light_trainer921
Flamethrower Helper
- 137
- Posts
- 18
- Years
- Treasure Town at the human world
- Seen Dec 30, 2008
2. Each map is set up like this:
a)Map Structure: [Pointer to Map][Pointer to Event data][Pointer to Scripts][Pointer to Warps][Music (1-Byte)][Number (2-Byte)][Name (1-Byte)][Cave (1-Byte)][Weather (1-Byte)][Permission byte (1-Byte)][Name of map indicated when entering Yes=01 / No=00 (1-Byte)][Battle type (1-Byte)]
b)Size and Tileset: [X-Size][Y-Size]
[Pointer to border squares][Pointer to Mapdata]
[Pointer to Tileset-1][Pointer to Tileset-2]
c)Border Block: [Top-Left Block][Top-Right Block]
[Bottom-Left Block][Bottom-Right Block]
You would just need to add a new structure, size, tileset and border block and fix up all the pointers so it reads from a certain map.
Thanks but I figure out how to add maps in A-Map.