `loop'

    Exception: Hangup
    Message: The script is taking too long. The game will restart.
    Audio:123:in `Audio_bgm_play'
    Audio:264:in `bgm_play'
    Game_System:31:in `audioBgmPlay'
    Game_System:51:in `bgm_play_ex'
    Game_System:64:in `bgm_play'
    Game_Map*:145:in `autoplay'
    Scene_Map:235:in `transfer_player'
    PokemonDebug:813:in `pbDebugMenu'
    PokemonDebug:737:in `loop'
    PokemonDebug:960:in `pbDebugMenu'

    Why the Message: The script is taking too long. The game will restart.?
     

    phoenixprime88b5

    From the ashes, I rise...
    216
    Posts
    16
    Years
  • I try to send a a demo to my friend but he gets this error when he tries to play it:

    Exception: Win32::Registry::Error
    Message: The system cannot find the file specified.
    RTP and Registry:201:in `open'
    RTP and Registry:467:in `rtpGetPath'
    RTP and Registry:481:in `audio_exist?'
    Game_Map*:140:in `autoplay'
    Scene_Map:235:in `transfer_player'
    Scene_Map:105:in `update'
    Scene_Map:96:in `loop'
    Scene_Map:109:in `update'
    Scene_Map:65:in `main'
    Scene_Map:62:in `loop'

    What's going on?
     
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