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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Ok I need help about Advance Map.

Whenever you change something, you need bytes right? So I just saw my Pokemon Ruby ROM (Game I'm hacking) reaches 277 MB. I figured that this is because whenever I change something in Advance Map, bytes were added to the size.

How do you retain the original size of the game even when I use Advance Map? Thx.
 
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icicleboy said:
Ok I need help about Advance Map.

Whenever you change something, you need bytes right? So I just saw my Pokemon Ruby ROM (Game I'm hacking) reaches 277 MB. I figured that this is because whenever I change something in Advance Map, bytes were added to the size.

How do you retain the original size of the game even when I use Advance Map? Thx.

Well, the answer is you can't unless you make it into a patch. I have also never seen a rom become 277MB, unless the rom doesn't work. Most R/S/E roms are around 16-32MBs.
 

bazzaroony

Pokemon Topaz Creator
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Thanks!

Thanks very much blazichu for the prof birch offsets.
But the other offsets you gave me are for the actual hero/ heroine sprite, i mean to change the image of the hero/heroine's head that appears on the hoenn map in the pokenav, because changing the actual sprite still leaves these here!
Thanks for any help in advance
Bazza
 

/Circa

a face in the clouds.
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I don't think you'll be able to find these easily, you'll have to use TLP or Tile Molester, it should be around the sprite section.

It should be somewhere near the items or sprites. It has to be..
 
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SceptileHero said:
What is the pallete offset for the overworld hero/heroin in Advance Pallete Editor?

Which game do you wish to edit the overworld in?
 

Binary

え?
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Ummm....whats a good hex editor for R/B/Y?
Thanx in advance

~Celebi
 

Binary

え?
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And same question of sceptile hero,
How do i edit the pals of the OW's in FR?

~Celebi
 
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Celebi_XD said:
And same question of sceptile hero,
How do i edit the pals of the OW's in FR?

~Celebi

FR Male Trainer = 0x35B968

Just use APE or go to that offset in hex and edit.
 

cooley

///Keepin' it simple
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Ok, Since everyone needs offsets, I'll tell you how to obtain them.
2 ways. 1: is the export the palettes from VBA's palette viewer, then import it in ape, then click search. It will give you the offset.

2: is to get the row of palettes which has the palette you want to edit, and search in hex. The last offset you get will be the offset in APE.

THIS DOES NOT MEAN I'M BACK TO HACKING FR!!!!
 
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When I try and add a new tileset

Helpzel.jpg


That happens...can anyone explain the reason?
 

destinedjagold

You can contact me in PC's discord server...
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What happens..?

Anyways, the slide doors of both the pkmn centres and the gym building are animated when you enter/exit in ruby, right..?

is it possible to change their color or animation using any hacking tools (or maybe Tile Molester can do the job, but Idk...)..?

Thanks.
 
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Dragongod165 said:
is there a way to edit the palette of an overworld in gold?

Does a palette code search, by looking at them in VBA then do a byte reversal then search for the bytes (changing this palette will edit the other red palettes).

SceptileHero said:
I also need the FR Female Pallete Offset for APE. And what is the pallete offset for Pallete #19 in Overworld Sprite Editor For Fire Red?

The FR Female Trainer's palette is located at 0x35B968. I don't get by what Palette #19 is in Overworld Editor, try to be more specific.

Virtual Chatot said:
When I try and add a new tileset

Helpzel.jpg


That happens...can anyone explain the reason?

It appears that your palettes don't match the ones there, so you just probably need to fix that.
 
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