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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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But I need it to go into the "By Header" thing, in a folder under there.
 
well i got a litle problem in my firered rom because in the script the item 0x8B = oran berry is as give item but if i check in the game i get ??? 8 times.
 
What are the Hex values for the first 151 pokemon in R/B? I had a sheet somwhere, but i lost it
 
My Cyclone Prototype doesn't load it gives me this message:

System Error &H8007007E (-2147024770). The specified module could not be found.
 
cooley said:
Just Save the .map file and it will go directly to the map folder. All you do is move it from the maps folder to the "New Folder manually.
This is the maps folder
Spoiler:

and when I open it it should contain maps I have Made and saved.
Spoiler:

Those are all of my .map files.

How did I make You look stupid?


How do I know the images Size, when Agixp doesn't allow for exporting of images.

You can check the image size by loading a rom into the first bar ;)

cooley said:
How come When I insert the Silver pic using Agixp it comes out like this(Attached).

Make sure the image size as 56 x 56 and have him in the middle of the image...

brotlov said:
What are the Hex values for the first 151 pokemon in R/B? I had a sheet somwhere, but i lost it

RBY Hex Values
00 Missingno
01 Substitute
02 Kangaskhan
03 Nidoran M
04 Clefairy
05 Spearow
06 Voltorb
07 Nidoking
08 Slowbro
09 Ivysaur
0A Exeggcutor
0B Licktung
0C Exeggcute
0D Grimer
0E Gengar
0F Nidoran F
10 Nidoqueen
11 Cubone
12 Rhyhorn
13 Lapras
14 Arcanine
15 Mew
16 Gyarados
17 Shellder
18 Tentacool
19 Gastly
1A Scyther
1B Staryu
1C Blastoise
1D Pinsir
1E Tangela
21 Growlithe
22 Onix
23 Fearow
24 Pidgey
25 Slowpoke
26 Kadabra
27 Graveler
28 Chansey
29 Machoke
2A Mr. Mime
2B Hitmonlee
2C Hitmonchan
2D Arbok
2E Parasect
2F Psyduck
30 Drowzee
31 Golem
33 Magmar
35 Electabuzz
36 Magneton
37 Koffing
39 Mankey
3A Seel
3B Diglett
3C Tauros
40 Farfetch'd
41 Venonat
42 Dragonite
46 Doduo
47 Poliwag
48 Jynx
49 Moltres
4A Articuno
4B Zapdos
4C Ditto
4D Meowth
4E Krabby
52 Vulpix
53 Ninetails
54 Pikachu
55 Raichu
58 Dratini
59 Dragonair
5A Kabuto
5B Kabutops
5C Horsea
5D Seadra
60 Sandshrew
61 Sandslash
62 Omanyte
63 Omastar
64 Jigglypuff
65 Wigglytuff
66 Eevee
67 Flareon
68 Jolteon
69 Vaporeon
6A Machop
6B Zubat
6C Ekans
6D Paras
6E Poliwhirl
6F Poliwrath
70 Weedle
71 Kakuna
72 Beedril
74 Dodrio
75 Primeape
76 Dugtrio
77 Venomoth
78 Dewgong
7B Caterpie
7C Metapod
7D Butterfree
7E Machamp
80 Golduck
81 Hypno
82 Golbat
83 Mewtwo
84 Snorlax
85 Magikarp
88 Muk
8A Kingler
8B Cloyster
8D Electrode
8E Clefable
8F Weezing
90 Persian
91 Marowak
93 Haunter
94 Abra
95 Alakazam
96 Pidgeotto
97 Pidgeot
98 Starmie
99 Bulbasaur
9A Venusaur
9B Tentacruel
9D Goldeen
9E Seaking
A3 Ponyta
A4 Rapidash
A5 Rattata
A6 Ratticate
A7 Nidorino
A8 Nidorina
A9 Geodude
AA Porygon
AB Aerodactyl
AD Magnemite
B0 Charmander
B1 Squirtle
B2 Charmeleon
B3 Wartortle
B4 Charizard
B9 Oddish
BA Gloom
 
I've searched for this everywhere but can't find it anywhere, is there a way to edit the background during the intro, so basically edit the black screen behind the professer and player? If I need to use unZl or something similar then could you give me the number or at least the offsets. Thanks in advance!

