Cilerba
the hearts of lonely people
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- Age 28
- Massachusetts
- Seen Sep 9, 2024
What exactly do you mean by "it stopped working?"
Did you get some sort of error at all?
Did you get some sort of error at all?
Do you knows that the news effects need to be manually coded.Does anyone have a DPPt/BW move list, I recently updated my pokemon and they include the newer moves. Was just checking to see if anyone has already release a moves.txt that includes the newer moves. I have begun working on my own and If there are no complete versions I will continue mine and release it when done I guess. Let me know :) thanks in advance.
Just realized the latest version of essentials already has it. Will be upgrading my project hope it all goes well...
@sprites["pokedex"].index=1
ItemHandlers::BattleUseOnPokemon.copy(:CHESTOBERRY,:PARLYZHEAL)
ItemHandlers::BattleUseOnPokemon.copy(:CHERIBERRY,:PARLYZHEAL)
# Burns
if attacker.status == PBStatuses::BURN &&
!isConst?(attacker.ability,PBAbilities,:GUTS) && !isConst?(@id,PBMoves,:FACADE)
damage=(damage/2).floor
end
if isConst?(attacker.ability,PBAbilities,:FLASHFIRE) && attacker.effects[PBEffects::FlashFire] && isConst?(type,PBTypes,:FIRE)
basedmg=(basedmg*1.5).floor
end
# Burns Correction
if attacker.status == PBStatuses::BURN &&
!isConst?(attacker.ability,PBAbilities,:GUTS) && !isConst?(@id,PBMoves,:FACADE)
atk=(atk*0.5).floor
end
Its all good. Some data went missing but i fixed it. The problem I'm having now is with my poke center script. I cant figure out what to write in the script so she actually heals my Pokemon and poke balls come up on the thingy. I checked essentials wiki and it doesn't actually tell you the script to put in it only has pics which are hard to read properly, can anyone help me?
I didn't know if is a glitch, but I can jump (using surf) in bridges (or other platform type) to water O__o
Hey i was i wondering if anyone knows how to script the professor so he tells you to pick your pokemon. I copied the one from essentials but when i walk into the lab it goes strait to choosing your starter, no opening text. I scripted in the pokedex but after i choose my starter professor dissapears.
Exception: RuntimeError
Message: Script error within event 9, map 79 (Battle Palace):
Exception: NoMethodError
Message: Section117:820:in `hasValidTeam?'undefined method `pbEachCombination' for #<PokemonRuleSet:0x8d4bb98>
***Full script:
!pbHasEligible?(3,100)
Interpreter:239:in `pbExecuteScript'
PokemonOrgBattle:37:in `pbHasEligible?'
(eval):1:in `pbExecuteScript'
Interpreter:785:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
I get this error when using the default Battle palace, tower, etc. in my game.
this events work on an untouched kit, and I have edited some scripts, nothing fancy only fixed bugs, if anyone knows how to fix it please help me.
And if someone knows where was the day/night script, I changed it to an old one in my project, but I can't remember/find it now.
Code:Exception: RuntimeError Message: Script error within event 9, map 79 (Battle Palace): Exception: NoMethodError Message: Section117:820:in `hasValidTeam?'undefined method `pbEachCombination' for #<PokemonRuleSet:0x8d4bb98> ***Full script: !pbHasEligible?(3,100) Interpreter:239:in `pbExecuteScript' PokemonOrgBattle:37:in `pbHasEligible?' (eval):1:in `pbExecuteScript' Interpreter:785:in `eval' Interpreter:239:in `pbExecuteScript' Interpreter:785:in `command_111' Interpreter:318:in `execute_command' Interpreter:191:in `update' Interpreter:104:in `loop' Interpreter:196:in `update' Interpreter:274:in `pbExecuteScript' Interpreter:785:in `command_111' Interpreter:318:in `execute_command' Interpreter:191:in `update' Interpreter:104:in `loop' Interpreter:196:in `update' Scene_Map:96:in `update' Scene_Map:94:in `loop' Scene_Map:107:in `update' Scene_Map:63:in `main'
Telling us what scripts you edited might help us help you out.
I edited Scene_Intro
PokemonStorage
PokemonDayCare
PokemonItems
and the one for the day/night but I can't remember the name (if you can tell me)
I found more bugs, I not sure about versions.
*Helpful list*
Can we have an official, updated list in a separate thread or something? I feel like there are a bunch of fixes that are lost in the pages of this thread. I'd make and mantain it myself it it meant me popping in every page to look what was posted, but I feel that there are some of you who know fixes that have been mentioned in the past.
I make more tests and found that this occurs in 2010 April version but, for some reason, not in 2009 November version (even if I disable the Day/Night thing)!This isn't exactly a glitch, but when I go to the below in a 50x300 map, the FPS goes to approximately 10 T__T
I are USING tag 13 in differents ways, and none works =CPoccil actually implemented a way to fix this - by setting the terrain tag of bridge tiles to 13.
Yeah, I agree that one page with this will be good to the wiki. This thread is rich in information, had a lot of this bugs, some I pick for this list. Maybe one courageous person read at least one big part of this thread and list some bug corrections. I also had some in my PC (like the ItemMale and ItemFemale glitch and no pokedex cry/area Glitch)Just searched "fix" in the wiki. It seems like even then, the bugs and fixes are scattered about, so you'd only find the fix if you were reading in about a specific feature anyway.
Bridges are fiddly things, and well deserve their own page in the wiki (it's pending creation by anyone who wants to, hint hint).I are USING tag 13 in differents ways, and none works =C
Events.onAction+=proc{|sender,e|
terrain=Kernel.pbFacingTerrainTag
if pbIsWaterTag?(terrain) &&
!$PokemonGlobal.surfing &&
!pbGetMetadata($game_map.map_id,MetadataBicycleAlways) [COLOR=Red]&&[/COLOR]
[COLOR=Red] !$PokemonMap.bridge[/COLOR]
Kernel.pbSurf
return
end
}
The wiki intentionally separates the bugs into the various pages, for a number of reasons, including relevance to the rest of the article, not having one huge page that you can get lost in, and less chance of bug repetition.Yeah, I agree that one page with this will be good to the wiki. This thread is rich in information, had a lot of this bugs, some I pick for this list. Maybe one courageous person read at least one big part of this thread and list some bug corrections. I also had some in my PC (like the ItemMale and ItemFemale glitch and no pokedex cry/area Glitch)