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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Bill™

Random Guy
  • 41
    Posts
    13
    Years
    • Seen May 31, 2012
    I did both. Neither worked. I think that I have the newest version but i'm not sure.
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Yes I was using the in game editor. I just looked at the PBS files and it says
    BattleBack="004"
    It doesn't have the weird thing so now I'm assuming that that wasn't the problem. I have no idea what the problem is. If I move the battlebacks to the battlebacks folder will that fix it because they were in the pictures folder.
    With that setting in the metadata, the game will be looking for files called battlebg"004".png and so forth. Get rid of the quote marks and you should be fine.

    I'll have a look into the Editor to see why it puts unnecessary things in.
     

    Bill™

    Random Guy
  • 41
    Posts
    13
    Years
    • Seen May 31, 2012
    Thanks you guys. I got rid of the quotations and now it works. It had nothing to do with the zeroes. I might post something about this on the wiki for other people having problems with it.
     
  • 199
    Posts
    14
    Years
    • Seen Jul 6, 2022
    EDIT: TACHAN, which dual screen script are you using? I just put it into Venom12's DS kit, and it worked OK (except the Z button seems to be broken). The positioning was off, but it did display the whole image across the two screens.

    I have the Crazyninjaguy's Dual Screen Script.
     
  • 772
    Posts
    13
    Years
    • UK
    • Seen May 22, 2024
    Does anyone know how to change the length of the exp bar properly. i've tried changing the EXPGAUGESIZE setting, which works until exp gets added to it, then it jumps back to a smaller size before finishing at the correct size
     

    venom12

    Pokemon Crystal Rain Relased
  • 476
    Posts
    17
    Years
    • Age 33
    • Seen Dec 28, 2023
    Go to Actualscene and find def pbGainExp there change it.
     

    FL

    Pokémon Island Creator
  • 2,454
    Posts
    13
    Years
    • Seen yesterday
    More bug found! I am putting these things at official wiki:

    240x160 Credits Glitch
    How activate: Show the credits script with the 240x160 resolution
    Effect: Only few lines of credits are show because the credits stop scrolling when the @credit_sprite.oy is 0.
    How fix: Unknown

    Battle Transition Center Glitch
    How activate: When you have a resolution other that 480x320 enter in a battle
    Effect: Animation of the screen getting black and change to battle is incorrectly centered.
    How fix: Unknown

    Seac Incense Glitch
    How activate: Equip Sea Incense and use Water moves.
    Effect: Water moves aren't boosted because of an extra "c" on script.
    How fix: In the PokeBattle_Move Script, around line 300 change "if isConst?(attacker.item,PBItems,:SEAcINCENSE)&&isConst?(type,PBTypes,:WATER)" to "if isConst?(attacker.item,PBItems,:SEAINCENSE)&&isConst?(type,PBTypes,:WATER)"

    Shell Bell Hapiness Glitch
    How activate: Equip Shell Bell and do 256 steps.
    Effect: Shell Bell doubles the happiness gain for walk.
    How fix: In the PokemonField Script, delete the lines:
    Code:
          if isConst?(pkmn.item,PBItems,:SHELLBELL)
           pkmn.happiness+=1
          end

    SolarBeam Glitch
    How activate: Use SolarBeam.
    Effect: The move message has displayed incorrectly and the move is used twice in Sunny Day.
    How fix: In PokeBattle_Move, around line 2350 change
    Code:
    class PokeBattle_Move_97 < PokeBattle_Move
    def pbTwoTurnAttack(attacker)
     return attacker.effects[PBEffects::TwoTurnAttack]==0
    end
    def pbEffect(attacker,opponent)
     if attacker.effects[PBEffects::TwoTurnAttack]>0 && @battle.pbWeather!=PBWeather::SUNNYDAY
      @battle.pbAnimation(@id,attacker,nil)
      @battle.pbDisplay(_INTL("{1} took in sunlight!",attacker.pbThis))
      return 0
     else
      @battle.pbDisplayBrief(_INTL("{1} used {2}!",attacker.pbThis,
      self.name))
    to
    Code:
    class PokeBattle_Move_97 < PokeBattle_Move
    def pbTwoTurnAttack(attacker)
     return false if @battle.pbWeather==PBWeather::SUNNYDAY
     return attacker.effects[PBEffects::TwoTurnAttack]==0
    end
    def pbEffect(attacker,opponent)
     if attacker.effects[PBEffects::TwoTurnAttack]>0 && @battle.pbWeather!=PBWeather::SUNNYDAY
      @battle.pbAnimation(@id,attacker,nil)
      @battle.pbDisplay(_INTL("{1} took in sunlight!",attacker.pbThis))
      return 0
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
  • 795
    Posts
    15
    Years
    Maybe its just my version of Pokemon Essentials, but shouldn't that say, PokeBattle_MoveEffects, rather than PokeBattle_Move?

