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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I have several questions, (I think they are easy to solve but I can not find the solution):

1) I am trying to create a florist shop with the script of the pokemon market, but it gives me error, I think it's because the berries are not recognized as objects that you can buy or sell (see attached error)
2) How I can modify the script of berries for the different types of fertilizer to take effect?
3) how well the script is used day and night, because I try to create events that only come out at night but do not work (see picture 2 attached, I put the first page where the script is activated and time, the rest are only local switch operations)

PS: I have the 2008 version, I hope someone can shed some light on this, thanks
 
I posted this in the wrong thread :P

How can I change the font, and then I mean a less pixelated font.
 
Try this:
Code:
(@battler.index & 1) == 1
I had come across that, but I'm not sure how to use it for what I'm doing. The basic idea is this:
Code:
species=enemy pokemon's species
if $Trainer.owned[species]
  display the graphic
end
Using just @battler is the player's pokemon, but something like (@battler.index & 1) == 1.species is not proper syntax. If I do a check like this:
Code:
if (@battler.index & 1) == 1
  [email protected]
  etc.
end
It never returns true. And, it would still have the same problem of returning the player's pokemon.


@maldicion069: I'm fairly sure that's been answered some time ago in this thread. You should look through the older posts. It's also mentioned in the Wiki under Alternate Forms, and tells you where to put the codes, just not the word for word code.
 
I'm sorry but i don't get that at all^^ Maybe I'm just a little slow right now, but can you try to explain it to me again, or give me an example code?
Thanks,
Sichlor

Code:
  if @animatingEXP
   if !@showexp
    @currentexp=@endexp
   elsif @currentexp<@endexp
    [COLOR=Red]if @endexp-@currentexp<4[/COLOR]
     [COLOR=Red]@currentexp=@endexp[/COLOR]
    [COLOR=Red]else[/COLOR]
     @currentexp+=[COLOR=Red]4[/COLOR]
    [COLOR=Red]end[/COLOR]
   elsif @currentexp>@endexp
    @currentexp-=1
   end
Use that. Red is obviously what I've added/changed. Note you don't need to edit the "-=1", because as I said, that's only for if something smegs up (i.e. if the exp bar overshoots somehow, this line lets it go back down again).
 
Code:
  if @animatingEXP
   if !@showexp
    @currentexp=@endexp
   elsif @currentexp<@endexp
    [COLOR=Red]if @endexp-@currentexp<4[/COLOR]
     [COLOR=Red]@currentexp=@endexp[/COLOR]
    [COLOR=Red]else[/COLOR]
     @currentexp+=[COLOR=Red]4[/COLOR]
    [COLOR=Red]end[/COLOR]
   elsif @currentexp>@endexp
    @currentexp-=1
   end
Yep get it now =)
Thanks!
By the way: For the forest day/night thing - I just added a parallel event in the forest doing the color change which works great.. if i could prevent flying now i guess im done with that^^
 
Last edited:
I got an error here when i try to teach a pokemon a new move.

Exception: NoMethodError
Message: undefined method `bitmap' for #<BitmapWrapper:0x40c2d88>
PokemonSprite:49:in `setPokemonBitmap'
PokemonSummary:105:in `pbStartForgetScene'
PokemonSummary:834:in `pbStartForgetScreen'
PokemonItems:203:in `pbForgetMove'
PokemonItems:200:in `pbFadeOutIn'
PokemonItems:200:in `pbForgetMove'
PokemonItems:376:in `pbLearnMove'
PokemonItems:371:in `loop'
PokemonItems:393:in `pbLearnMove'
PokemonUtilities:2121:in `pbMoveTutorChoose'
 
Okay, I've got another Problem now:
Does anybody know how to split the text from the Trainer Battle End Speech (text a trainer says when you beat him - but still in battle screen) into multiple messages? I don't like 10 lines of text (for gym leaders) to scroll down - It looks awful! I already tried stuff like multiple"\n"'s but as expected that doesn't work at all. So can anybody help me with this?

Well, and i'd like to re-post two problems that have not been talked about yet, maybe somebody who did'nt read through the whole topic can solve them...

1. I'd like to imitate the effect from FR/LG that when you look at signs you are able to turn away from them while the first line is still displayed and thus close the message window. I was told that this could only be done closing the interpreter, but the person didn't know how to do it with the modified starter kit scripts. So how can i dispose a message window (only from signs!) when i turn away from them?

2. This problem maybe belongs into the animation section, but i think it can only be solved by scripting: I want to change the by default included Stat increase/decrease animations to those used in FR/LG. Yes, they fit to the affected Pokemon's sprite and THAT is just my problem.. When experimenting i noticed that a good effect results from turning the animation frame blending options to "sub" - but that affects the colors drastically... anybody an idea how to solve this??

Thanks in advance
Sichlor
 
Can someone help me with this error?

---------------------------
Pokemon Malachite
---------------------------
Exception: NameError
Message: undefined local variable or method `pbGetDecisionSE' for #<PokemonScreen_Scene:0x5d19828>
PokemonScreen:765:in `pbChoosePokemon'
PokemonScreen:751:in `loop'
PokemonScreen:778:in `pbChoosePokemon'
PokemonScreen:1237:in `pbPokemonScreen'
PokemonScreen:1235:in `loop'
PokemonScreen:1482:in `pbPokemonScreen'
PokemonMenu:155:in `pbStartPokemonMenu'
PokemonMenu:154:in `pbFadeOutIn'
PokemonMenu:154:in `pbStartPokemonMenu'
PokemonMenu:139:in `loop'

This exception was logged in ./errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Can someone help me with this error?

---------------------------
Pokemon Malachite
---------------------------
Exception: NameError
Message: undefined local variable or method `pbGetDecisionSE' for #<PokemonScreen_Scene:0x5d19828>
PokemonScreen:765:in `pbChoosePokemon'
PokemonScreen:751:in `loop'
PokemonScreen:778:in `pbChoosePokemon'
PokemonScreen:1237:in `pbPokemonScreen'
PokemonScreen:1235:in `loop'
PokemonScreen:1482:in `pbPokemonScreen'
PokemonMenu:155:in `pbStartPokemonMenu'
PokemonMenu:154:in `pbFadeOutIn'
PokemonMenu:154:in `pbStartPokemonMenu'
PokemonMenu:139:in `loop'

This exception was logged in ./errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Look in the Pokemon_Screen section of your script and see if you misspelled the filename for your decision sound effect.
 
I have several questions, (I think they are easy to solve but I can not find the solution):

1) I am trying to create a florist shop with the script of the pokemon market, but it gives me error, I think it's because the berries are not recognized as objects that you can buy or sell (see attached error)
2) How I can modify the script of berries for the different types of fertilizer to take effect?
 
Can someone tell me how to forcefully deposite all of my pokemon in my party?
 
Okay, I've got another Problem now:
Does anybody know how to split the text from the Trainer Battle End Speech (text a trainer says when you beat him - but still in battle screen) into multiple messages? I don't like 10 lines of text (for gym leaders) to scroll down - It looks awful! I already tried stuff like multiple"\n"'s but as expected that doesn't work at all. So can anybody help me with this?
The battle end speech isn't really meant for that. It's only for one-liners. So no, there's no easy way to put a monologue in there.


Well, and i'd like to re-post two problems that have not been talked about yet, maybe somebody who did'nt read through the whole topic can solve them...

1. I'd like to imitate the effect from FR/LG that when you look at signs you are able to turn away from them while the first line is still displayed and thus close the message window. I was told that this could only be done closing the interpreter, but the person didn't know how to do it with the modified starter kit scripts. So how can i dispose a message window (only from signs!) when i turn away from them?

2. This problem maybe belongs into the animation section, but i think it can only be solved by scripting: I want to change the by default included Stat increase/decrease animations to those used in FR/LG. Yes, they fit to the affected Pokemon's sprite and THAT is just my problem.. When experimenting i noticed that a good effect results from turning the animation frame blending options to "sub" - but that affects the colors drastically... anybody an idea how to solve this??

Thanks in advance
Sichlor
1. I have no idea, and it'd be even harder anyway to do it just for signs.

2. Again, I don't know. I'm just answering these two in case you think I overlooked them on purpose (which I did, because I don't have an answer for you).
 
The battle end speech isn't really meant for that. It's only for one-liners. So no, there's no easy way to put a monologue in there.
If you say there is no easy way - is there a hard way? because depending on how hard, I'd try if you gave me a hint where to start. If not - OK,
but thanks anyways

1. I have no idea, and it'd be even harder anyway to do it just for signs.

2. Again, I don't know. I'm just answering these two in case you think I overlooked them on purpose (which I did, because I don't have an answer for you).
I'm sorry if you thought i was addressing you and I admit when I read over it again i sounds as if i was speaking about you, criticizing you for overlooking it. That was not intended! In fact I was just looking for help from anybody else since you didn't know.
So please don't be offended or something =)

Sichlor
 
If you say there is no easy way - is there a hard way? because depending on how hard, I'd try if you gave me a hint where to start. If not - OK,
but thanks anyways
I may have been thinking of something else. Try looking here, and noting what it says for "EndSpeech" (there can be more than one). A lot simpler than I thought.

My comment still stands, though. I don't think it's really meant for monologues.


I'm sorry if you thought i was addressing you and I admit when I read over it again i sounds as if i was speaking about you, criticizing you for overlooking it. That was not intended! In fact I was just looking for help from anybody else since you didn't know.
So please don't be offended or something =)

Sichlor
No, I wasn't taking it personally. I just know some people get frustrated when their questions keep getting overlooked (even though it's usually for a good reason), so I thought I'd reiterate the reason people may not answer some questions.
 
I need to get rid of the LV. beside the 25 in the example below. I'm using the Black and White version HP bars and as you can see the LV. part of charmander's LV.25 is covering the yellow LV symbol. can anybody tell me what script and how to get rid of the LV. text?
 
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