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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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resized overworlds? You mean the charsets?
 
When I try to use rock smash the following text is shown:
This rock appears breakable. Would you like to use Rock Smash?
Yes
No
(If yes)
???????? used Rock Smash.

Then this error comes up:

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 14, map 48 (Beach):

(eval):2:in `pbExecuteScript'undefined local variable or method `pbRockSmashRandomEncounter' for #<Interpreter:0x5116518>

Interpreter:238:in `pbExecuteScript'

Interpreter:1615:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1615:in `command_355'

Interpreter:467:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'



Interpreter:250:in `pbExecuteScript'

Interpreter:1615:in `command_355'

Interpreter:467:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------



If you want a screenshot I can make one.

Why is your name ????????

OK! I mean why is the name of the character ????????.

And here is the screenshot.
 
I need help. for some reason I get this error:

Exception: NameError
Message: undefined local variable or method `pbFlashLight' for #<PokemonBagScreen:0x4dee870>
PokemonItems:229:in `pbUseItemFromBag'
PokemonItems:944:in `pbUseItem'
PokemonBag:1100:in `pbStartScreen'
PokemonBag:1051:in `loop'
PokemonBag:1140:in `pbStartScreen'
PokemonMenu:166:in `pbStartPokemonMenu'
PokemonMenu:165:in `pbFadeOutIn'
PokemonMenu:165:in `pbStartPokemonMenu'
PokemonMenu:132:in `loop'
PokemonMenu:233:in `pbStartPokemonMenu'
 
I have returned. I would like someone to update me on problems, tips and tricks, tutorials, and so on so I can update the documentation for Pokemon Essentials, preferably by private message. I am interested in seeing all that Pokemon Essentials can do.

Again, it should be a private message because it's a chore wading through the posts looking for tips, errors, and problems.
 
I need help. for some reason I get this error:

Exception: NameError
Message: undefined local variable or method `pbFlashLight' for #<PokemonBagScreen:0x4dee870>
PokemonItems:229:in `pbUseItemFromBag'
PokemonItems:944:in `pbUseItem'
PokemonBag:1100:in `pbStartScreen'
PokemonBag:1051:in `loop'
PokemonBag:1140:in `pbStartScreen'
PokemonMenu:166:in `pbStartPokemonMenu'
PokemonMenu:165:in `pbFadeOutIn'
PokemonMenu:165:in `pbStartPokemonMenu'
PokemonMenu:132:in `loop'
PokemonMenu:233:in `pbStartPokemonMenu'
Nevermind answering this. I have this fixed now.
 
I have returned. I would like someone to update me on problems, tips and tricks, tutorials, and so on so I can update the documentation for Pokemon Essentials, preferably by private message. I am interested in seeing all that Pokemon Essentials can do.

Again, it should be a private message because it's a chore wading through the posts looking for tips, errors, and problems.

Yay, you're back! Does this mean we'll be seeing some updates again? The latest version is nearly 2 months old... I might PM you a few things concerning it.
 
I've started adding the D/P moves to PBS/moves.txt That part's easy enough. Now I need to know how to tell the game the "function code" of each move; basically, what the move does. For example, the move "Roost" has a function code of D6. Basically, is there a way I can tell Essentials what D6 does? Not only is this vital to importing D/P moves, it's vital to making up my own. Thanks in advance!

Edit: Notes.html>advanced.html mentions PokeBattle_MoveEffects. I assume that's where I'd go to get started. I guess I just need a little help deciphering the scripts.
 
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Dude despair could you possibly share that with me once you get it working? I really need it for my game.
 
Dude despair could you possibly share that with me once you get it working? I really need it for my game.

I'd love to, but I've just started and there are over 100 new moves and effects that I would need to add. So even assuming that I can figure out how to edit the scripts I need to, it'll be at least a month; probably two.

Again, I need to be sure that I am able to do the most important part: move effects. If I can, I might be starting a new thread to enlist some help with the easy stuff once I get accustomed to the system. And if I got a few volunteers, that would definitely speed things up.
 
Well I have a question for you, do you know how to make animations for attacks that are different for the enemy and hero? Like Growl, flame thrower, etc?
 
It does work? You have to use a script too, depending on the kind of bridge your using. Look in starter kit on the map with the bridge going between the two ledges. Look at the events and you'll see.

@ Despair: Well I have a question for you, do you know how to make animations for attacks that are different for the enemy and hero? Like Growl, flame thrower, etc?
 
It does work? You have to use a script too, depending on the kind of bridge your using. Look in starter kit on the map with the bridge going between the two ledges. Look at the events and you'll see.

@ Despair: Well I have a question for you, do you know how to make animations for attacks that are different for the enemy and hero? Like Growl, flame thrower, etc?

I'm afraid I don't know anything about animations. I'm still a semi-newb.
 
Ahh I've been on here since 2005. x_x I just don't know what to name the animations for attacks that are different for hero, and enemys.
 
It does work? You have to use a script too, depending on the kind of bridge your using. Look in starter kit on the map with the bridge going between the two ledges. Look at the events and you'll see.
i checked in the starter kit. the tiles were using 0 terrain tags. when i use terrain tag 13, it's just like a normal walking tile. i can't go under it.
 
Hmm I suck at mapping buy you might have to set the bridges priority to 1-5 in the tileset editor.
 
Again: Can I get some help with scripting? I'm trying to add D/P moves into the Essentials kit. Really, if someone just told me the scripting language that Pokemon Essentials uses, I could try to do my own research from there.
 
I dont know about pokemon essentials but i know rmxp uses ruby....
 
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