• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
how do i script a good egg then?

I'm not sure if this is right, but here you go:
#binary 31 72 00 67 EA C2 16 08 32 66 7A Pk2 Pk1



Replace the pk1&2 with the pokemon's hex number.

OR

Raw 0x31
Raw 0x72
Raw 0x00
Raw 0x67
Raw 0xEA
Raw 0xC2
Raw 0x16
Raw 0x08
Raw 0x32
Raw 0x66
Raw 0x7A
Raw 0xPK2
Raw 0xPK1
 
What program are you using? If you are using Xeons OW editor RE, I can help you, otherwise I can't.
 
I have both HackMew's OW and Xeon's OW RE. But I'm suing Xeon's the most.

Actually the Rebirth Edition wasn't made by Xeon. It was made by me.
Also, the overworld you tried to import has 19 colors. Definitely too much.
My suggestion is to download the latest version of my Overworld Editor from the toolbox and to try importing the same overworld again to see what happens.
If you get weird errors etc. please let me know so I could eventually debug and fix a possible bug in the bitmap import routine.
 
light_trainer921 said:
But how can I edit texts with hex? I have Hexecute as my hex editor.

Basically you need to convert those numbers into hex format...if they are not done so.

I have attached a 2 documents which should help ;) (the text codes are at the bottom of the 2nd document for R/S/E/FR/LG).
 
Last edited:
Actually the Rebirth Edition wasn't made by Xeon. It was made by me.
Also, the overworld you tried to import has 19 colors. Definitely too much.
My suggestion is to download the latest version of my Overworld Editor from the toolbox and to try importing the same overworld again to see what happens.
If you get weird errors etc. please let me know so I could eventually debug and fix a possible bug in the bitmap import routine.

I don't know how many colors in the sprite. How will I know how many colors are there?

Basically you need to convert those numbers into hex format...if they are not done so.

I have attached a 2 documents which should help ;) (the text codes are at the bottom of the 2nd document for R/S/E/FR/LG).

Thanks for the docs, Blazichu. Maybe it will help(I haven't tried it yet).
 
Ummm can you tell me the pallete offset of the title screen in FR?
Thanks in advance ;)
 
Last edited:
Ummm can you tell me the pallete offset of the title screen in FR?
Thanks in advance ;)

Ummm, I think it's EAE094

Does anyone have any idea on how to create my own warps? As in how to make warp scripts to a specific map,bank,etc.??

I'm not sure what you mean... Do you want a warp script or to know how to create a working warp.
 
i

I'm assuming that's the border block of a newly inserted map into FR.It always does that,you can gt around it by making the map larger and making it impossible for the player to see the borderblock.

I changed the borderblock and i still got that same error
 
I changed the borderblock and i still got that same error

You need to enlarge your map. Ever side 6 tiles, I think, of your border and then you can't see the messed up border.
 
Uhhh... Why isn't my tutorial appearing in the Documents and Tutorials section? Here it is...
Spoiler:

Does anybody even like it? Maybe the reason it didn't go in is because the mods didn't like it...
 
Status
Not open for further replies.
Back
Top