    PokeBattle_Move only has about 700 lines...

    Also, I have this as my code there:
    Code:
    class PokeBattle_Move_97 < PokeBattle_Move
    def pbTwoTurnAttack(attacker)
     return attacker.effects[PBEffects::TwoTurnAttack]==0
    end
    def pbEffect(attacker,opponent)
     if attacker.effects[PBEffects::TwoTurnAttack]>0 && @battle.pbWeather!=PBWeather::SUNNYDAY
      @battle.pbAnimation(@id,attacker,nil)
      @battle.pbDisplay(_INTL("{1} took in sunlight!",attacker.pbThis))
      return 0
     end
     return super
    end
    end

    This fix always gives me a syntax error for obvious reasons, but how might I fix it so that this fix will work on my version of essentials?
     

    FL

    Pokémon Island Creator
  • 2,454
    Posts
    13
    Years
    • Seen yesterday
    Maybe its just my version of Pokemon Essentials, but shouldn't that say, PokeBattle_MoveEffects, rather than PokeBattle_Move?

    PokeBattle_Move only has about 700 lines...

    Also, I have this as my code there:
    Code:
    class PokeBattle_Move_97 < PokeBattle_Move
    def pbTwoTurnAttack(attacker)
     return attacker.effects[PBEffects::TwoTurnAttack]==0
    end
    def pbEffect(attacker,opponent)
     if attacker.effects[PBEffects::TwoTurnAttack]>0 && @battle.pbWeather!=PBWeather::SUNNYDAY
      @battle.pbAnimation(@id,attacker,nil)
      @battle.pbDisplay(_INTL("{1} took in sunlight!",attacker.pbThis))
      return 0
     end
     return super
    end
    end

    This fix always gives me a syntax error for obvious reasons, but how might I fix it so that this fix will work on my version of essentials?
    Only add "return false if @battle.pbWeather==PBWeather::SUNNYDAY" below the "def pbTwoTurnAttack(attacker)" will fix this.
     
  • 772
    Posts
    13
    Years
    • UK
    • Seen May 22, 2024
    does anyone know how to get the ability descriptions to span two lines, like the way the pokedex description spans 3?
     

    COMBOY

    Pokémon Crimson & Navy
  • 72
    Posts
    13
    Years
    It's possible to create those events in Essentials?

    - A "Hall of Fame-like" cutscene event, with the trainer's pokémon team in it.
    - A character-like event that could tell you the happiness of your Pokémon.
     
    Last edited:
  • 772
    Posts
    13
    Years
    • UK
    • Seen May 22, 2024
    does anyone know how to get the ability descriptions to span two lines, like the way the pokedex description spans 3/4?

    As well as my last question i've got another.

    I've been trying to get pokerus implemented properly and have run into the problem with the ev gains and exp

    I have modified a part of the code so that its like
    Code:
    if isConst?(thispoke.item,PBItems,:MACHOBRACE) || thispoke.pokerus>0
             evgain*=2
            end

    which is fine for pokemon that have pokerus, but for some reason pokemon that don't don't gain exp. i get the usual "x has gained y exp" message but no exp is actually added
     

    Bill™

    Random Guy
  • 41
    Posts
    13
    Years
    • Seen May 31, 2012
    I don't know if this is the right place to post this, but is Maruno planning on adding the apricorn pokeballs to the new essentials? (I don't know how I would add them)
     

    Bill™

    Random Guy
  • 41
    Posts
    13
    Years
    • Seen May 31, 2012
    Oh... Thanks for the information. Another question where do the pictures for berry plants go? and what format do they need to be in?
     
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