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[Archive] Script help thread

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You used $wildbattle twice.. use another name for the second part of the script
 
Thank you! It worked. Although, I haven't tested yet since i have tons of other editting to do. Thanxs again.

Oh, Can you help me with a different problem? I can only get one person with a "Give item" or "Give pokemon" script to actually give you the item or pokemon. Like I made Ho-oh give you a max revive and Clefairy give you a masterball, but when I tested it, the first one I went to was the only one with an item. Here's Clefairy's script:

#org $Sillyquestion
lock
faceplayer
checkflag 0x200
If B_TRUE goto $Done
message $Freepo
$Freepo 1 = Do you want a pokeball I found?
boxset 5
compare LASTRESUILT B_TRUE
if B_False goto $Nothanks1
message $Hereitis
$Hereitis 1 = Here ya go!
Boxset 6
giveitem 0x1 0x1
setflag 0x200
release
end

#org $Nothanks1
lock
faceplayer
message $Nothanks
$Nothanks 1 = Whatever.
boxset 6
release
end

#org $Done
lock
faceplayer
message $Noneleft
$Noneleft 1 = Use it wisely young padawan.
release
end

They also never say the part of the script in red. Thank you.
 
Last edited:
Hi. I've been working on the following script, but it won't work properly.

#org start
lock
faceplayer
checkflag 0x184
if b_true goto $squirt
checkflag 0x195
if b_true goto $bulb
checkflag 0x206
if b_true goto $charm

#org $squirt
trainerbattle 1 0x001 $before $after $later

#org $bulb
trainerbattle 1 0x002 $before $after $later

#org $charm
trainerbattle 1 0x003 $before $after $later

#org $later
message $beaten
boxset 6
applymovement 0x08 $move
#raw 0x53 0x0F 0x80
release
end

#org $move
#raw 0x11

#org $before
$before 1 = \v\h06: Hey \v\h01! Have you\ncaught any more POKéMON yet?

#org $after
$after 1 = \v\h06: Not bad...

#org $beaten
$beaten 1 = \v\h06: You have a badge? I'm\nimpressed.\pAlthough, I already have two badges.\nRight now, I'm just taking a detour\pMT. MOON to catch a CLEFAIRY.\nAnyways, smell ya later.

First problem is at the checkflags. I swear I found the right values for deciding which Pokémon you took at the beginning, but perhaps not.

Also, when it reaches the pausemove 0, it freezes.

Can anyone help?
 
Thank you! It worked. Although, I haven't tested yet since i have tons of other editting to do. Thanxs again.

Oh, Can you help me with a different problem? I can only get one person with a "Give item" or "Give pokemon" script to actually give you the item or pokemon. Like I made Ho-oh give you a max revive and Clefairy give you a masterball, but when I tested it, the first one I went to was the only one with an item. Here's Clefairy's script:

#org $Sillyquestion
lock
faceplayer
checkflag 0x200
If B_TRUE goto $Done
message $Freepo
$Freepo 1 = Do you want a pokeball I found?
boxset 5
compare LASTRESUILT B_TRUE
if B_False goto $Nothanks1
message $Hereitis
$Hereitis 1 = Here ya go!
Boxset 6
giveitem 0x1 0x1
setflag 0x200
release
end

#org $Nothanks1
lock
faceplayer
message $Nothanks
$Nothanks 1 = Whatever.
boxset 6
release
end

#org $Done
lock
faceplayer
message $Noneleft
$Noneleft 1 = Use it wisely young padawan.
release
end

They also never say the part of the script in red. Thank you.

You don't receive an item? Its the correct command. :\
Add boxset 6 after message $noneleft

Hi. I've been working on the following script, but it won't work properly.

#org start
lock
faceplayer
checkflag 0x184
if b_true goto $squirt
checkflag 0x195
if b_true goto $bulb
checkflag 0x206
if b_true goto $charm

#org $squirt
trainerbattle 1 0x001 $before $after $later

#org $bulb
trainerbattle 1 0x002 $before $after $later

#org $charm
trainerbattle 1 0x003 $before $after $later

#org $later
message $beaten
boxset 6
applymovement 0x08 $move
#raw 0x53 0x0F 0x80
release
end

#org $move
#raw 0x11

#org $before
$before 1 = \v\h06: Hey \v\h01! Have you\ncaught any more POKéMON yet?

