How can I add let's say Groudon, Rayquaza and Kyogre to pokemon firered?
How do I obtain and insert the sprites? I know about the script part.what do you mean? They're already there, unless you mean a Groudon/Rayquaza/Kyogre event? You would have to insert their sprites (if they're not in FR) and then make a script like this:
Spoiler:
#dynamic 0x8000000
#org @start
lock
faceplayer
cry 0x(pokemon cry in hex) 0x0
msgbox @pewpew 0x6
waitcry
wildbattle (pokemon in hex) (level of the pokemon in hex)0x03
fadescreen 0x0
hidesprite (person event #)
fadescreen 0x1
setflag (your flag number if you only want it to happen once(and if you do put it on the Person ID in Amap)
release
end
How do I obtain and insert the sprites? I know about the script part.
Also how would I add Arceus, Dialga, Palkia and Giratina?
I mean add the overworld sprites for the groudon etc. and where to get it?FR has the first 386 pokemon... So what do you mean "add" them? They're already in there. If you traded a groudon from Rse->FR it would still be a groudon. It's in there already
To add Arceus, Dialga, Palkia and Giratina just insert their sprites into the ROM and change their data.
I mean add the overworld sprites for the groudon etc. and where to get it?
Anyone know why this is happening? I've yet to change the pallette so I know it's going to look funny color-wise, but why is it all off-center and shrunken? What did I do wrong, and how can I fix it?
Actual titlescreen:
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What it should be:
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EDIT: So now I tried using an image that fit the map perfectly (the one below) instead of a 128x128, and unLZ refuses to repoint even if I give it the offset for the free space needed. What is going on?!
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I've been working on making my title screen for my Emerald hack, but having quite some trouble with the mapping. I posted the following in KhaosKnight's Emerald Title Screen Hacking tutorial, but I think that the thread is quite stale so nobody bothers to read the new replies...
So I got adding the pokemon done.
One problem, I only have the ability to have 439 pokemons :/
How do I extends this number?
ASM lots of ASM
and knowledge of where to put it
Plus don't, add replace
Isn't there a patch or something for it?
If there is a tutorial of any kind, please give me a link :)
Well, I wanna use the ones currently added and more so I cant really just replace.Nope this is a serious subject. Adding a single pokemon will be enough to make you quit hacking overall. Just the fact. 386 pokemon is clearly enough because I'm sure not everyone will use a farfetch'd in your hack or whatever.
Well, I wanna use the ones currently added and more so I cant really just replace.
Well, im like the biggest rom hacking noob, what is an ASM?Well you must find out where to put your ASM and how to do it. I only got to 412 (burmy) and that was stressful enough
Well, im like the biggest rom hacking noob, what is an ASM?
Crap I didn't write that down... I'll try it from a backup and use that. If I remember correctly, though, there was only one pointer changed.
Well then once you write that down manually change it in your normal ROM. Then you should be good, but you still must import and repoint the palette.
I actually had a backup I'd made just before messing with the titlescreen and I hadn't made any other big changes since that so I just restored from that backup. However, after changing the palette and repointing, it looks like this:
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Why are those cloud thingies at the bottom, and how do I get rid of them?