Binary
え?
- 3,977
- Posts
- 17
- Years
- Seen Apr 7, 2014
Its definitely something wrong with the movements. The "#binary" is missing.
Maybe something like this:
Maybe something like this:
#ORG $begin
applymovement 0xFF $move1
pausemove 0
applymovement 0xFF $movetwo
pausemove 0
message $looks
boxset 6
applymovement 0xFF $move3
pausemove 0
applymovement 0xFF $move4
pausemove 0
applymovement 0xFF $move5
pausemove 0
applymovement 0xFF $move6
pausemove 0
applymovment 0xFF $move7
pausemove 0
applymovement 0xFF $move8
pausemove 0
applymovement 0xFF $move9
pausemove 0
applymovement 0xFF $move10
pausemove 0
message $sweet
boxset 6
applymovement 0xFF $move11
pausemove 0
applymovement 0xFF $move12
pausemove 0
applymovement 0xFF $move13
pausemove 0
applymovement 0xFF $move14
pausemove 0
applymovement 0xFF $movefif
pausemove 0
applymovement 0xFF $move16
pausemove 0
applymovement 0xFF $move17
pausemove 0
applymovement 0xFF $move18
pausemove 0
fadescreen 0x1
message $ka
boxset 6
fadescreen 0x0
setmaptile 0x11 0x12 0x2D9 0x0
special 0x8E
applymovement 0xFF $move19
pausemove 0
warp 0x18 0x49 0xFF
#raw 0x01 0x00 0x0B 0x00
release
end
#org $move1
$move1 1 ; #binary 0x15 0x15 0x15 0x15 0x17 0x17 0x17 0x15 0xFE
#org $movetwo
$movetwo 1 ; #binary 0x15 0x17 0x17 0x16 0xFE
#org $looks
$looks 1 = Aw darn. It appears that\nI must search for something\pto blow up that rock with.
#org $move3
$move3 1 ; #binary 0x15 0x18 0x18 0x16 0x16 0x18 0x18 0x18 0xFE
#org $move4
$move4 1 ; #binary 0x16 0x16 0x16 0x17 0x17 0x17 0x17 0x17 0xFE
#org $move5
$move5 1 ; #binary 0x16 0x17 0x16 0x16 0x16 0x16 0x16 0x17 0xFE
#org $move6
$move6 1 ; #binary 0x17 0x17 0x17 0x17 0x17 0x17 0x17 0x15 0xFE
#org $move7
$move7 1 ; #binary 0x15 0x17 0x17 0x17 0x16 0x16 0x16 0x17 0xFE
#org $move8
$move8 1 ; #binary 0x17 0x16 0x16 0x16 0x16 0x16 0x16 0x18 0xFE
#org $move9
$move9 1 ; #binary 0x18 0x18 0x18 0x18 0x18 0x15 0x15 0x15 0xFE
#org $move10
$move10 1 ; #binary 0x18 0x18 0x18 0x01 0xFE
#org $sweet
$sweet 1 = Sweet!\nIt'll be easy to get out with\pthis!\PYou found dynamite and\nmatches!
#org $move11
$move11 1 ; #binary 0x17 0x17 0x17 0x16 0x16 0x16 0x17 0x17 0xFE
#org $move12
$move12 1 ; #binary 0x17 0x17 0x17 0x17 0x15 0x15 0x15 0x15 0xFE
#org $move13
$move13 1 ; #binary 0x15 0x18 0x18 0x15 0x15 0x15 0x15 0x18 0xFE
#org $move14
$move14 1 ; #binary 0x18 0x18 0x16 0x16 0x18 0x18 0x18 0x18 0xFE
#org $movefif
$movefif 1 ; #binary 0x18 0x18 0x15 0x15 0x15 0x15 0x18 0x18 0xFE
#org $move16
$move16 1 ; #binary 0x15 0x18 0x18 0x18 0x18 0x18 0x18 0x15 0xFE
#org $move17
$move17 1 ; #binary 0x15 0x15 0x17 0x17 0x17 0x15 0x15 0xFE
#org $move18
$move18 1 ; #binary 0x17 0x17 0x16 0xFE
#org $ka
$ka 1 = Kablam!
#org $move19
$move19 1 ; #binary 0x16 0x17 0x17 0x17 0x17 0x17 0x17 0x17 0xFE
#org $move20
$move20 1 ; #binary 015 0x15 0x15 0x15 0x15 0x17 0x15 0x15 0xFE
#org $move21
$move21 1 ; #binary 0x15 0x17 0x17 0x17 0x17 0x00 0xFE
Last edited: