Hi all, first of all, Maruno, thanks greatly for the new version you made. Remarkable! However, I wasn't able to fix a small comment problem I have. In my game, I included a sort of 'midgame encounters' in which the player face a wild/Legendary Pokemon directly, before turning it into a regular battle. In this, I use animations which need to be dodged. However, I can't get this right. I mean, the animation is there, but how do you create the game that the animation really has in impact on the player when touched.
On the other hand, you are able to make an event when the player touch an event, but can you either do something like Conditional Branch: if EV001 touch/hit EV002 then ...?