- 11
- Posts
- 12
- Years
- Seen May 3, 2013
ive been using pokescript for a long time but i have decided to move along to XSE but when i run it it just closes instantly . any help ?
Hey everyone! Got a (hopefully) simple question here, not sure if this is where it belongs, but I'll give it a shot: I have several rom hacking tools that won't start up, most notably NSE classic. If I activate the program, I get an error, saying 'unable to find a version of the runtime to run this application'. This made me asssume my .NET was broken, but most other applications work just fine. Anyone got any tips? Currently running .NET 4.0 on a virtual windows machine (in case that might help).
ive been using pokescript for a long time but i have decided to move along to XSE but when i run it it just closes instantly . any help ?
- Do you know maybe of a step-to-step guide on starting your own hack?
I have an idea forming in my mind, but I don't know how to even begin implementing it and the tutorials I have seen did not help me much.
- Do you know maybe of a step-to-step guide on starting your own hack?
I have an idea forming in my mind, but I don't know how to even begin implementing it and the tutorials I have seen did not help me much.
I'm having problems with Trader Advanced that I hope you guys can help me with: I have a v1.1 FireRed rom and I can't seem to open it (Run-time error '63': Bad record number), yet it works fine with a 1.0 version. Is there a fix for the 1.1 version?
P.S: I just want to change the names of in-game traded pokémons, so if there is an alternative tool that I can use, please let me know.
Does anyone have a solution for this problem (or an alternative)?
Thanks in advance.
Hi guys, lately i've been trying to make a serious hack, but i have some problems at mapping.
I need tutorials that show me how to make different maps, without having to use the game's tiles and stuff, i've only found tutorials that explain me what each button mean.
If you dont understand me, ask me some questions and ill make the question more understandable.
I changed the Script to where it will Accept it, and i get an offset with free space but when i paste the offset code, in plave of the 0s in the "0x00000..." it changes, and it wont stick to the one i chose.
In Advacned map.
And i was also asking,lets say i distrubte the rom for free like planned. And other people download just the GBA file im editing straight through instead of a patch, Would i have to keep the Saved RBC files with the scripts or does hitting compile in XSE save them into the rom without needing the external RBC files?
And thank you on the last question :3
When you hit compile, it turns all of your words into numbers and adds them to the rom. So, you do not need the rbc files, but they are good to keep as many scripts are similar. Therefore, you maybe able to use old ones as reference points or templates. I do this A LOT!
A-map doesn't use 0xXXXXXX, it uses the $XXXXXX instead. Then, you must click save:p.
When you distribute the patch, also include the game code (AXVE, BPEJ, BPRE) so that they know exactly which game and language to patch. Also include the version number (1.0 or 1.1) for FR.
Here is Lu-Ho's tut on how to add (not replace) new tilesets: https://www.pokecommunity.com/threads/156018
Here is a tutorial on adding tilesets in general: https://www.pokecommunity.com/threads/186982
Like FBI said, just type in tile sets and hit search!:D
And another good tutorial, (I hope...:)): https://www.pokecommunity.com/threads/193377
For animating tiles, this should be useful: https://www.pokecommunity.com/threads/260619
Now I am just going to use a spoiler:
Spoiler:
Adding tilesets: https://www.pokecommunity.com/threads/209974/
Same, (looks okay....): https://www.pokecommunity.com/threads/91975
Another: https://www.pokecommunity.com/threads/190537
And another: https://www.pokecommunity.com/threads/197215
There are more... But I'm done:)
As you can tell, this Vicodin is making feel really good so I didn't mind finding all of there tutorials. I'm also pretty bored too.:D
What's the difference between FR 1.0 and 1.1 anyway? I didn't even know there were two versions.
I have a post a few pages back entailing all of this, let me dig it up.
From what I have heard: cheat code prevention and bug fixes in 1.1. That is all I know.
Oh thanks, and your derpizard hack(That looks extremelly funny), that needs lunar ips patch.
I need to know if ips hacks work in psp gba emulators, every ips hack i try to put on my psp never works.
I would like to play it :D
Oh hey Guys! I was wondering how to remove the truck intro in Pokemon Ruby but WITHOUT any Bugs or glitch? I tried one but it got glitchy tiles, and script errors. PLEASE help.
Hey! It's you again! Thanks dude! You're a lifesaver! I'll try it later.
EDIT: I tried to download it but ZShare is dead! Does Anybody Have A Copy?
Just wondering here, is there some way to have the TM's not break once you use them?
Yeah, I just remembered that I had to pm him for an updated link, I'm searching through my old pms, which I thankfully saved, for it. Give me a sec.
Yes, I believe there is a thread around here somewhere.... Most likely in R&D.
Okay I'll wait for it. Tnx dude.