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[Archive] Script help thread

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I look at it, i but i just saw that command for Ruby and not for FR, I check that
in your tutorial...

Alright, because it is there.
 
i saved it as an .rbc file by litterally typing that in, like you said. and it still wont give me the option. you said presumubly that the person reading it has pokescript, which i have. you said also that the person Presumably has PKMN ADV. Where do I download that.
 
i saved it as an .rbc file by litterally typing that in, like you said. and it still wont give me the option. you said presumubly that the person reading it has pokescript, which i have. you said also that the person Presumably has PKMN ADV. Where do I download that.

Ah I see. Well hm...I truthfully don't know. Try looking on the Pokescript threads.....I am sorry buddy!
 
I'm having a little problem...
I'm making an apply movement script in my hack.
Every time I step on the tile, it freezes my game! :'(
I also set the Unknown, var numbers, and script offset.
And ya know how you have to enter 52 and 40 for var numbers?
Well, for certain scripts I was deleting had different var numbers, like 2 and 40 & 50 and 40. :\
Plz help!
Spoiler:

Thanx!!! :)
 
I'm having a little problem...
I'm making an apply movement script in my hack.
Every time I step on the tile, it freezes my game! :'(
I also set the Unknown, var numbers, and script offset.
And ya know how you have to enter 52 and 40 for var numbers?
Well, for certain scripts I was deleting had different var numbers, like 2 and 40 & 50 and 40. :\
Plz help!
Spoiler:

Thanx!!! :)

I think this should work....
Spoiler:

If it dosen't...then I'm not too sure about var numbers...:/
 
Last edited:
Ah I see. Well hm...I truthfully don't know. Try looking on the Pokescript threads.....I am sorry buddy!
Ok bud, dont worry, Cooley tell me what should i do ^^ and for the people that have
this problem, this is you should put in your script:

Code:
Showsprite 0x(sprite no.)
OR
Code:
#raw 0x55 0x(spite no.) 0x00

Sincerely i havent try that, i will do it now, but i think it should work since cooley is
a good hacker and he told me that ^^
 
I think this should work....
Spoiler:

If it dosen't...then I'm not too sure about var numbers...:/

Thanks, but it still froze.
I don't get why it freezes for me, but not for everyone else.
I need help...
 
Thanks, but it still froze.
I don't get why it freezes for me, but not for everyone else.
I need help...

Did you fill out the Unknowns + Var numbers in the script?

If your using advance map 1.9, its:

Unknown 0003
Var number 4052
 
Ah, thanx itman, it confuses me cause it doesn't have the separate boxes like in A-map 1.82

EDIT:
It still froze.
I don't know what's wrong.
 
Last edited:
Thanks, but it still froze.
I don't get why it freezes for me, but not for everyone else.
I need help...

Lol there was also a mistake in C3ELEBI's script.

I think this should work....
Spoiler:

If it dosen't...then I'm not too sure about var numbers...:/
 
This script is really starting to piss me off!
I really don't know what's wrong.
IT JUST KEEPS FREEZING!!!!!
I don't think anything will work...
Thanx a trillion to all of you for helping me.
 
This script is really starting to piss me off!
I really don't know what's wrong.
IT JUST KEEPS FREEZING!!!!!
I don't think anything will work...
Thanx a trillion to all of you for helping me.

Try this one out:
Spoiler:
 
I actually think this was going to work!
Except when I went downstairs to test it, the screen stayed black.
That sucks, huh?
Could you tell me how to post a video and I'll show you what happens.
Thanx.
 
I actually think this was going to work!
Except when I went downstairs to test it, the screen stayed black.
That sucks, huh?
Could you tell me how to post a video and I'll show you what happens.
Thanx.
To post videos upload them in YouTube.
There was an error on Teh
I think it should be like this:

Code:
#ORG $begin
checkflag 0x200
if B_True goto $done
applymovement 0xFF $playerwalk
pausemove 0
message $back
boxset 6
setflag 0x200
release
end

#ORG $done
release
end

#ORG $playerwalk
#RAW 0x11
#RAW 0xFE

#ORG $back
$back 1 = Better go back and say goodbye to mother....
And i think in the S you should put:
Code:
 Unknown 0300
Var number 4050
That's what i usually put ^^

Also, you can put this:
Code:
Unknown 0300
Var Number 7C40
 
Can someone tell me what is wrong with this script?

Spoiler:
.
 
To post videos upload them in YouTube.
There was an error on Teh
I think it should be like this:

Code:
#ORG $begin
checkflag 0x200
if B_True goto $done
applymovement 0xFF $playerwalk
pausemove 0
message $back
boxset 6
setflag 0x200
release
end

#ORG $done
release
end

#ORG $playerwalk
#RAW 0x11
#RAW 0xFE

#ORG $back
$back 1 = Better go back and say goodbye to mother....
And i think in the S you should put:
Code:
 Unknown 0300
Var number 4050
That's what i usually put ^^

Also, you can put this:
Code:
Unknown 0300
Var Number 7C40

Just one question, what was my error:\
 
your error was that you put
if B_goto $(pointer)

And it has to be if B_True goto $(pointer)

And, it isn't 0003 or 0030
it is 0300 and in the other it can be
5240 , 5040 or 7C40
 
your error was that you put
if B_goto $(pointer)

And it has to be if B_True goto $(pointer)

And, it isn't 0003 or 0030
it is 0300 and in the other it can be
5240 , 5040 or 7C40

Ah-ha! lol! I always use:
03 00
52 40
00 00
00 00
It always works for me:\
 
I've got a question again.

But before i ask I give you a example :
I opened PokeTronic 0.7, created and burned a WildBattle Script (Suicune Lv.70).
I tested it --> everything ok.
I done the same with a second Wildbattle Script (Celebi Lv.30).
I tested it again --> everthing was ok.
Then I burned a third Wild Battle Script (Ekans Evolution on L.35)
I tested it --> Mays Overworld Sprite became black hair (the pixels that I edited in Overworld Editor-RE were converted from brown to black).

Is this true that PokeTronic screws up your rom or not?
 
I already made a thread but it got deleted, so im going to make this short and sweet.
I ahve searched the forums, and I have looked at tutorials.

I have my script and stuff ready, however, when i got to compile it, pokescript opens and a message that says "file not found or user cancel" comes up. My script is still in pokescript, but it has a bunch of stuff like this:

Invalid Command : boxset
Invalid Command : release
Invalid Command : end

Also, I dont 100% understand buf rite.. I have read tutorials, but I dont understand them properly (-_-')
so far I clicked the top offset, then I go to file> burn, and then I select my ROM. A new window then comes up and thats when I don't know what to do (I might hve done some previous steps wrong..?)
 
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