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[Archive] Script help thread

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I was bored so I made a random script but it dosen't work.
Here it is:
#org $begin
lock
faceplayer
message $1
boxset 6
release
end

#org $1
$1 1 =\c\h01\h05Hi. \nWho are you?

Could someone plz tell e whats wrong with it thx.

P.S: I used Pokescript
 
I was bored so I made a random script but it dosen't work.
Here it is:
#org $begin
lock
faceplayer
message $1
boxset 6
release
end

#org $1
$1 1 =\c\h01\h05Hi. \nWho are you?

Could someone plz tell e whats wrong with it thx.

P.S: I used Pokescript
There's nothing wrong with it, as I see. It must be insertion problems.
Can someone show me a basic battle script so you can verse a wild pikachu when you go up to it. Then it dissapears after you won the battle, I need it for Pokemon ruby. Thanks.

Code:
#org $go
faceplayer
wildbattle 25 10 0
#raw 0x27
setflag 0x1200
removesprite 0x800F
release
end
That should do it. But if you use XSE I can't help. (I hate that program) Just put 1200 for the sprite's ID in advance map. Assuming you want Pikachu to be at level 10...
 
Last edited:
my event wont stop happening
when i walk over it it keeps saing"iam lost agin"how do i make this only happen once
script:

#org $begin
lock
faceplayer
checkflag 0x201
message $lost
$lost 1 =Iam lost agin!
boxset 6
setflag 0x201
release
end




plesse help
 
I was bored so I made a random script but it dosen't work.
Here it is:
#org $begin
lock
faceplayer
message $1
boxset 6
release
end

#org $1
$1 1 =\c\h01\h05Hi. \nWho are you?

Could someone plz tell e whats wrong with it thx.

P.S: I used Pokescript

Hehehe, foullump, you messed up!

Anyhows, ES, where the message is at the bottom: you put double 1 instead of a single 1...
 
Hehehe, foullump, you messed up!

Anyhows, ES, where the message is at the bottom: you put double 1 instead of a single 1...

what do you mean by double 1..?
it does suppose to look like that.

for instance...

Code:
#org $start
lock
faceplayer
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Hi.\nWho are you?

and it's just the same as...

Code:
#org $start
lock
faceplayer
message $1
boxset 6
release
end

#org $1
$1 1 = Hi.\nWho are you?
 
hey...does anyone knows what is the problem w/ this script...

Spoiler:
 
in pokemon collisum you know the pirufy thing wre you pirufy your pokemon how could you make a script like that but for pokemon fire red english version
 
does anyone know what value # to put in a battle script to make it use in conjection with vs seeker. Like i wanna make a battle script that wrks and if i use the vs seeker than i can battle themn again
 
in pokemon collisum you know the pirufy thing wre you pirufy your pokemon how could you make a script like that but for pokemon fire red english version
Umm, what exactly happens? I don't think its possible because you can't 'take' a pokemon from the player.

does anyone know what value # to put in a battle script to make it use in conjection with vs seeker. Like i wanna make a battle script that wrks and if i use the vs seeker than i can battle themn again
From what I can remember I think they use a special for the VS. Seeker. So you won't be able to sorry. But you can just use the scripts that are in it already. As an alternative you could just make a script that checks if the trainer flag has been set and if it has it could just go to a different trainerbattle.
 
Argh...Oops that IS right...
Well, I can't see anything wrong then...
 
I decided to use XSE but when I type this script, a blank box comes out:
#Dynamic 0x376C3C

#ORG @Main
lock
faceplayer
Message @speak
Boxset 0x6
Release
End

#ORG @speak
= I'm a little kid.
 
Can you tell me about "checkflag"?
And i can use what flags in Ruby?
 
Fire Red National Dex Script Offset

does anyone know the national dex script offset for Fire Red? I'm working on an edit of Fire Red where you can catch all 386 Pokemon. You can't evolve Pokemon beyond Mew without it. If anyone knows it, plz tell me.
 
what is the National Dex offset for emerald, i found 0x16F but i think that its firered because it doesnt work with emerald
 
does anyone know the national dex script offset for Fire Red? I'm working on an edit of Fire Red where you can catch all 386 Pokemon. You can't evolve Pokemon beyond Mew without it. If anyone knows it, plz tell me.

Code:
special [color=#ff0000]FR_NATIONAL_DEX[/color]
Or, if you don't have the only script editor with syntax highlighting,
Code:
special 0x16F
 
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