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- Seen Sep 7, 2023
I solved this myself just the other day.Poccil: I know that, but the problem is, even when using an extremely low number, the enemy sprite is still too far down, and since you can't go into the negatives you can't get it any further up :)
The two lines practically at the top of SpriteResizer are what you want.uhm,i was wondering what script in the starter kit would i edit to re-size the the screen?
or how would i go about doing this?
please help.
elsif isConst?(species,PBSpecies,:CASTFORM)
if @pbWeather==PBWeather::HAIL
form=1
elseif @pbWeather==PBWeather::RAINDANCE
form=2
elseif @pbWeather==PBWeather::SUNNYDAY
form=3
else
form=4
end
if form==4
return AnimatedBitmap.new(
sprintf("Graphics/Battlers/%03d%s%s",species,
pokemon.isShiny? ? "s" : "",
back ? "b" : "")
)
else
return AnimatedBitmap.new(
sprintf("Graphics/Battlers/%03d%s%s_%d",species,
pokemon.isShiny? ? "s" : "",
back ? "b" : "", form)
)
end
Message: Script error within event 1, map 41 (Amity Square):
(eval):2:in `pbExecuteScript'uninitialized constant Interpreter::Mimibud
***Full script:
Kernel.pbAddDependency2(
4,Mimibud,4)
Interpreter:238:in `pbExecuteScript'
Interpreter:1652:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1652:in `command_355'
Interpreter:496:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Interpreter:279:in `pbExecuteScript'
Interpreter:1652:in `command_355'
Interpreter:496:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
Scene_Map:67:in `main'
thanks that really helped and i got what i wanted but how do i fix this?The two lines practically at the top of SpriteResizer are what you want.
Remember that the screen resizing options in the Options menu during gameplay will override this. If you want your game to be one fixed resolution, you should take the screen resize option out of the in-game Options menu.
Also, in many cases you'll need to change the positioning of all screen elements (pictures/text). This is lengthy work, particularly if you're using a weird custom resolution.
It should appear at the bottom of the screen by default. If it doesn't, there's something wrong. Or do you just want to display it in a different place?Hi where i can change position of message window when i talk to npc? I use resolution 640x480
What needs fixing? Do you want the black part at the bottom to be filled with the picture?thanks that really helped and i got what i wanted but how do i fix this?
![]()
thanks again!
This is how the main menu index is dealt with:Hey there, i hope someone can help me with this, it's pretty important :/
Ok basically, i need to find out the index of the main menu so that i can use it in a case statement.
I've tried everything, cmdwindow.index, @command_window.index and i just can't figure it out.
I've been trying for about 3 hours now and just cant figure it out.
Anyone got any ideas?
Thanks in advance :)
if cmdPokedex>=0 && command==cmdPokedex
That's not at all helpful. What part of the scripts did you "made something bad" in? What's so bad about it?I made something bad in scripts. Please, can help?
Seriously, do some changes.
Add Nasty Plot and Trick Room for Porygon-Z.. Add Tri Attack for it if you havent already. Add Signal Beam if you havent. Add Zap Cannon if you havent.
Seriously, almost all pokemon dont have the right moves.
You should add all the moves.
Also, Game.exe doesnt work for me. :/
erm, I'm attempting to remake Amity Square in a game I'm creating(along with the help of some awesome, talented peeps! XD) and I keep running into issues with a dependent script.
Every time I talk to the lady that lets you through to the park and it tries to add the Dependent script, it give me this and closes:
Code:Message: Script error within event 1, map 41 (Amity Square): (eval):2:in `pbExecuteScript'uninitialized constant Interpreter::Mimibud ***Full script: Kernel.pbAddDependency2( 4,Mimibud,4) Interpreter:238:in `pbExecuteScript' Interpreter:1652:in `eval' Interpreter:238:in `pbExecuteScript' Interpreter:1652:in `command_355' Interpreter:496:in `execute_command' Interpreter:190:in `update' Interpreter:104:in `loop' Interpreter:195:in `update' Scene_Map:100:in `update' Scene_Map:98:in `loop' Interpreter:279:in `pbExecuteScript' Interpreter:1652:in `command_355' Interpreter:496:in `execute_command' Interpreter:190:in `update' Interpreter:104:in `loop' Interpreter:195:in `update' Scene_Map:100:in `update' Scene_Map:98:in `loop' Scene_Map:111:in `update' Scene_Map:67:in `main'
I don't really understand the dependent scripts, on the notes it wasn't explained all-out. Like, it just uses @event_id, not a number, also. (and I have no idea what an arbitrary name or whatever is) :P Sorry to be so dumb. Thanks for the help.
What needs fixing? Do you want the black part at the bottom to be filled with the picture?
The software only supports a maximum resolution of 640x480. It can't display any pictures outside this area. That's probably why all the dual screen games have such small screens, so they don't hit the bottom limit.