• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

Status
Not open for further replies.
Ok thanks for the help Christos! BUT: i went into map header and i created a new bank, i saved my map in the new bank, but it still went into the littleroot folder. is there anyway i could make a new folder where i can store my new maps and give them different "names" e.g vinetree city? Thankyou!
 
Last edited:
Hey,

For some puzzling reason when I [Ctrl] and Click on a sprite(script to be accurate) It wont allow me to view that specific script. Unfortunately I've tried lots and lots of different scripts in this process but still to no avail. So I was wondering if there was any effective way to view scripts in the game.

Thanks In Advance,
~Davie~
 
I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

Code:
#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end

#org 0xB00100
= Hello.

#org 0xB00200
end

If anything is wrong with it, could someone tell me please?
 
Indexed is the type of color on the picture. (RGB, CMYK, etc. are other types) Most advanced art programs have it as an option. Try downloading GIMP, which is pretty much the same as Photoshop.

ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.
 
Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?
 
I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

Thanks
 
I have, yet again, a scripting question. If I wanted to make a message script with a flag so that it doesn't have that message again, in what order would I put everything in? I have a script here:

Code:
#org 0xB00000
lock
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
setflag 0x364
faceplayer
message 0xB00100
boxset 0x6
release
end

#org 0xB00100
= Hello.

#org 0xB00200
end

If anything is wrong with it, could someone tell me please?

Did you try it out?

ok but how come when I put the backsprite in it messes up the front sprite.I load the stuff in PNG.

Try inserting these sprites.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


Indexed by *Neos*.

Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?

You could edit the attacks with a Hex Editor.

I got another question: what are the numbers for the offsets of the badges in pokemon ruby? i searched the archives all morning but still couldn't find what i needed to know.

Also does anyone know had to add new map folders on advance map so i can give my new maps new names?

Thanks

You mean the unLZ number for the badges?
 
frank$or said:
Hi, i've got a problem.

I want to change the attacks of pokemon in PET, that works fine.
But when i battle INGAME, the attacks are ****ed up.

: i gave a elec. pokemon thundershock, tackle, slam and spark.
INGAME: vine whip, hyper beam, leer, shadow ball

can i solve this?
if not, any other way to change pkmns attacks?

What I have noticed in PET it selects the attack that is one below the one you have selected. So you should pick the attack above thundershock, tackle, slam and spark to have the right moves that you want.

eg. in PET: THUNDERSHOCK <attack you have selected>
VINEWHIP <attack PET has selected/thought was selected>

So whatever is above THUNDERSHOCK is the attack you pick to make it work.

Christos is right, you could use hex which might be easier.
 
Can someone please tell me where Chaizard is in FR for unLZ?
 
There are some inactive tools in poketronic(Insert give pkmn script,Insert move data, etc.)How do I enable this tools?
 
Did you try it out?

Try inserting these sprites.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


Indexed by *Neos*.



You could edit the attacks with a Hex Editor.



You mean the unLZ number for the badges?

It works but the back sprite is a orange queston mark in battle.You should make tortoral for this stuff.
 
Last edited:
hi does anyone know how to edit the pallete on xeon's overworld editor (english) without messing up any other pallettes
 
Did you try it out?

Try inserting these sprites.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


Indexed by *Neos*.



You could edit the attacks with a Hex Editor.



You mean the unLZ number for the badges?

Actually I have a new script and I tried it out.
Code:
#org 0xB00000
lock
faceplayer
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
message 0xB00100
boxset 0x6
release
end

#org 0xB00200
message 0xB00300
boxset 0x6
end

#org 0xB00100
= Hello.

#org 0xB00300
= Goodbye.

But it didn't work.
 
Actually I have a new script and I tried it out.
Code:
#org 0xB00000
lock
faceplayer
checkflag 0x364
compare LASTRESULT 0x1
if 0x1 goto 0xB00200
[B]setflag 0x364[/B]
message 0xB00100
boxset 0x6
release
end

#org 0xB00200
message 0xB00300
boxset 0x6
end

#org 0xB00100
= Hello.

#org 0xB00300
= Goodbye.

But it didn't work.
I edited it.. Go on and try it.. But remember, I'm just a newb at scripting..

Btw, about those flags.. Can I/we use anything we want ?
Like '...flag 0x1' or '...flag 0x354A' ??

Edit:
Howcome LIPs says the changes are over the 16mb mark.And yet the patch is only 9 kb I've made bigger patches before whats wrong with it?
Well.. Maybe the changes on the hacked rom were over 16MB..
When patching an original with the patch, changes after 16MB won't be aplied. (Or Lips may give an error)
 
Last edited:
It's been said before.. Use PET for that..
When PET doesn't work, look for some HEX-tutorials, or just learn it yourself.

Oh okay...That's included with Elite Map, right?

And hard as I try, I just can't get this scripting thing to show up on ScriptEd. I press compile and use Ruby, but it still won't show up.

EDIT:

PET doesn't edit Pokemon Types or attacks that it learn. It edits the trainers Pokemon and Attacks.
 
Status
Not open for further replies.
Back
Top