P.S. I'm hacking emerald
 
RBY Hex Values
00 Missingno
01 Substitute
02 Kangaskhan
03 Nidoran M
04 Clefairy
05 Spearow
06 Voltorb
07 Nidoking
08 Slowbro
09 Ivysaur
0A Exeggcutor
0B Licktung
0C Exeggcute
0D Grimer
0E Gengar
0F Nidoran F
10 Nidoqueen
11 Cubone
12 Rhyhorn
13 Lapras
14 Arcanine
15 Mew
16 Gyarados
17 Shellder
18 Tentacool
19 Gastly
1A Scyther
1B Staryu
1C Blastoise
1D Pinsir
1E Tangela
21 Growlithe
22 Onix
23 Fearow
24 Pidgey
25 Slowpoke
26 Kadabra
27 Graveler
28 Chansey
29 Machoke
2A Mr. Mime
2B Hitmonlee
2C Hitmonchan
2D Arbok
2E Parasect
2F Psyduck
30 Drowzee
31 Golem
33 Magmar
35 Electabuzz
36 Magneton
37 Koffing
39 Mankey
3A Seel
3B Diglett
3C Tauros
40 Farfetch'd
41 Venonat
42 Dragonite
46 Doduo
47 Poliwag
48 Jynx
49 Moltres
4A Articuno
4B Zapdos
4C Ditto
4D Meowth
4E Krabby
52 Vulpix
53 Ninetails
54 Pikachu
55 Raichu
58 Dratini
59 Dragonair
5A Kabuto
5B Kabutops
5C Horsea
5D Seadra
60 Sandshrew
61 Sandslash
62 Omanyte
63 Omastar
64 Jigglypuff
65 Wigglytuff
66 Eevee
67 Flareon
68 Jolteon
69 Vaporeon
6A Machop
6B Zubat
6C Ekans
6D Paras
6E Poliwhirl
6F Poliwrath
70 Weedle
71 Kakuna
72 Beedril
74 Dodrio
75 Primeape
76 Dugtrio
77 Venomoth
78 Dewgong
7B Caterpie
7C Metapod
7D Butterfree
7E Machamp
80 Golduck
81 Hypno
82 Golbat
83 Mewtwo
84 Snorlax
85 Magikarp
88 Muk
8A Kingler
8B Cloyster
8D Electrode
8E Clefable
8F Weezing
90 Persian
91 Marowak
93 Haunter
94 Abra
95 Alakazam
96 Pidgeotto
97 Pidgeot
98 Starmie
99 Bulbasaur
9A Venusaur
9B Tentacruel
9D Goldeen
9E Seaking
A3 Ponyta
A4 Rapidash
A5 Rattata
A6 Ratticate
A7 Nidorino
A8 Nidorina
A9 Geodude
AA Porygon
AB Aerodactyl
AD Magnemite
B0 Charmander
B1 Squirtle
B2 Charmeleon
B3 Wartortle
B4 Charizard
B9 Oddish
BA Gloom

Ah, thank-you, now i can get back to hacking nitro
 
Is there a way to add a TM51 in the game?
 
When I write a script for a trainer it works but i want that pre battle music to play how do i do it?
 
I need someone's opinion on this:

Alright, what should be the starters for my hack? I was thinking the "lizards" (Charmander, Totodile, Treecko).
 
I did a search, and seemed to be unable to find anything- truth be told, I was unsure exactly what I should search for as I'm really new to all this hacking business.

On several occasions, I have encountered this problem: I put a 'Person' onto my map in the event screen, give them their correct sprite (in my case it's Roxanne.) and their script offset (which is the basic script from Irish Witch's tutorial which I'm testing.) number and then I save my map, and then save my rom and then do my usual patching business. However when everything loads , instead of my NPC being in the middle of the screen it's in the upper left corner and reverted back to the basic Brendan (0) sprite.

What am I doing wrong? I'm assuming I missed something here. Also, in regards to scripts and offsets, I only have top type in the script offset in the events screen I get from pokescript, I don't have to click the 'Change Events' button do I?

Also, is there a way to test a hack works without having to patch it because it takes up too much time?

Sorry that I'm asking so much, especially really basic stuff. ._.
 
Alfonso
I suppose if the Hack runs on your VBA it should still work once you create a hack?

Questions:
For Deoxys and Mew, if you create an event where you battle them and then you catch them, would they obey you?

For Marts in FR, what makes the clerc give you the Package at the beginning? Is it the clercs script?
 
Alfonso
I suppose if the Hack runs on your VBA it should still work once you create a hack?

Questions:
For Deoxys and Mew, if you create an event where you battle them and then you catch them, would they obey you?

For Marts in FR, what makes the clerc give you the Package at the beginning? Is it the clercs script?

I don't think that it is the clerks script. I think its a script inbuilt into the map.
 
I don't think that it is the clerks script. I think its a script inbuilt into the map.

Do you (or anyone for that matter) have any idea how to remove it? I deleted all "Scripts" in AM but that doesn't seem to be it...
 
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