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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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A couple questions:

1) Can you insert a manual line break into a Pokédex entry?
2) Is it possible to run an event only during a certain time? (eg 8pm - 6am)
 
If I don't answer your question, I don't know. Just before you start PM'ing me.


Thank you. It worked to prefection!

Sorry for asking so many questions but when you lose you end up in darkness. Any way to fix this?
Hmm...

One wild stab in the dark is that you haven't set a respawn point, but I'd imagine that would give an error message rather than show blackness. Another stab is that the respawn point isn't positioned correctly (i.e. outside a Poké Centre/your house).

Try copying a regular trainer's event and modify it. Regular trainers work, and I don't see why adding a few lines of dialogue at the beginning should break it (Gym Leaders do it all the time).


A couple questions:

1) Can you insert a manual line break into a Pokédex entry?
2) Is it possible to run an event only during a certain time? (eg 8pm - 6am)
1) You can try putting <br> into it, or you can simply put a lot of spaces if that doesn't work. I doubt you'll allow the player to change the size of the Dex text box in-game, so the mass of spaces won't be noticed.

2) Yes indeed (you can adapt that section to things other than nightly trainers, such as lit building windows). And this part explains how to make the event a light source and a shadow-casting event (again, for windows and lampposts).
 
Thanks Maruno. could you also help me with one more little thing?
How would I go about adding Tilesheets to my RPGmaker? Right now its only allowing 7 and I have many more I would like to use.
 
Hate to bother you all, but does anyone have an answer for this?

Thanks, but I already knew about that - what I was asking is if that editor is the same as the "animmaker.exe" which is referenced in "animmaker.txt" in the Starter Kit:

Spoiler:
 
Thanks Maruno. could you also help me with one more little thing?
How would I go about adding Tilesheets to my RPGmaker? Right now its only allowing 7 and I have many more I would like to use.
At the bottom left of that window is a button that says "Change Maximum". Guess what it does...
 
The bottom left of what window?
 
Also, the sprites show up fine in the "Reposition Sprites" part of the debug menu, yet the opponents' Pokemon sprites show up at almost the top of the screen in-game, and the trainer's Pokemon aren't perfect either (using custom sprites); how do I fix this?
 
A music problem, for me: After download the latest Pokemon Essentials, when I try to start "clean" by deleting the basics (maps, musics) after making an original backup. The main title music will not play. I also noticed it holds true for the backup. What happened, where when I'm at the title screen (NEW GAME, OPTIONS) that the music will not play?

If I'm understanding you correctly, you started off fresh by deleting all the maps and music? If that's the case, then the reason there is no main title music is because you deleted it. You can change the default title music by going into Tools > Database > System and selecting the Title BGM you want.

As far as I know, the New Game/Options screen doesn't play music by default.

@RiJaN_nEa: Maruno is referring to the Tools > Database > Tilesets screen.

@Peeky Chew: Does this only happen on your older maps, or does it occur to all your new maps as well? Also, try Crazyninjaguy's suggestion if you already haven't:

Also i'd make sure that the player isnt allowed to walk over or through anything.
Do this by Doing a Set Move Route command, set the event to player and click Through OFF.
 
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Oh! I see it now. Thanks.
 
im not sure if poccil even checks this thread anymore but im planning on doing a full update on all of the graphics and im going to attempt to keep all of the graphics originally put in the starter kit while still adding all of the graphics from D/P/P and HG/SS. and im also updating the events and a lot of other stuff too
 
Hey, one question:

How can I put Pokemon's Areas in the Pokedex?


And...


Foe Blissey's Natural Cure blocks HEAL BELL!
Foe blocks HEAL BELL!


How do I fix it?
 
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Also, the sprites show up fine in the "Reposition Sprites" part of the debug menu, yet the opponents' Pokemon sprites show up at almost the top of the screen in-game, and the trainer's Pokemon aren't perfect either (using custom sprites); how do I fix this?
Manually, I'm afraid, if the debug thing doesn't work for you. Edit the numbers directly in pokémon.txt (for vertical placement of sprites), and the scripts for the horizontal placements. I've explained how to do so several times before.


Hey, one question:

How can I put Pokemon's Areas in the Pokedex?
As I recently discovered, they're put in automatically. Just set the encounters, and red squares should show up on the Dex nest maps.
 
Maruno said:
As I recently discovered, they're put in automatically. Just set the encounters, and red squares should show up on the Dex nest maps.

Thanks!, but, don´t show the Reds Squares of Rattata, Pidgey and others in the Pokedex (Route 1)

Example: RATTATA's NEST AREA UNKNOWN... :/

What version of the Essential do you use?
 
Manually, I'm afraid, if the debug thing doesn't work for you. Edit the numbers directly in pokémon.txt (for vertical placement of sprites), and the scripts for the horizontal placements. I've explained how to do so several times before.

Okay, thank you. Sorry, I'm new here and couldn't find that by searching the thread; I'll search the forums now.
 
Thanks!, but, don´t show the Reds Squares of Rattata, Pidgey and others in the Pokedex (Route 1)

Example: RATTATA's NEST AREA UNKNOWN... :/

What version of the Essential do you use?
My version of Essentials is a year old now. Maybe the functionality broke in more recent versions. I don't keep up to date with them, so I wouldn't really be able to help fix it.


Okay, thank you. Sorry, I'm new here and couldn't find that by searching the thread; I'll search the forums now.
See here for information about the positioning as done by the scripts. Editing the numbers in pokemon.txt should be straightforward (although it'll require recompiling and running the game a lot to see how your adjustments look).
 
My version of Essentials is a year old now. Maybe the functionality broke in more recent versions. I don't keep up to date with them, so I wouldn't really be able to help fix it.

Thank you very much ^_^
I found one old version of Essential in my computer (Date in January 2009), and show the red squares. It seems that it is a bug of the new versions.
 
What i need do, to get types bitmaps in any other script? And for ball's too?
 
@Ziebart23: What exactly are you trying to do with a rival? Are you trying to start a battle? We could help you more if you gave us more information (like what went wrong, and what exactly you're trying to achieve).
Well, I am trying to get to start the game off with the Professor and everything, but I can't get it to ask what the rival's name is and get that to show up with the right name or anything like that...
 
Why does my editor act as if I am holding down the Down key? Its moving down by It's self and I cant edit anything. Is there a fix?
 
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