Neo-Spriteman
or goloog. that works too.
- 209
- Posts
- 16
- Years
- Age 27
- MD
- Seen Jun 19, 2015
Can anyone help me?
This shows up when I start a new game :|
![[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP [PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP](https://i611.photobucket.com/albums/tt196/spriteman97/Halpplox.png)
This shows up when I start a new game :|
I'm sorry, Neo-Spriteman. I don't know the answer to that.Can anyone help me?
![]()
This shows up when I start a new game :|
Can anyone help me?
![]()
This shows up when I start a new game :|
What is the name of the tileset you are using? If it is using any special characters, then the game isn't reading them right. That's just my guess.
It's pretty hard to determine the problem with just that. Does it only occur on certain maps? As soon as you start the game? And did you make any changes to anything shortly before it started happening (like renaming tilesets, editing the tilesets in the database, or script changes, etc)?Can anyone help me?
![]()
This shows up when I start a new game :|
It's pretty hard to determine the problem with just that. Does it only occur on certain maps? As soon as you start the game? And did you make any changes to anything shortly before it started happening (like renaming tilesets, editing the tilesets in the database, or script changes, etc)?
Now the problem i've got is getting the compiler to read the new value############
056 # Route 9
25,10,10
Land
08
RATTATA,15,18
NIDORANmA,35,16,18
SPEAROW,10,17
NIDORANfE,25,16,18
NIDORINA,5,18
NIDORINO,5,18
RATICATE,4,20
FEAROW,1,19
############
003 # Route 1
25,10,10
Land
02
PIDGEY,70,2,7
RATTATA,30,2,4
############
012 # Route 2
25,10,10
Land
04
RATTATA,40,3,4
PIDGEY,30,3,7
NIDORANmA,15,4,6
NIDORANfE,15,4,6
def pbCompileEncounters
pbENCSTART=5
lines=[]
linenos=[]
FileLineData.file="PBS/encounters.txt"
File.open("PBS/encounters.txt","rb"){|f|
lineno=1
f.each_line {|line|
line=prepline(line)
if line.length!=0
lines[lines.length]=line
linenos[linenos.length]=lineno
end
lineno+=1
}
}
encounters={}
thisenc=nil
lastenc=-1
lastenclen=0
needdensity=false
lastmapid=-1
i=0;
enc_line = lines[3].to_i
while i<lines.length
line=lines[i]
FileLineData.setLine(line,linenos[i])
mapid=line[/^\d+$/]
if mapid
lastmapid=mapid
if thisenc && (thisenc[1][EncounterTypes::Land] ||
thisenc[1][EncounterTypes::LandMorning] ||
thisenc[1][EncounterTypes::LandDay] ||
thisenc[1][EncounterTypes::BugContest] ||
thisenc[1][EncounterTypes::LandNight]) &&
thisenc[1][EncounterTypes::Cave]
raise _INTL("Can't define both Land and Cave encounters in the same area (map ID {1})",mapid)
end
thisenc=[[25,10,10,0,0,0,0,0,0,25,25,25,25],[]]
encounters[mapid.to_i]=thisenc
needdensity=true
i+=1
next
end
enc=findIndex(EncounterTypes::Names){|val| val==line}
if enc>=0
needdensity=false
encarray=[]
j=i+2; k=0;
while j<lines.length && k<enc_line
line=lines[j]
FileLineData.setLine(lines[j],linenos[j])
splitarr=strsplit(line,/\s*,\s*/)
splitarr[3]=splitarr[2] if splitarr.length==3 # Max Level = Min Level
splitarr[2]=splitarr[2].to_i # Min Level
splitarr[3]=splitarr[3].to_i # Max Level
splitarr[1]=splitarr[1].to_i # Chance
maxlevel=PBExperience::MAXLEVEL
if splitarr[2]<=0 || splitarr[2]>maxlevel
raise _INTL("Min level below 0 or above max: {1}\r\n{2}",splitarr[1],FileLineData.linereport)
end
if splitarr[3]<=0 || splitarr[3]>maxlevel
raise _INTL("Max level below 0: {1}\r\n{2}",splitarr[2],FileLineData.linereport)
end
if splitarr[2]>splitarr[3]
raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}",line,FileLineData.linereport)
end
splitarr[0]=parseSpecies(splitarr[0])
linearr=splitarr
encarray.push(linearr)
thisenc[1][enc]=encarray
p thisenc
j+=1
k+=1
end
i=j
elsif needdensity
needdensity=false
nums=strsplit(line,/,/)
if nums && nums.length>=3
thisenc[0][EncounterTypes::Land]=nums[0].to_i
thisenc[0][EncounterTypes::LandMorning]=nums[0].to_i
thisenc[0][EncounterTypes::LandDay]=nums[0].to_i
thisenc[0][EncounterTypes::LandNight]=nums[0].to_i
thisenc[0][EncounterTypes::BugContest]=nums[0].to_i
thisenc[0][EncounterTypes::Cave]=nums[1].to_i
thisenc[0][EncounterTypes::Water]=nums[2].to_i
else
raise _INTL("Wrong syntax for densities in encounters.txt; got \"{1}\"\r\n{2}",line,FileLineData.linereport)
end
i+=1
else
raise _INTL("Undefined encounter type {1}, expected one of the following:\r\n{2}\r\n{3}",
line,EncounterTypes::Names.inspect,FileLineData.linereport)
end
end
save_data(encounters,"Data/encounters.dat")
end
I put a Unown Puzzle Script, but does not work. :/
(Pokemon Essential January 2009 or before)
---------------------------
Mapeo
---------------------------
Exception: RuntimeError
Message: Script error within event 1, map 120 (Cave):
Section143:158:in `pbStartScene'uninitialized constant PuzzleScene::BitmapSprite
***Full script:
pbFadeOutIn(99999){
scene=PuzzleScene.new
screen=PuzzleScreen.new(scene)
screen.pbStartScreen
}
I thinks that the error is in the script.Does someone know why it does not work? Do not be that to do. :'(
Can someone Please help me?Now that my tiles are in perspective mode, all of my tiles look 2d. How do I make them look 3d?
Also, (AGAIN!) how do you make the screen stop shaking while im in perspective mode?
Perspective mode does not work for Pokémon Essentials, not really. You'll need to get Neo-Mode 7 to work. As of yet, 3D has not been mastered with PE, might I recommend using pseudo 3D tiles? They tend to be the substitute for the lack of a good 3D engine for PE.Can someone Please help me?
Thanks! Where can I get Neo-Mode 7 and the pseudo 3d tiles?
Perspective mode does not work for Pokémon Essentials, not really. You'll need to get Neo-Mode 7 to work. As of yet, 3D has not been mastered with PE, might I recommend using pseudo 3D tiles? They tend to be the substitute for the lack of a good 3D engine for PE.
Google Neo Mode 7, and you'll get some results. No use in me linking just one.Thanks! Where can I get Neo-Mode 7 and the pseudo 3d tiles?
Send me the script you're using and I'll see if I can figure it out. And like I ask everyone else, could you give me a little more information? Like has it never worked at all? Did it suddenly stop working after making a change? And so on.Does someone know why it does not work? Do not be that to do. :'(
Tiles without outlines. PrinceLegendario, who I linked, does both for his hoenn remakes, the ones without the outlines (on the right) are the fake 3D tiles.Ok. But I don't understand the psuedo tile thing. How do I know which ones are the psuedo tiles?
Personally I don't have much experience with Neo-moder 7, but last I checked it doesn't work properly with PE right away, unless you use a modified neo mode 7 engine. Regardless, you might not get an answer here since this thread is just for Pokémon Essentials.Ok. I tried usiing them with neo mode 7, but they are flat! How do I make them look 3d?
Ok. I tried usiing them with neo mode 7, but they are flat! How do I make them look 3d?