#org $after
$after 1 = \v\h06: Not bad...

#org $beaten
$beaten 1 = \v\h06: You have a badge? I'm\nimpressed.\pAlthough, I already have two badges.\nRight now, I'm just taking a detour\pMT. MOON to catch a CLEFAIRY.\nAnyways, smell ya later.

First problem is at the checkflags. I swear I found the right values for deciding which Pokémon you took at the beginning, but perhaps not.

Also, when it reaches the pausemove 0, it freezes.

Can anyone help?

Hmmm.. try some things...

1. Flags.. change the first flags (184 and 196) to maybe (201 and 202) because 184 and 196 may be used by the game..

2. I don't see a pausemove.. or did you remove it already?

3. try adding end to each part of the script (except messages and movements)

4. add 0xFE to the movement
 
hi.
can anybody explain the commands used in the trainer tower in fire red? or any other way to make a battle continue after you lose?

thanks in advance
link
 
Awesome stuff.

I completely forgot about the movement thing, thanks. That bit works now.

For the flags though, I'm trying to use the ones already used by the game. I decompiled the starter script and the S.S. Anne Rival battle script, and found those values. Are they wrong?
 
Well, if you know what you're doing about the flags, then use them. But... the ones that determine your rival's pokemon aren't flags.. they're variables.. I listed them somewhere here (3 pages before, I think).. Search for them

EDIT: actually on page 49 >.<

Anyway.. its variable 0x4031
 
Last edited:
Hey guys, i have a problem here.
in this script, the person turns around instead of looking up.
It also skips move3.

Code:
#org $start
lock
faceplayer
checkflag 0x29F
if b_true goto $done
message $hey
boxset 6
applymovement 0xFF $hey2
pausemove 0x0
special 0x113
applymovement 0x7F $camera
pausemove 0x10
special 0x114
special 0x113
applymovement 0x7F $camera2
pausemove 0x0
special 0x114
applymovement 0xFF $move
pausemove 0
applymovement 0x02 $move2
pausemove 0
applymovement 0xFF $move3
pausemove 0
message $psyduck
boxset 4
#raw 0x68
fadescreen 0x1
fanfare 0x100
special 0x0
waitfanfare
fadescreen 0x0
message $psy
boxset 6
givepokemon 79 10 0
fanfare 0x13E
message $received
boxset 4
waitfanfare
#raw 0x68
message $Would
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
fadescreen 0x01
#raw 0x53
#raw 0x00
#raw 0x00
#raw 0x53
#raw 0x00
#raw 0x00
#raw 0x53
#raw 0x00
#raw 0x00
#raw 0x53
#raw 0x00
#raw 0x53
#raw 0x00
#raw 0x00
fadescreen 0x00
setflag 0x29F
release
end

#org $done
release
end

#org $hey
$hey 1 = \v\h01: Hey, what's going on\nover there?

#org $hey2
#raw 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE

#org $camera
#raw 0x11 0x11 0x11 0x11 0x11 0xFE

#org $camera2
#raw 0x10 0x10 0x10 0x10 0x10 0xFE

#org $move
#raw 0x11 0x11 0xFE

#org $move2
#raw 0x62 0x12 0x01 0xFE

#org $move3
#raw 0x11 0x11 0xFE

#org $psyduck
$psyduck 1 = \v\h01: This Psyduck appears to\nbe afraid of the water. Maybe\lI should help it.

#org $psy
$psy 1 = Psyduck: Psy psy psy?\n\v\h01: You want to join my team?

#org $received
$received 1 = You received a Psyduck.

#org $would
$would 1 = Would you like to rename Psyduck?

