Satoshi-Ash
Master Chris
- 142
- Posts
- 17
- Years
- Age 31
- Hayward, CA
- Seen Feb 22, 2013
Could anyone tell me how to get rid of the intro with Oak in FireRed, set the player as a male, and with a set name? I asking again since this was so rudely ignored.
Do you know how? Or is there a guide out there on the subject?I think it's possible to do that.
#Dynamic 0x456734
#ORG @Main
Lock
FacePlayer
Message @Speak
BoxSet 0x6
Release
End
#ORG @Speak
= Hello!/nYou seem like an/n aspiring young trainer!
Hello.
I got a problem regarding XSE, and Advancemap 1.92
More of a question, than a problem actually.
I followed a tutorial on how to write a script, and I wrote one.
Code:#Dynamic 0x456734 #ORG @Main Lock FacePlayer Message @Speak BoxSet 0x6 Release End #ORG @Speak = Hello!/nYou seem like an/n aspiring young trainer!
Now, I'm not sure how to put this script into a guy I just dropped in Pallet Town.
I tried to put the offset "456734" in the "Script Offset" Box, as $456734, but I pressed A on the guy I tried to put the script in, and he doesn't say anything.
Can someone explain to me what I did wrong?
Hi. I really don't know if anyone has posted this and i REALLY dont feel like going through 30 pages of posts. My inserted backsprite is messed up. The sprite is inverted.
Thanks in advance.
sorry bout that, my computer sorta spazzed out
also, I have another question.
I'm using UNLZ GBA, and I'm experiencing quite a few problems.
1. How do you change the unused pallate colors from the Pokemon I'm replacing (I'm using paint, pasting the pokemon I'm switching over the pokemon that I am replacing) into something that I used that I needed to be there.
2. Every time I try to Write the new Pokemon to the ROM, I get an error saying it's too big. How do I fix it?
Is there any way to undo something I did in Pokescript? At least I think it was Pokescript. I went through and did what this tutorial told me to do, and now when I try and open my ROM in Advance Map, it says "AdvanceMapError(12): Unknown Rom Type! This Rom cannot be edited with Advancemap."
Is there any way to reverse this? I don't want to have to re-edit my entire hack to where I was at again from the beginning.
The main reason why i'm asking is because every time I try to test out my hack, after I get out of the house, I get glitched and it restarts (the rom). Before you come to any obvious conclusions, I did check if anything was there in a-map, etc. and the answer is no. Nothing. Just a simple grass tile like all the others, yet I get glitched. No, it's not just one tile so don't say "Replace it or just walk around it 8-)" it happens after a certain amount of steps I believe since it's not just one tile.
It's either many (which I doubt), certain amount of steps (maybe), or random, since I once made a greater distance before.
While i'm asking a question, I might as well ask how to fix the character selection sprite. I replaced it with a GSC Hero image (from the sprite sheet in spriters resource), but it ends up being inverted in the actual ROM. My friend said it has something to do with palettes, but I don't really understand what he means. So can anyone explain this a bit?
Also, more into the rom: How do I do the script (person event) so Oak (I know the image number) goes up to you after you step in the script spot.. Can anyone please clarify what I should put in the little things on the side for a-map? like the "Movement" and stuff.
Thanks a bunch!
Ok... I still cant get Shiny Gold to work...
Now what I did was download Pokemon Fire Red, and the Shiny Gold patch. I renamed the FR file "Pokemon Red.gba" and the Shiny Gold file "Pokemon Red.ips". Now I can play FR by itself just fine now...(if it has something to do with saving the emulator is set at "Automatic Flash 128k")
But now when I try to load up the game with the patch applied (I think its applied at least) I get a white screen that buzzs....
Any help would be greatly appreciated.
I asked before, but no-one responded:
Is it possible to create Double Battles where you team up with another CPU in Ruby?
Just quoting myself hoping for an answer. Even a Yes/No answer would be helpful!I've fixed my 2nd question, but this one still stands:
1. Has anybody made an ability/trait hacking tool in the same way that A-Tack works? Being able to make a hail version of sandstorm (alá D/P) or a -Special Attack version of Intimidate would be cool!
Also I was wondering if there was a way (presumably by HEX editing) to replace the actual move animations. Nothing difficult, just a straight swap, such as making Return have the animation of Earthquake and vice versa.