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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Swimmer♂

Glub! Glub! Glub!
172
Posts
17
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  • Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
     
    Last edited:

    _-Davie-_

    Hacker Elite
    28
    Posts
    17
    Years
  • Hey,

    For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game.

    Thanks In Advance,
    ~Davie~
     

    Blaziken626

    Pokemon Black Shadow
    208
    Posts
    17
    Years
    • Age 30
    • Seen Aug 25, 2015
    I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

    Code:
    #org 0xB00000
    lock
    checkflag 0x364
    compare LASTRESULT 0x1
    if 0x1 goto 0xB00200
    setflag 0x364
    faceplayer
    message 0xB00100
    boxset 0x6
    release
    end
    
    #org 0xB00100
    = Hello.
    
    #org 0xB00200
    end

    If anything is wrong with it, could someone tell me please?
     
    91
    Posts
    17
    Years
    • Seen Nov 1, 2010
    Hi, i've got a problem.

    I want to change the attacks of pokemon in PET, that works fine.
    But when i battle INGAME, the attacks are ****ed up.

    : i gave a elec. pokemon thundershock, tackle, slam and spark.
    INGAME: vine whip, hyper beam, leer, shadow ball

    can i solve this?
    if not, any other way to change pkmns attacks?
     

    Swimmer♂

    Glub! Glub! Glub!
    172
    Posts
    17
    Years
  • I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

    Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

    Thanks
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

    Code:
    #org 0xB00000
    lock
    checkflag 0x364
    compare LASTRESULT 0x1
    if 0x1 goto 0xB00200
    setflag 0x364
    faceplayer
    message 0xB00100
    boxset 0x6
    release
    end
    
    #org 0xB00100
    = Hello.
    
    #org 0xB00200
    end

    If anything is wrong with it, could someone tell me please?

    Did you try it out?

    ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.

    Try inserting these sprites.

    Hikozaru.png
    HikozaruBack.png


    Indexed by *Neos*.

    Hi, i've got a problem.

    I want to change the attacks of pokemon in PET, that works fine.
    But when i battle INGAME, the attacks are ****ed up.

    : i gave a elec. pokemon thundershock, tackle, slam and spark.
    INGAME: vine whip, hyper beam, leer, shadow ball

    can i solve this?
    if not, any other way to change pkmns attacks?

    You could edit the attacks with a Hex Editor.

    I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

    Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

    Thanks

    You mean the unLZ number for the badges?
     
    1,372
    Posts
    18
    Years
    • Age 33
    • Seen Jan 18, 2021
    frank$or said:
    Hi, i've got a problem.

    I want to change the attacks of pokemon in PET, that works fine.
    But when i battle INGAME, the attacks are ****ed up.

    : i gave a elec. pokemon thundershock, tackle, slam and spark.
    INGAME: vine whip, hyper beam, leer, shadow ball

    can i solve this?
    if not, any other way to change pkmns attacks?

    What I have noticed in PET it selects the attack that is one below the one you have selected. So you should pick the attack above thundershock, tackle, slam and spark to have the right moves that you want.

    eg. in PET: THUNDERSHOCK <attack you have selected>
    VINEWHIP <attack PET has selected/thought was selected>

    So whatever is above THUNDERSHOCK is the attack you pick to make it work.

    Christos is right, you could use hex which might be easier.
     

    Overclocked

    Paired with......Myself
    72
    Posts
    17
    Years
    • Age 30
    • Seen May 1, 2007
    Can someone please tell me where Chaizard is in FR for unLZ?
     

    nothing

    Gorto Hacker
    33
    Posts
    18
    Years
  • There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
     
    12
    Posts
    17
    Years
    • Seen Feb 19, 2010
    hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes
     

    Blaziken626

    Pokemon Black Shadow
    208
    Posts
    17
    Years
    • Age 30
    • Seen Aug 25, 2015
    Did you try it out?

    Try inserting these sprites.

    Hikozaru.png
    HikozaruBack.png


    Indexed by *Neos*.



    You could edit the attacks with a Hex Editor.



    You mean the unLZ number for the badges?

    Actually I have a new script and I tried it out.
    Code:
    #org 0xB00000
    lock
    faceplayer
    checkflag 0x364
    compare LASTRESULT 0x1
    if 0x1 goto 0xB00200
    message 0xB00100
    boxset 0x6
    release
    end
    
    #org 0xB00200
    message 0xB00300
    boxset 0x6
    end
    
    #org 0xB00100
    = Hello.
    
    #org 0xB00300
    = Goodbye.

    But it didn't work.
     

    D-Trogh

    Dead
    439
    Posts
    18
    Years
  • Actually I have a new script and I tried it out.
    Code:
    #org 0xB00000
    lock
    faceplayer
    checkflag 0x364
    compare LASTRESULT 0x1
    if 0x1 goto 0xB00200
    [B]setflag 0x364[/B]
    message 0xB00100
    boxset 0x6
    release
    end
    
    #org 0xB00200
    message 0xB00300
    boxset 0x6
    end
    
    #org 0xB00100
    = Hello.
    
    #org 0xB00300
    = Goodbye.

    But it didn't work.
    I edited it.. Go on and try it.. But remember, I'm just a newb at scripting..

    Btw, about those flags.. Can I/we use anything we want ?
    Like '...flag 0x1' or '...flag 0x354A' ??

    Edit:
    Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?
    Well.. Maybe the changes on the hacked rom were over 16MB..
    When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error)
     
    Last edited:
    54
    Posts
    17
    Years
    • Seen Dec 13, 2019
    It's been said before.. Use PET for that..
    When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.

    Oh okay...That's included with Elite Map, right?

    And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

    EDIT:

    PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
     
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