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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Error

When my game is loading the metadata.txt this error log appears:


Code:
Exception: NameError
Message: undefined local variable or method `ret' for nil:NilClass
Compiler:164:in `csvBoolean!'
Compiler:395:in `pbGetCsvRecord'
Compiler:363:in `each'
Compiler:363:in `pbGetCsvRecord'
Compiler:655:in `pbCompileMetadata'
Compiler:628:in `pbCompilerEachCommentedLine'
Compiler:480:in `each_line'
Compiler:480:in `pbCompilerEachCommentedLine'
Compiler:477:in `open'
Compiler:477:in `pbCompilerEachCommentedLine'
Can Anyone Help?
 
Hello,

I would like to know if is possible to put the phone system direct in the menu. (I don't want the PokéGear, but just the phone application).

Thank you in advance !
 
Alright thaanks. (BTW anyone know a good n' easy place to freely upload/download?)

i personally like badongo.com or megaupload.com. but it's really up to you
 
Hello,

I would like to know if is possible to put the phone system direct in the menu. (I don't want the PokéGear, but just the phone application).

Thank you in advance !
Well, wouldn't you need to have a file of your own with a name and all that before you can use your PokéGear? After all, you obtain a PokéGear from a player in the game. Also, it wouldn't be very much like any past Pokémon games.

I hope for more updates, poccil.
 
this has been asked before but
how do I change the pokemon taht the girl gives you. I can not find the --pb2-- thing or anything like that
 
In the Pokémon Essentials's folder, you've got a page called "notes.html".
In that page, you can see the following sentence :
Adding a Pokemon
For an easy way to add a Pokemon, call pbAddPokemon(X,Y) where X is the species number of the Pokemon, and Y is its level. You can modify that function, which is located in PokemonUtilities, to remove the messages. Adding a Pokemon may fail, so this statement should appear in a "Conditional Branch" event command.
So, you've to do that :
Conditional Branch: Script : Kernel.pbAddPokemon(PBSpecies::TOTODILE,5)

else

Text: ERROR - TRY AGAIN

Branch end

Text: Obtained a Totodile level 5 !
[/QUOTE]

But if you want to edit the pbCreatePokemon function, go to "PokemonUtilites" script. Near line 105, you have :
def pbCreatePokemon
party=[001,158,255]
# Species IDs of the Pokemon to be created
for i in 0...party.length
species=party
# Generate Pokemon with species and level 20
$Trainer.party=PokeBattle_Pokemon.new(species,20,$Trainer)
$Trainer.seen[species]=true # Set this species to seen and owned
$Trainer.owned[species]=true
end
end

The first bold text is the id of the Pokémon you want to add, and the second is their level.
 
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Hi,

Does someone know how to modify the scripts of rpgmaker? I dont mean the scripts we can access with the Script Editor, but the scripts like the scripts of the commands of the events.

Actually, I need to take a look at the stopwatch script because I have a little bug : it doesnt desappear when the timeleft is equal to 0 :/ .

Ps : I use rpgmaker xp.
 
Actually, Aqua Mudkip that's a good idea. And you should be able to define (somehow) what is repeated as a tile to replace the black edges, like trees, or grass etc. etc. for each map, but with a default in cases you don't define it.

-Krobe
 
How do i add a new trainer. Is there anyway to make it so they have a rival if its a girl its the boy and if your a boy its the girls.
 
I'm getting this weird error...It was working fine before until today...I even extracted again and tried using one with nothing edited by me yet and still same error...Here is what it says:

Code:
Exception: Runtime Error
Message: Failed to load bitmap: Graphics/pictures/border.png
BitmapCache:195:in "load bitmap"
BitmapCache:250:in "picture"
SpriteResizer:471:in "refresh"
SpriteResizer:479:in "bordername="
SpriteResizer:497:in "setScreenBorderName"
Main:28:in "MainFunction"
Main:22:in "pbCriticalcode"
Main:36:in "MainFunction"
Main:40
Main:39:in "loop"

Hope you guys can help me! :)
 
Last edited:
I was wondering if anyone knows of a way to include the feature in the pokemon summary screen where the location and level you met the pokemon you are viewing is located...?
 
Ridley: I believe you are missing the picture "border.png"
did you delete it or something?
try downloading the SK again. the picture should then be in one of the folders of the SK.
=)
 
I didn't delete it but I'm gunna just try redownloading it. :) Thanks :D

As soon as I can get this sorted out and stuff, I'm gunna make a game thread: Pokemon ----- Dunno what title will be...
 
Last edited:
I notice that this kit is for XP; would it work for RM2k3?
 
It only works in RMXP, since RM2K3 doesn't support RGSS scripting. It works (but not as well) in RMVX, though.
 
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