• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
Lorem: Use $Trainer.party[0].iv[0], where the first number is the position in the party (0 to 5), and the second is the stat you want (0 to 5, in the order HP - Attack - Defense - Speed - Special Attack - Special Defense)

Zephyr Gale: You don't open the file. You put it into the folder with Game.exe in it. I don't know why it's not working; maybe your Audio.dll is corrupt?

Fangking: I just looked at the Pok?dex script, and as far as I can tell, poccil hasn't implemented Regional Dex into the Pok?dex yet. I could have a go at implementing it tomorrow, as I have to get off the computer very soon. Oh, and there's something I want to PM you about.

Alright then, I'll try that.

But as a quick question, how would I know if its Corrupt? (signs.)
 
I have a load of questions.

1. How would you change the "New Game", "Continue" and "Options" screen at the beginning of the game?
2. How would you specify a tile on a map and change its terrain tag in a script section? And then how would you change that tile into a different tile altogether?
3. Is it possible to implement new key items that have effects, like the VS Seeker etc.?
 
I have a load of questions.

1. How would you change the "New Game", "Continue" and "Options" screen at the beginning of the game?
2. How would you specify a tile on a map and change its terrain tag in a script section? And then how would you change that tile into a different tile altogether?
3. Is it possible to implement new key items that have effects, like the VS Seeker etc.?
 
Lorem Ipsum , for your first question, go in the script editor, then in pokemonload and take a look at the lines 222-227 ;).

For your second question, i dont really see what u want to do or what u really ask... It is possible to change the properties of a tile in the database but i dont know if it is what u are looking for...
 
I have a problem with the Partner Battles, the notes for it must be wrong for setting it up cause it;s not working and I'm still haveing that Windows&Tileset Error issue on the one map that it occurs on.
 
pheonixprime88b5: I had a problem with the trainer partner as well. If the game is crashing when you register the parnter trainer then put the script in a conditional branch. If you don't have the partner following you then that's standard. You have to set up an event dependancy as defined in notes.html. You have got all of the correct info intrainernames and trainers.txt, as well as all of the graphics you need right?
 
I have a question.

Is it possible to insert/edit a caterpillar script so that one character follows you around?
Or other than that, is there any way to make dependent events continue to follow the character after a map change?

Thanks to anyone who might answer.
 
pheonixprime88b5: I had a problem with the trainer partner as well. If the game is crashing when you register the parnter trainer then put the script in a conditional branch. If you don't have the partner following you then that's standard. You have to set up an event dependancy as defined in notes.html. You have got all of the correct info intrainernames and trainers.txt, as well as all of the graphics you need right?

I got it to work now, the character doesn't follow me though even though added the dependecy event.
 
Last edited:
I have a question.

Is it possible to insert/edit a caterpillar script so that one character follows you around?
Or other than that, is there any way to make dependent events continue to follow the character after a map change?

Thanks to anyone who might answer.


Yes, it is possible. I found some tutorials and i simplified it. The thing is that for now, the followers cannot jump and the followers are juste images, they arent really in the party. For the jump thing, i will try to solve it.
Another problem is that i speak french, so the script is in french too :p.

By the way, if u type "caterpillar rmpx" in google, u will find caterpillar scripts ;). And if u really want mine, even if it is in french, u can ask it in pm ;).
 
imtheomega, PM the script to me; I'll translate it into English for you if you like.
 
I've set the Netplay server up exactly according to Flameguru's instructions, but I get this error when I run it:
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Anyone know what's wrong? And how to fix it?
 
@Wichu, I'm the exact same... I did everything the tutorial said correctly, but it just won't work.
 
I have a problem with the region map name. I changed it in townmap.txt but it doesn't change anything in the game (I replaced "sample region" by "kanto").

Isn't it the right way to do it? :s
 
@Wichu, I'm the exact same... I did everything the tutorial said correctly, but it just won't work.

Poccil may have made some changes or something on your machines might be conflicting. All I know is that the server booted up and I was able to create an account, but that's all the further I could achieve without Poccil making more changes to make everything stable.

I'll take a look and see if I can get anything working with a new Essentials version.
 
I got the partner trainer to work perfectly now, thanks LokiFerne.

no problem. Glad to help.

Does anyone know a list of things that are missing from the kit? I know that these things are missing but I'm curious as to what else needs adding:

Captured icon on battle screen
D/P Moves
Dynamic shops that have TMs only if you've picked them up
Battle animations
Pokemon animations
3D buildings (dream on)
Music on main menu (Have added myself)
'Caught' music (also added)

Can anyone think of anything else? I know I've missed some things out.
 
In the battle animations, Lokiferne, i dont know if u speak also about moving the pokemon...

Another thing wich is missing is the sounds of the attacks.



By the way, does someone has an answer to my region map's name problem?
 
the TM store can be done easily through events and switches.

just make multiple pages for the shop script.

and when u find a certain TM, put a "control switch: on"
so when you find it u can but it at the store..
but you would have to different variations and stuff.
or you can do a switch depending how far you get i nthe game..
idk. its not to hard.

have the slot games been added?
id like to see blackjack put in (i just saw the movie "21" lol)

how about some of the Apps. from D/P?
like the step counter. the douser thing. the drawing board.
those would be cool =)
 
I'm still getting this:

Exception: NoMethodError
Message: undefined method `<' for nil:NilClass
WindowAndTilemap:1134:in `refreshLayer0'
WindowAndTilemap:1132:in `each'
WindowAndTilemap:1132:in `refreshLayer0'
WindowAndTilemap:1116:in `each'
WindowAndTilemap:1116:in `refreshLayer0'
WindowAndTilemap:1115:in `each'
WindowAndTilemap:1115:in `refreshLayer0'
WindowAndTilemap:1275:in `refresh'
WindowAndTilemap:702:in `update'
WindowAndTilemap:1508:in `update'

This error is keeping me and my beta testers from testing the game thoroughly, does anyone know what this is and how to fix it permentally? Please, any help is greatly appreciated.
 
Status
Not open for further replies.
Back
Top