Piplup-Trainer
This is my custom user title.
- 228
- Posts
- 17
- Years
- Age 32
- Europe. Many people haven`t heard about the countr
- Seen Nov 18, 2011
Try adding #raw 0x53
#raw 0x07
#raw 0x00
before the setflag
It doesn't helped anyway...
Try adding #raw 0x53
#raw 0x07
#raw 0x00
before the setflag
the message doesn't appeare because the boxset is missing ^^''
and u have to put the flag as ID of the person which should vanish.
Give the person the ID 0201 and it will work.
Why did you put waitfanfare at the bottom? It doesn't make sense, because the fanfare would have already ended by the time you get to waitfanfare.Hi guys! I need a fast help!
I made a script which schould do the following :
1) A person says : "Hey, PLAYER! Are you..." --> It does.
2) Give egg and print message "You recived egg!" --> It does.
3) Person says : "Good luck for adventure!" --> It doesn't!!!
4) Person goes away and sprite dissapers --> It does.
If you go 1 step Up/Down/Left/Right after the script, then the person appears again!
Please, I need your help right now because I want to release the Beta1 Version of my Hack.
delete the \p at the end of the message, it opens a new box ^^
To be more accurate (the 2F [sound] thing is optional) just with:u need to use the special ^^''
set it like this:
#raw 0x2F 0x4B 0x01
setvar 0x8004 0x0
setvar 0x8005 0x3
setvar 0x8006 0x9
setvar 0x8007 0x2
special 0x136
pause 0x10
i'm not sure what every setvar means, but as far as I know the 8006 sets the duration.
u can change the pause, of course.
'-----------------------
#org 0x8000DB
lock
msgbox 0x88000EA '"\c\h01ÇBem vindo à B..."
callstd 0x6
setvar 0x42A2 0x1
end
'---------
' Strings
'---------
#org 0x8000EA
= \c\h01ÇBem vindo à BATTLE CITY,\numa cidade futuristica\nnas montanhas!
#org $start
checkflag 0x828
if b_true goto $done
applymovement 0xFF $move
pausemove 0
message $1
boxset 6
release
end
#org $done
lock
message $2
boxset 6
release
end
#org $1
$1 1 = \v\h01: Can't leave without my Present...
#org $move
$move 1 ; 0x11 0xFE
#org $2
$2 1 = MOM: Bye, and be safe.
Hi,
I hope you can help me.
I explain what I want to do, and my problem.
I want make a script
* Check If you have a National Dex
* If you don't have a CHAR(#7), block you want speak you, you can't pass
* If you have a National Dex, you can pass
My scripts :
But my problem, If I cannot have pokemon and pokedex my script is ok, but if I have a pokemon or kanto pokedex, i can pass.Code:#org $begin lock faceplayer checkflag 0x234 checkspecial 0x16F #raw 0x01 0x00 compare 0x800D 0x1 if 0x04 goto $opop applymovement 0x07 $gar $gar 1 ; #binary 0x62 0x10 0xFE pause 0x20 applymovement 0xFF $jou applymovement 0x07 $arg $jou 1 ; #binary 0x34 0x02 0x65 0xFE $arg 1 ; #binary 0x20 0xFE pause 0x30 message $non $non 1 =Tu n'as pas le \c\h01\h04Pokedex National \n\c\h01\h02Tu ne peut pas passer. callstd 6 applymovement 0x07 $hau $hau 1 ; #binary 0x1F 0x32 0x00 0xFE pause 0x20 release end #org $opop lock faceplayer setflag 0x234 release end
Sorry if my english is not very good I really speak french
You can set the Unkown to 00 aswell. :PYour scripts fine, in advance map you need to set
Unknown: 03 00
Var Number: 50 40
You need to do this on every tile script :P
Try changing the Unknown to "0000" and try setting the Var Number to "4001". Otherwise, keep messing around with those numbers.I Did, and it keeps freezing...
#org $start
checkflag 0x828
if b_true goto $done
applymovement 0xFF $move
pausemove 0
message $1
boxset 6
release
end
#org $done
lock
message $2
boxset 6
applymovement 0xFF $move2
pausemove 0
release
end
#org $1
$1 1 = \v\h01: Can't leave without my Present...
#org $move
$move 1 ; 0x11 0xFE
#org $move2
$move2 1 ; 0xFE
#org $2
$2 1 = MOM: Bye, and be safe.
Hullo again, Im wondering what i add to my script to make the Pokeball disappear afterwards. When i put hidesprite all it does is disappear for one sec and then reappear after i move. Thanks!
Spoiler:'-----------------------
#org 0x800000
lock
faceplayer
msgbox 0x8800100 '"[player] picked up PIKACHU!"
callstd 0x6
givepokemon 0x19 0x5 0x0 0x0 0x0 0x0
setflag 0x828
release
end
'---------
' Strings
'---------
#org 0x800100
= [player] picked up PIKACHU!
#org $start
#raw 68
Compare 0x800C 0x1
If b_true goto $down
Compare 0x800C 0x2
If b_true goto $up
Compare 0x800C 0x3
If b_true goto $left
Compare 0x800C 0x4
If b_true goto $right
release
end
#org $down
applymovment 0xFF $move
waitmovement 0
release
end
#org $up
applymovment 0xFF $move1
waitmovement 0
release
end
#org $left
applymovment 0xFF $move2
waitmovement 0
release
end
#org $right
applymovment 0xFF $move3
waitmovement 0
release
end
#org $move
$move ; #binary 0x02 0x01 0x03 0x00 0x02 0x01 0x03 0x00 0x11 0xFE
#org $move1
$move1 ; #binary 0x02 0x01 0x03 0x00 0x02 0x01 0x03 0x00 0x10 0xFE
#org $move2
$move2 ; #binary 0x02 0x01 0x03 0x00 0x02 0x01 0x03 0x00 0x13 0xFE
#org $move3
$move3 ; #binary 0x02 0x01 0x03 0x00 0x02 0x01 0x03 0x00 0x12 0xFE