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It depends on what you mean. Do you mean remove the "Would you like to save the game?" message permanently, or just in 1 case?
I just need to do it once.
It depends on what you mean. Do you mean remove the "Would you like to save the game?" message permanently, or just in 1 case?
Just put a script command in an event and type pbSave. It won't give a message, but will still save the game for you.I just need to do it once.
In that case, I recommend getting a different pokemon.txt file. It may not have been properly extracted or something, who knows. So just unzip a new kit and copy the file over. If that doesn't work, then you have two options: put all of your stuff into a fresh kit or go back through every recent change you made and revert it in the hopes of fixing the issue (which is more trouble than it's worth).The thing is, I have not added a new pokemon yet. Nor even tried doing it.
You want alternate forms that depend on shininess. Shellos works just the same, except it depends on maps (see Wormadam for how to change a type depending on the form). You need to use the procedures "getFormOnCreation" and "type2" to edit your Jolteon in the way you describe.Okay, here we go again. I have kind of an unusual thing I want to do in my game: Certain shiny Pokemon actually change types. I'm not worried about move sets or anything else, just types.
So, say a player finds a shiny Jolteon... How would I, instead of just Electric, make a shiny Jolteon be Electric and Steel? Just use this for example.
I didn't get a reply for this. So bumping it up.Why is that when I use pbTrainerIntro at the start of a trainer event, that it keeps playing when I advance in battle, and even after the battle?
In that case, I recommend getting a different pokemon.txt file. It may not have been properly extracted or something, who knows. So just unzip a new kit and copy the file over. If that doesn't work, then you have two options: put all of your stuff into a fresh kit or go back through every recent change you made and revert it in the hopes of fixing the issue (which is more trouble than it's worth).
I think it's an audio related problem. Have you erased the Audio.dll file? If not, try that and it might fix the problem. We went over it a while back in this thread, and I'll help you find it if that doesn't fix it.I didn't get a reply for this. So bumping it up.
Did you edit this in the PBS/metadata.txt or in the Editor.exe?Does anyone know how to make a dark map, like RockTunnel.
I tried the DarkMap=true as in the notes but didn't do anything.
Did you recompile the game after making that change?Does anyone know how to make a dark map, like RockTunnel.
I tried the DarkMap=true as in the notes but didn't do anything.
Did you recompile the game after making that change?
And I would recommend that you do NOT use the Editor to make changes, partly because you can't be sure it worked properly, and partly because editing the PBS files directly is not difficult in the first place.
I don't have an audio.dll in my essentials folder.I think it's an audio related problem. Have you erased the Audio.dll file? If not, try that and it might fix the problem. We went over it a while back in this thread, and I'll help you find it if that doesn't fix it.
Ok, I think I understand now. There should be a bug catcher in the Viridian Forest map. Erasing it should fix the problem. I helped with fixing that kit before, and I still have my working version if that's not your problem.1ninjadude1701 said:@1ninjadude1701: That error's been ignored for an awfully long time now. It was posted about 30 pages back and never got answered. I'll ask the same thing I asked above: when does it occur, and is there anything else about it that might help us figure it out?
I was using Curts region kit and when i tested it said stuff like, add type BUG_CATCHER. when i clicked no or yes it gave me that error.