Does that screenshot include every file on your XSE folder? There should be a file named 'settings', which you are prompt to open, and along the lines is the 'autoupdatecheck' command.I do not see any .ini file any where in the folder.
Does anyone know why this midi sounds distorted after it's assembled into Sappy?
It sounds fine in Anvil Studio.
"image removed"
Nope, I wish that was the problem. It's a different type of distortion, not the beeps and square noises. No matter what instruments I use, the problem persists.
And by that you mean...? A level script at the beginning of the game, or a new script to how you get your starter pokemon?How do I make a custom starter event in XSE?
You can create a sequence in which givepokemon is utilized.How do I make a custom starter event in XSE?
#dynamic 0x750000
#org @start
lock
checkflag 0x6
if 0x1 goto @ended
fadescreen 0x1
preparemsg @msg1
waitmsg
multichoice 0x0 0x0 0x01 0x1
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto @fire
compare 0x8000 0x1
if 0x1 goto @wind
compare 0x8000 0x2
if 0x1 goto @lightning
compare 0x8000 0x3
if 0x1 goto @earth
compare 0x8000 0x4
if 0x1 goto @water
release
end
#org @ended
release
end
#org @fire
setflag 0x1
goto @go1
release
end
#org @wind
setflag 0x2
goto @go2
release
end
#org @lightning
setflag 0x3
goto @go3
release
end
#org @earth
setflag 0x4
goto @go4
release
end
#org @water
setflag 0x5
goto @go5
release
end
#org @go1
msgbox @msg2 0x6
setflag 0x6
fadescreen 0x0
setvar 0x4000 0x1
release
end
#org @go2
msgbox @msg3 0x6
setflag 0x6
fadescreen 0x0
setvar 0x4000 0x1
release
end
#org @go3
msgbox @msg4 0x6
setflag 0x6
fadescreen 0x0
setvar 0x4000 0x1
release
end
#org @go4
msgbox @msg5 0x6
setflag 0x6
fadescreen 0x0
setvar 0x4000 0x1
release
end
#org @go5
msgbox @msg6 0x6
setflag 0x6
fadescreen 0x0
setvar 0x4000 0x1
release
end
#org @msg1
= Choose a town you want to start\nyour adventure from.
#org @msg2
= You have chosen the Fire Town.\nGood luck on your journey!
#org @msg3
= You have chosen the Wind Town.\nGood luck on your journey!
#org @msg4
= You have chosen the Lightning\nTown. Good luck on your journey!
#org @msg5
= You have chosen the Earth Town.\nGood luck on your journey!
#org @msg6
= You have chosen the Water Town.\nGood luck on your journey!
You need to set the same variable that you put in the Flag number box in Amap at the end of your script.
Set another variable, then? Or a flag.Ah yes! I did that. Actually it runs perfectly BUT what I actually want to happen is, once I exit the map and return to it, it wouldn't happen again BUT what happens is the opposite! When I exit and return the same thing happens again!
Set another variable, then? Or a flag.
Is the script type correct? As in, type 02 (it says something about validating values)-- and, check if the map has other scripts that resets offsets or pointers and if it does, delete said script.Still not working. :( Maybe I just have to make two maps. One with the level script one without. :(
I have a question!
How do I make a level script run one time only?
And if it helps, here's my script:
Code:#dynamic 0x750000 #org @start lock checkflag 0x6 if 0x1 goto @ended fadescreen 0x1 preparemsg @msg1 waitmsg multichoice 0x0 0x0 0x01 0x1 copyvar 0x8000 0x800D compare 0x8000 0x0 if 0x1 goto @fire compare 0x8000 0x1 if 0x1 goto @wind compare 0x8000 0x2 if 0x1 goto @lightning compare 0x8000 0x3 if 0x1 goto @earth compare 0x8000 0x4 if 0x1 goto @water release end #org @ended release end #org @fire setflag 0x1 goto @go1 release end #org @wind setflag 0x2 goto @go2 release end #org @lightning setflag 0x3 goto @go3 release end #org @earth setflag 0x4 goto @go4 release end #org @water setflag 0x5 goto @go5 release end #org @go1 msgbox @msg2 0x6 setflag 0x6 fadescreen 0x0 setvar 0x4000 0x1 release end #org @go2 msgbox @msg3 0x6 setflag 0x6 fadescreen 0x0 setvar 0x4000 0x1 release end #org @go3 msgbox @msg4 0x6 setflag 0x6 fadescreen 0x0 setvar 0x4000 0x1 release end #org @go4 msgbox @msg5 0x6 setflag 0x6 fadescreen 0x0 setvar 0x4000 0x1 release end #org @go5 msgbox @msg6 0x6 setflag 0x6 fadescreen 0x0 setvar 0x4000 0x1 release end #org @msg1 = Choose a town you want to start\nyour adventure from. #org @msg2 = You have chosen the Fire Town.\nGood luck on your journey! #org @msg3 = You have chosen the Wind Town.\nGood luck on your journey! #org @msg4 = You have chosen the Lightning\nTown. Good luck on your journey! #org @msg5 = You have chosen the Earth Town.\nGood luck on your journey! #org @msg6 = You have chosen the Water Town.\nGood luck on your journey!