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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Okay, here's an example:

Code:
026 # PALLET TOWN
25,25,10
Water
TENTACOOL,5,10
TENTACOOL,10,20
TENTACOOL,20,30
TENTACOOL,30,35
TENTACOOL,35,40
OldRod
MAGIKARP,5
MAGIKARP,5
GoodRod
MAGIKARP,10
HORSEA,10
KRABBY,10
SuperRod
STARYU,20
SHELLDER,20
GYARADOS,25
SEADRA,30
PSYDUCK,30

I did followed the instruction and the example script but what's wrong with it? I'd appreciate it very much if you could help.

i have no idea, i tried it in mine, and it didn't work either. o.0
 
i have no idea, i tried it in mine, and it didn't work either. o.0

So you mean the fishing event is still unavailable in POKEMON starter kit? What a pity...
 
just go take a look at the game development area.
most of them are using poccils kit.
 
Aqua Mudkip: How come when I put a fog in a map and use the same one in another map, how come when your the map where your staying with the fog working, you can't see the fog of the other map unless you go in it? (It also happens in the panorama)
 
no, it's editable, it's just that there must have been a glitch in the last update or something, because it usually works in mine.

I see, so can you contact the one who made this starterkit to inform him/her about this error? Thanks.
 
I have an error which I cannot seem to fix.

Exception: TypeError
Message: cannot convert Fixnum into String
BitmapCache:66:in `+'
BitmapCache:66:in `load_bitmap'
BitmapCache:130:in `character'
Sprite_Character:62:in `update_or'
PerspectiveTilemap:406:in `shadow_update'
Shadow:169:in `update'
PerspectiveTilemap:402:in `shadow_initialize'
Shadow:145:in `initialize'
Spriteset_Map:31:in `new'
Spriteset_Map:31:in `_animationSprite_initialize'

Could anybody help me?
 
Lorem, what were you doing when you got the error? I could try and look into it a bit, but if I don't know the circumstances, it would be a lot harder to fix.
 
@>Prepare for Transition
@>Play BGM: 'introtheme' 100, 100
@>Show Picture: 1, 'introbg', Upper Left (0,0), (100%,100%), 255, Normal
@>Execute Transition
@>Wait: 18 frame(s)
@>Show Picture: 2, 'Maple', Center (230,160), (100%,100%), 0, Normal
@>Show Picture: 2, @15, Center (230,160), (100%,100%), 255, Normal
@>Wait: 18 frame(s)
Random text
@>Wait: 5 frame(s)
@>Screen flash : (255,0,0,0), @10
@>Erase Picture:2
@>Show Picture: 2, 'Bawl', Upper Left (200,160), (100%,100%), 0, Normal
@>Show Picture: 2, @15, Upper Left (200,160), (100%,100%), 255, Normal
@>Wait: 10 frame(s)
Random text
@>Show Choices: YES, NO
: When [YES]
@>Text: What is your name?
@>Script:pbTrainerName
@>
: When [NO]
@>Script: pbNoNameSet
@>
: Branch End
@>Wait: 5 frame(s)
Random text
@>Erase Picture: 1
@>Erase Picture: 2
@>Fade Out BGM: 4 sec
@>Control Self Switch: A=ON
@>Control Switches: [Got Pokemon] = OFF
@>Transfer Player:[017: PLAYER ROOM], (010,008)
@>

I hope there isn't a shorter way to type all this out, or else I'll die :p
 
I haven't got access to RMXP at the moment, but I think you're missing a command. I'm pretty sure you need to call pbChangePlayer(0), or something similar to that (check the unmodified starter kit).
 
Glad to help out! :)

I heard you were leaving... If so, are you planning to return sometime?
 
Yeah, it's true that I'm leaving, I'll be making my farewell post when the day when I release the demo, which should be the same day I leave.. but maybe I'll stick around for a few more days to see how people like it. And no, I don't plan on returning, but will sometimes check in to see how my game and everyone else is doing. Scarlet is going to be handed over to Lorem Ipsum when I leave. I was going to consider asking you if you'd like to continue it, but of course, I know you're too busy with your own game already :p

And I'd just like to thank poccil so much for making such a helpful and flexible starter kit, and I hope it continues to help people with their own games :)
Pokemon Scarlet may not have come this far if it wasn't for this fantastic piece of work.
 
Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...
 
Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...

where do you mean? do you mean where they choose if they are male or female? or later in the player page, because if it's that, it still shows up.
 
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