disturbedfan98
NO DISASSEMBLE NUMBER 5!!
- 28
- Posts
- 15
- Years
- Seen Sep 2, 2014
im making my own game. i cant figure out how to get my game plot and stuff posted. if anyone can help me figure this out, much thanx will be obliged.
So, does Choice Band not work, or is it just me?
There was a glitch related to Choice Band. But I think it was fixed at some point... Are you using the latest version?
Hello there ok I have problem, I create an event so that the hero will be able to get there first starter pokemon but for some reason every time I go up to get the pokemon I get this error.
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can someone help me?
[/COLOR]
[COLOR=dimgray]Kernel.pbAddPokemon([/COLOR]
[COLOR=dimgray]PBSpecies::CYNDAQUIL,20[/COLOR]
[COLOR=dimgray])[/COLOR]
[COLOR=royalblue]
Hmm... Do you get any errors or anything? Or does it just let you use a different move to what you used last anyway?
Interpreter:279:in `pbExecuteScript'
Interpreter:789:in `command_111'
Interpreter:322:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
Scene_Map:67:in `main'
Exception: RuntimeError
Message: LoadLibrary: rubyscreen.dll
PokemonSystem:91:in `initialize'
PokemonSystem:91:in `new'
PokemonSystem:91:in `pbScreenCapture'
PokemonSystem:122:in `update'
Scene_Map:66:in `main'
Scene_Map:64:in `loop'
Scene_Map:71:in `main'
Main:56:in `mainFunctionDebug'
Main:31:in `mainFunction'
Main:31:in `pbCriticalCode'
Exception: RuntimeError
Message: LoadLibrary: rubyscreen.dll
PokemonSystem:91:in `initialize'
PokemonSystem:91:in `new'
PokemonSystem:91:in `pbScreenCapture'
PokemonSystem:122:in `update'
PokemonLoad:35:in `pbChoose'
PokemonLoad:33:in `loop'
PokemonLoad:42:in `pbChoose'
PokemonLoad:305:in `pbStartLoadScreen'
PokemonLoad:304:in `loop'
PokemonLoad:406:in `pbStartLoadScreen'
Sorry, it doesn't help much. Window_Pokedex just displays the list, which means it doesn't display other things like the seen/own numbers. What I wanted to do was display those seen/own numbers in coloured/centre aligned text, as well as display another piece of text (which just happens to be the name of the pokémon) and the pokémon's type icons. I want to leave the list itself alone, because it's fine as is.The window that displays the Pokedex list is named Window_Pokedex. Its refresh method contains the code that draws the text on the list. It draws the text on a bitmap named "self.contents". I hope this helps.
There are a number of places where HP bars and EXP bars are displayed. The Party screen, the pokémon summary screens, the battle screens, etc. I'd suggest looking at the pokémon summary screen, because that's the simplest one to look at.hello,i am making a quick stat menu where you could press a button and the stats of all your pokemon would come up with a picture as the background that i have already put into the game but you can still see the map.
Problem:
i have no idea how to draw the hp bar and level of the pokemon.
(if you dont understand then i will try to clear i up as much as possible)
1) Have you set the maps' metadata to Outside? If the game thinks the maps are indoor maps, then they'll always be the same brightness. The day/night lighting is active by default (but only for outdoor maps).Ok I've completed the demo, and begun creating my own Pokemon game. Now that I've seen more of what Pokemon Essentials can do I've come up with a few more questions.
1.) How do I make night and day visible? It looks like day all the time as of now...
2.) I love the Triple Tiad game. How can set individual cards as prizes for winning battles, contests, or as items to be found? I would also like to set up shops that sell individual cards that I choose. ex...A shop that only sells Water Type cards. Plus I'd like to know how the set up in the demo with the Triple Triad works. What does he mean catch more Pokemon to have him sell new cards? What all cards are there anyway?
3.)The other mini game where the player fights another player. How do I set that one up? Also I'd like to increase both the players and the opponents HP as the game progresses. Like the defult is 10HP. Say you find a particular item that increases it to 11HP and so on. Plus I'd like the enemies to get harder as the game progresses.
Sorry for so many questions....It's just I can't seem to find the answers in the notes section, this forum, or google. I'm going to refrain from asking any more questions until some of these get answered. Thanks in advance for helping me out.