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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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249
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16
Years
    • Age 35
    • Seen Jul 24, 2011
    Okay, here's an example:

    Code:
    026 # PALLET TOWN
    25,25,10
    Water
    TENTACOOL,5,10
    TENTACOOL,10,20
    TENTACOOL,20,30
    TENTACOOL,30,35
    TENTACOOL,35,40
    OldRod
    MAGIKARP,5
    MAGIKARP,5
    GoodRod
    MAGIKARP,10
    HORSEA,10
    KRABBY,10
    SuperRod
    STARYU,20
    SHELLDER,20
    GYARADOS,25
    SEADRA,30
    PSYDUCK,30

    I did followed the instruction and the example script but what's wrong with it? I'd appreciate it very much if you could help.

    i have no idea, i tried it in mine, and it didn't work either. o.0
     

    Razer Rage

    Beginning Hacker
    126
    Posts
    16
    Years
    • Seen Jul 1, 2012
    Meh. I've downloaded this starter kit a while ago, and it sounds kinda dodgy to me. I mean, what exactly can it do and what can't it do?
     

    Atomic Reactor

    Guest
    0
    Posts
    just go take a look at the game development area.
    most of them are using poccils kit.
     

    Aqua Mudkip

    LOL I'm okay!
    157
    Posts
    17
    Years
  • Aqua Mudkip: How come when I put a fog in a map and use the same one in another map, how come when your the map where your staying with the fog working, you can't see the fog of the other map unless you go in it? (It also happens in the panorama)
     
    312
    Posts
    16
    Years
    • Seen Jul 16, 2023
    I have an error which I cannot seem to fix.

    Exception: TypeError
    Message: cannot convert Fixnum into String
    BitmapCache:66:in `+'
    BitmapCache:66:in `load_bitmap'
    BitmapCache:130:in `character'
    Sprite_Character:62:in `update_or'
    PerspectiveTilemap:406:in `shadow_update'
    Shadow:169:in `update'
    PerspectiveTilemap:402:in `shadow_initialize'
    Shadow:145:in `initialize'
    Spriteset_Map:31:in `new'
    Spriteset_Map:31:in `_animationSprite_initialize'

    Could anybody help me?
     
    2,048
    Posts
    16
    Years
    • Age 31
    • Seen Sep 7, 2023
    Lorem, what were you doing when you got the error? I could try and look into it a bit, but if I don't know the circumstances, it would be a lot harder to fix.
     
    441
    Posts
    18
    Years
    • Seen Oct 26, 2016
    @>Prepare for Transition
    @>Play BGM: 'introtheme' 100, 100
    @>Show Picture: 1, 'introbg', Upper Left (0,0), (100%,100%), 255, Normal
    @>Execute Transition
    @>Wait: 18 frame(s)
    @>Show Picture: 2, 'Maple', Center (230,160), (100%,100%), 0, Normal
    @>Show Picture: 2, @15, Center (230,160), (100%,100%), 255, Normal
    @>Wait: 18 frame(s)
    Random text
    @>Wait: 5 frame(s)
    @>Screen flash : (255,0,0,0), @10
    @>Erase Picture:2
    @>Show Picture: 2, 'Bawl', Upper Left (200,160), (100%,100%), 0, Normal
    @>Show Picture: 2, @15, Upper Left (200,160), (100%,100%), 255, Normal
    @>Wait: 10 frame(s)
    Random text
    @>Show Choices: YES, NO
    : When [YES]
    @>Text: What is your name?
    @>Script:pbTrainerName
    @>
    : When [NO]
    @>Script: pbNoNameSet
    @>
    : Branch End
    @>Wait: 5 frame(s)
    Random text
    @>Erase Picture: 1
    @>Erase Picture: 2
    @>Fade Out BGM: 4 sec
    @>Control Self Switch: A=ON
    @>Control Switches: [Got Pokemon] = OFF
    @>Transfer Player:[017: PLAYER ROOM], (010,008)
    @>

    I hope there isn't a shorter way to type all this out, or else I'll die :p
     
    2,048
    Posts
    16
    Years
    • Age 31
    • Seen Sep 7, 2023
    I haven't got access to RMXP at the moment, but I think you're missing a command. I'm pretty sure you need to call pbChangePlayer(0), or something similar to that (check the unmodified starter kit).
     
    2,048
    Posts
    16
    Years
    • Age 31
    • Seen Sep 7, 2023
    Glad to help out! :)

    I heard you were leaving... If so, are you planning to return sometime?
     
    441
    Posts
    18
    Years
    • Seen Oct 26, 2016
    Yeah, it's true that I'm leaving, I'll be making my farewell post when the day when I release the demo, which should be the same day I leave.. but maybe I'll stick around for a few more days to see how people like it. And no, I don't plan on returning, but will sometimes check in to see how my game and everyone else is doing. Scarlet is going to be handed over to Lorem Ipsum when I leave. I was going to consider asking you if you'd like to continue it, but of course, I know you're too busy with your own game already :p

    And I'd just like to thank poccil so much for making such a helpful and flexible starter kit, and I hope it continues to help people with their own games :)
    Pokemon Scarlet may not have come this far if it wasn't for this fantastic piece of work.
     

    Aqua Mudkip

    LOL I'm okay!
    157
    Posts
    17
    Years
  • Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

    Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...
     
    249
    Posts
    16
    Years
    • Age 35
    • Seen Jul 24, 2011
    Aqua Mudkip: How do I put the players charset in the name screen just like Blissy's?

    Blissy's kit had the player's sprite shown but Poccil's doesn't have that feature anymore... does anyone know how to code this? I deleted the old Starter Kit already...

    where do you mean? do you mean where they choose if they are male or female? or later in the player page, because if it's that, it still shows up.
     
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