#org $name
call 0x1A74EB
return
 
I'm not sure to know the problem, but there are a few things I could tell you.
first of all: what's the purpose of thos #raw 0x53? It's hidesprite, and you use #raw 0x53 0x00 0x00 threetimes, so you let the person with number 0 vanish 3 times
and the next one isn't even used right, it's #raw 0x53 0x00 O.o
and then again, #raw 0x53 0x00 0x00, you let person 0 vanish again (do you hate this person so much? xD)

and if you use a mark like ! or ?, make an extra movement.
better write
#raw 0x2F 0x15 0x00 (sound for mark)
applymovement 0x02 $move2
pause 0x1E
pause 0x30 (these two commands will make the appearence of the mark perfect ^^)
applymovement 0x02 $move22
pausemove 0x0

#org $move2
$move2 1 ; #binary 0x62 0xFE

#org $move22
$move22 1 ; #binary 0x12 0x01 0xFE


it could be that that's the problem ;)
 
problem with sign script every other script works fine but my sign script just wont. when i read it in the game it comest with square kind of textbox in upper right corner where reads:

sevii islands
navel rock
exit

here is the script
Spoiler:
 
Uh..shouldn't it be "boxset"?
Signs are Boxset 4 I think
 
Uh..shouldn't it be "boxset"?
Signs are Boxset 4 I think

Oh thanks my mistake :D but i need it to be in boxset 6 so i dont change that

E:still doesen't work i tried even that boxset 4 but still same stuff comes
 
Last edited:
@dudez Try to check your signpost again.. Maybe you got the offsets mixed up. There's nothing wrong with the script now.
 
oh well now im frustrated my rom crashed so i dont need to worry that i think it is something in the rom cause it doesent work even in the backup need to start again with new rom
 
what's wrong with this script it wont work
[S-HIGHLIGHT]#org $start
lock
faceplayer
message $10
givepokemon 1 5 0
give item = 5x#DEFINE_POKEBALL
release
end
message $10
here is your starter pack
DISSAPEAR SPRITE
release
message $11
data
end
message $11
bye[/S-HIGHLIGHT]

this is what i wanted to happen he gives you you the pokemon then item,says bye
then the sprite you are talking to dissapears can someone fix it plz
 
what's wrong with this script it wont work
#org $start
lock
faceplayer
message $10
givepokemon 1 5 0
give item = 5x#DEFINE_POKEBALL
release
end
message $10
here is your starter pack
DISSAPEAR SPRITE
release
message $11
data
end
message $11
bye


this is what i wanted to happen he gives you you the pokemon then item,says bye
then the sprite you are talking to dissapears can someone fix it plz
Here it is, but fixed.
Spoiler:


I hope that should work. It's for FR. You can change the text all you want, but when you think that it's going to go off the screen, add a /n for new lines, or /p for a whole new paragraph.

Diego
 
Hi all,

I'm trying to write a level script for oak's lab, and use advancemap 1.92 to put it in.
Here is the script now:
Code:
#dynamic 0x8000000
#org @start
lockall
applymovement 0xFF @walkup
waitmovement 0
setflag 0x203
setvar 0x8001 0x2
releaseall
end
#org @walkup
#binary 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0x0D 0xFE

(I'm using XSE btw,)
The level script type is 02, flag is 8001 and value is 0001, everything works when I set that var earlier in the game, but after the script finishes, I get this:
[PokeCommunity.com] [Archive] Script help thread


Any Help?

~cpuDuDe08~
 
#dynamic 0x26E4C3

#org @start
trainerbattle 0 0x001 @before @after
message @beaten
boxset 0x6
release
end

#org @before
= Aren't bugs great?

#org @after
= Nooo! My bugs!

#org @beaten
= How could you squash my\npoor bugs?

I am trying to make a trainer battle but I really have no clue how to. Can someone help me please? 3=
 
To fix that error, go to the grayed out script offset in a hex editor. You should see something like 018001008008 for var 8001 and val 1. If there is FFFF after the 08, change it to 0000.
 
I am trying to make a trainer battle but I really have no clue how to. Can someone help me please? 3=
no problem ;)

To make it work properly, trainerbattle should be written like this:

trainerbattle 0x1 0x00 0x00 @before @after @later
0x1 if you want to make the script continue after the battle, somethin like applymovement or fadescreen with hidesprite.

0x0 if you just want to make a normal one, than you don't need the pointer for @later since there is no later ^^. But you seem to know that, since you made a normal one.
it should work if you write it like this:
Code:
#dynamic 0x26E4C3

#org @start
trainerbattle 0x0 0x01 0x00 @before @after
message @beaten
boxset 0x6
release
end

#org @before
= Aren't bugs great?

#org @after
= Nooo! My bugs!

#org @beaten
= How could you squash my\npoor bugs?
 
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